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Archmage Rises News

Update #104: Dungeon Decoration Debugging



This week I show off the cool work Emily and Michel have been doing on the dungeon room decorations. To get those rooms you will be exploring and looting feeling good. This video shows some more room types and the 3d debugging tool Michel made.

http://www.archmagerises.com/news/2019/10/28/update-104-dungeon-decoration-debugging

Update #103: Dungeon Walkthrough



This week I share some of the team’s great work bringing the dungeons closer to completion. Inspired by Nic’s constant nagging, I fire up a dungeon and start wandering around pointing out gameplay changes. We finish with some examples of “themed rooms” by our newest member and 3d modeller, Emily Adams!

http://www.archmagerises.com/news/2019/10/5/update-103-dungeon-walkthrough

Update #102: Meet Michel!



The team grows again! Long time fan and recent Computer Science graduate, this week Michel moved from Michigan to Canada and is now working full time on the game.

http://www.archmagerises.com/news/2019/9/13/update-102-meet-michel

Update #101: Better Dungeons AlienFx



It’s Daniel’s last week before heading back to school for a final year. He has finished up implementing AlienFx lighting into the spells and environment systems. Thomas has been busy working on heuristic algorithms to make the dungeons fun. Placement of locked doors, levers, monsters, all in smart interesting places that make sense.

Things are really coming together!

http://www.archmagerises.com/news/2019/8/23/update-101-better-dungeons-amp-alienfx

Update #100: The Studio


In this special 100th episode I’m joined by Neil of Pixel Light Games. Today I reveal some of the bigger things that have been in the works since April and how the hiring of Daniel fits into a larger plan.

http://www.archmagerises.com/news/2019/8/10/update-100-the-studio