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Archmage Rises News

Update #96: Procedural Dungeon Decoration



This week Nic and I dive into how the 3D dungeons are coming along, and specifically how the game AI will decorate and display rooms based on Theme and Purpose. The accompanying article highlights some of the inspirations, challenges, and solutions.

http://www.archmagerises.com/news/2019/6/1/update-96-procedural-dungeon-decoration

Update #95: Meet Daniel!



Meet Daniel. The first full time local team member on Archmage Rises. Daniel is here to write code and chew bubblegum. And he’s allllll out of gum.

http://www.archmagerises.com/news/2019/5/17/update-95-meet-daniel

Update #94: Hiring Update



Last update I had the notion of hiring a grad to help out on the programming. I’ve talked with various government agencies and interviewed several candidates.

http://www.archmagerises.com/news/2019/5/11/update-94-hiring-update

Update #93: Dungeons Lore



In this update I cover three important topics: First, putting to practice some of the realizations from the break. Second progress on the 3d Dungeon Generator. Third, progress on the Lore and fantasy in the world of Vaelun, the setting for Archmage Rises

Joining me this week is longtime friend and follower of Archmage Rises, Neil!

http://www.archmagerises.com/news/2019/4/27/update-93-dungeons-amp-lore

Update #92: 10 Realizations from a Purpose Driven Break



On Mar 16 I stopped working on Archmage Rises. I took a purpose driven break to rediscover my motivation. Here are 10 realizations that came out of walking away.

http://www.archmagerises.com/news/2019/4/13/update-92-10-realizations-from-a-purpose-driven-break