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Archmage Rises News

Update #110: Procedurally decorate a Dungeon Room By Theme



This week we really dive behind the scenes and show how we use Unity and C# to procedurally turn an empty 3D box into a decorated thematic dungeon room, with items, wall hangings, and stacking items.

http://www.archmagerises.com/news/2020/3/6/update-110-procedurally-decorate-a-dungeon-room-with-unity-amp-c

Update #109: 3D Dungeons Gameplay Build in March

We are happy to report that we are done with the 3D dungeon tech and are now working on the gameplay experience. We think it will take us 3 weeks, or so, meaning sometime in mid to late March.



http://www.archmagerises.com/news/2020/2/22/update-109-3d-dungeons-gameplay-build-in-march

Update #107: 3D Dungeon Test Build Coming


We are real close on pulling together all the 3D dungeon tech into a playable build. Before we do the full build release of the dungeons, we are going to do a test build for system performance and see how the dungeons work on your computer. We may need to do some optimizing.

http://www.archmagerises.com/news/2020/2/1/update-107-3d-dungeon-test-build-coming

Update #106: Getting Close on 3D Dungeons!



For this last update of 2019 I show you a tiny slice of what Daniel and Michel have been working on.

Adventures are always better with friends!

http://www.archmagerises.com/news/2019/12/14/update-106-getting-close-on-3d-dungeons

Update #105: Meet 3D Artist Emily!



This week I have the privilege of introducing you to another team member on Archmage Rises: Emily! That brings the active team on the game to five!

http://www.archmagerises.com/news/2019/12/2/update-105-meet-3d-artist-emily