1. Archmage Rises
  2. News

Archmage Rises News

Update #103: Dungeon Walkthrough



This week I share some of the team’s great work bringing the dungeons closer to completion. Inspired by Nic’s constant nagging, I fire up a dungeon and start wandering around pointing out gameplay changes. We finish with some examples of “themed rooms” by our newest member and 3d modeller, Emily Adams!

http://www.archmagerises.com/news/2019/10/5/update-103-dungeon-walkthrough

Update #102: Meet Michel!



The team grows again! Long time fan and recent Computer Science graduate, this week Michel moved from Michigan to Canada and is now working full time on the game.

http://www.archmagerises.com/news/2019/9/13/update-102-meet-michel

Update #101: Better Dungeons AlienFx



It’s Daniel’s last week before heading back to school for a final year. He has finished up implementing AlienFx lighting into the spells and environment systems. Thomas has been busy working on heuristic algorithms to make the dungeons fun. Placement of locked doors, levers, monsters, all in smart interesting places that make sense.

Things are really coming together!

http://www.archmagerises.com/news/2019/8/23/update-101-better-dungeons-amp-alienfx

Update #100: The Studio


In this special 100th episode I’m joined by Neil of Pixel Light Games. Today I reveal some of the bigger things that have been in the works since April and how the hiring of Daniel fits into a larger plan.

http://www.archmagerises.com/news/2019/8/10/update-100-the-studio

Update #99: Generating Believable 3d Dungeons with AI


This week’s update is the presentation I gave at CGDC in Portland, OR Jul 18 2019. I dive into the unique design constraints of Archmage Rise’s procedural dungeons, the prototypes and processes attempting to meet those requirements, and how, now, the technology differs from other algorithms of the past.

http://www.archmagerises.com/news/2019/7/21/update-99-generating-believable-3d-dungeons-with-ai