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Archmage Rises News

Update #98: 3D Dungeon Interaction, Lighting, Materials



This week we show off the new lighting, texturing, and interaction of the 3d dungeons. This is the baseline from which we can now expand into new areas of interaction.

http://www.archmagerises.com/news/2019/7/5/update-98-3d-dungeon-interaction-lighting-materials

Update #97: Integrating Procedural Dungeons Into Game



Since the last update, I celebrated my 20th wedding anniversary and Daniel completed his training regiment. Daniel then started working on integrating the 3D dungeons tech into the main game while I focus on content for the dungeons. A pattern we hope will continue!

http://www.archmagerises.com/news/2019/6/21/update-97-integrating-procedural-dungeons-into-game

Update #96: Procedural Dungeon Decoration



This week Nic and I dive into how the 3D dungeons are coming along, and specifically how the game AI will decorate and display rooms based on Theme and Purpose. The accompanying article highlights some of the inspirations, challenges, and solutions.

http://www.archmagerises.com/news/2019/6/1/update-96-procedural-dungeon-decoration

Update #95: Meet Daniel!



Meet Daniel. The first full time local team member on Archmage Rises. Daniel is here to write code and chew bubblegum. And he’s allllll out of gum.

http://www.archmagerises.com/news/2019/5/17/update-95-meet-daniel

Update #94: Hiring Update



Last update I had the notion of hiring a grad to help out on the programming. I’ve talked with various government agencies and interviewed several candidates.

http://www.archmagerises.com/news/2019/5/11/update-94-hiring-update