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Archmage Rises News

Update #123: Combat Early Prototype



This week I share some of the challenges we’ve had in July, both personally and professionally, and then show a sneak peak at the new combat system we’ve been working on.

http://www.archmagerises.com/news/2020/8/8/update-123-combat-early-prototype

Update #122: Build 12.3 Released



We upgraded the Unity Game Engine and added a few gameplay enhancements. It was hard.

Release Notes here:
http://www.archmagerises.com/news/2020/7/10/build-123-release-notes

Update #121: Let’s Play 3D Dungeons Again! (Build 12.3)


This week we are joined by Ernest Scribner of EmergentMage.com, for a play through of the latest build, 12.3. Will Thomas finally be able to show the completion of an in-game quest? Will he even be able to find a quest? Watch for exciting answers to these questions!

http://www.archmagerises.com/news/2020/6/27/update-121-lets-play-3d-dungeons-again-build-123

Update #120: New Combat Design - Build 13



With the 3D dungeons in place, it is time to improve the Combat Experience. This video update walks through the principles and goals of this major build. We are making our internal design document available to you for review and comment. This is a level of transparency and inclusiveness we’ve never done before!

http://www.archmagerises.com/news/2020/6/20/update-120-new-combat-design-build-13

[previewyoutube][/previewyoutube]

Build 13 Combat Design PDF
The doc will be updated at that link, so you always have the latest version.

As you read it, you are invited to jump in on the conversations taking place on Steam right now:

  1. Goals, Principles, Encounter Mechanics
  2. Battlefield
  3. Status Effects
  4. Spells
  5. Monsters
  6. Items, Armor, Weapons

Update #119: Game Engine Updated



It’s a busy time! We have successfully upgrade the game from Unity 5.6 to 2019.3 and will now continue to track with the latest Unity versions. Dungeon tech continues to develop as we add grime and staining to the walls. Finally, we will soon start working on Build 13 - Combat, where you get to participate in the design discussion.

http://www.archmagerises.com/news/2020/6/13/update-119-game-engine-updated