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Archmage Rises News

Update #125: Dungeons Build 12.4, Combat, & Finances


This week I demo Build 12.4, show the latest progress on combat, and share some special news about how we’ll be able to finance this project for the near future.

http://www.archmagerises.com/news/2020/8/21/update-125-build-124-released-finance-news-combat

Update #124: Combat Progress #2


This week we address some of the bugs in the release of 12.3, then show some of our progress on the combat engine, then finally show some pics of a new race coming to Vaelun!

http://www.archmagerises.com/news/2020/8/14/update-124

Update #123: Combat Early Prototype



This week I share some of the challenges we’ve had in July, both personally and professionally, and then show a sneak peak at the new combat system we’ve been working on.

http://www.archmagerises.com/news/2020/8/8/update-123-combat-early-prototype

Update #122: Build 12.3 Released



We upgraded the Unity Game Engine and added a few gameplay enhancements. It was hard.

Release Notes here:
http://www.archmagerises.com/news/2020/7/10/build-123-release-notes

Update #121: Let’s Play 3D Dungeons Again! (Build 12.3)


This week we are joined by Ernest Scribner of EmergentMage.com, for a play through of the latest build, 12.3. Will Thomas finally be able to show the completion of an in-game quest? Will he even be able to find a quest? Watch for exciting answers to these questions!

http://www.archmagerises.com/news/2020/6/27/update-121-lets-play-3d-dungeons-again-build-123