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Unexplored is coming to Nintendo Switch

Nice! But what about de Steam-version?




We're pleased to announce Unexplored: Unlocked Edition for the Nintendo Switch! We can't wait to see what you think of Unexplored-to-go.

What does this mean for the Steam edition? In short: nothing, really. The last (free) DLC, called "The Dark Ritual" will launch soon after the Switch release. We will bring Unexplored to Mac and Linux. And we will continue to support the game with updates and fixes when needed.

So, there's that: in the not too distant future Unexplored will be playable on PC, Mac, Linux and Nintendo Switch. And the Steam-version will continue to be supported. We'd like to thank our players for their continued support and their forgiveness for the occasional bug, we'll keep squashing them!

Here's the whole press release:

Unexplored: Unlocked Edition coming to Nintendo Switch

Includes the acclaimed roguelite and all its DLC, set to launch in spring


Unexplored, one of last year's most acclaimed roguelites, is coming to Nintendo Switch. The dungeon crawler has impressed players and critics alike with its immersive adventuring and revolutionary level generator. PC Gamer, Rock Paper Shotgun and Vice Waypoint all featured Unexplored on their respective Game of the Year lists and articles.

This spring, Digerati, in partnership with Ludomotion and Nephilim Game Studios, will launch Unexplored: Unlocked Edition, which includes the critically acclaimed roguelite dungeon crawler and all three of its DLC packs: Mithril Run, Ripley Run, and The Dark Ritual.

Unexplored: Unlocked Edition will release in spring 2018 (exact date TBC).

Unexplored: Unlocked Edition trailer:

https://youtu.be/Qq488kq_Szo

Created by Netherlands-based developer Ludomotion and released last year on Steam, Unexplored has been praised for its ground-breaking ‘cyclic dungeon generation’ technology. The brand-new tech creates procedurally generated levels that feel hand-crafted, making every dungeon run both unique and memorable.

Some of Unexplored’s accolades:
- Vice Waypoint GOTY List
- Vice Waypoint GOTY Top 10 by Austin Walker

- PC Gamer GOTY Personal Pick by Wes Fenlon
- PC Gamer GOTY Category Nomination

- Rock Paper Shotgun ‘Recommended’ review
- Rock Paper Shotgun GOTY Favourite 3 by Dominic Tarason

- Nominated at the Dutch Game Awards for Best Game Design, Best Technical Achievement, and Best Game/Audience Award (Lost all to Horizon Zero Dawn, so yeah... :) )

Publisher: Digerati
Developer: Ludomotion
Console port: Nephilim Game Studios
Platforms: Nintendo Switch
Release: Spring 2018

About the game

Descend into the depths of the Dungeon of Doom and complete your quest: steal the Amulet of Yendor from the fearsome dragon and make it out alive.

Unexplored is the roguelite that feels like a roguelike. An accessible yet challenging action RPG that has won praise for its revolutionary level generation tech. Explore dangerous dungeons, forge magical items, solve mysterious puzzles and battle hundreds of foes.

Unexplored: Unlocked Edition includes the main game and its three DLC packs: Mithril Run, Ripley Run, and The Dark Ritual.

Key Features

-Explore the ever-changing Dungeon of Doom – no two runs the same
-Intense melee combat – fight against goblins, trolls, skeletons, wyrms and many more creatures and bosses
-Stealth mechanics – dungeon-crawl like a real rogue!
-Real emergent gameplay with many tactical options
-Challenging, generated puzzles await on every new run
-7 distinctive character classes to unlock and master: Warrior, Rogue, Wizard, Archer, Cleric, Barbarian, Musketeer
-Adaptive, original soundtrack complements the action
-Mithril Run DLC: Explore the dark abandoned mines of Moryondor and escape with as much gold and treasure possible
-Ripley Run DLC: Armed with your trusty repeater crossbow, face off against a horde of alien Creeps
-The Dark Ritual DLC: Stop a group of cultists summoning The Great Old One in this Cthulhu-esque mystery

About Digerati
As a publisher, Digerati is dedicated to helping independent developers bring their creations to market and into the hands of gamers. We take care of funding, distribution, marketing and production, leaving developers to focus on what they love – making incredible games and unique experiences.
Contact: [email protected]

About Ludomotion
Based in Amsterdam, the Netherlands, Ludomotion is an independent developer aiming to advance gameplay technology and create all kinds of new gameplay experiences.

https://twitter.com/PlayUnexplored

The Voice Update (1.18)



It took a while, but now our hero has a voice!

The 1.18 update includes six character voices (optional) and facial expressions for our one-eyed dungeon raider. We really feel the voices add a lot of personality. You won't have to listen to entire lines of dialogue, but you will hear vocal outings of the hero's emotional state.

Also: we've boosted the speed of the cyclic dungeon generator significantly. Milage may vary, but everyone should have their game start quicker. On top of that: the game now uses less memory, which will improve its performance on systems with less RAM.

As always: let us know what you think! And if you enjoy the game, it would be a great help if you write a review.

Thank you for playing Unexplored and for your continued support!

Here's the complete list of enhancements, changes and fixes:

MAIN CHARACTER ENHANCEMENTS
• Six voices (three male, three female)
• Facial expressions

CREATURE ENHANCEMENTS
• New, additional enemy sounds

CYCLIC DUNGEON GENERATOR ENHANCEMENTS
• Performance boost of the content generator
• Smarter prediction for special runs
• Smaller memory footprint

GAME BALANCE
• Reduces spawn rates of Nightmare Boars
• Reduces spawn rates of Big Beetles

QUALITY OF LIFE
• Item glints on pick up are now optional
• Large inventory remembers last selected slot when using a gamepad

BUG FIXES
• Fixes occasional crashes with splitting jellies
• Fixes possible crash on level change
• Fixes issues with special run music not properly starting
• Fixes reloading glitch
• Healing Water cures Deafness caused by potions
• Wind Stones can be dragged through shallow water
• Fixes visual bug with inventory texture
• Activates double-handed wield after throwing/breaking items
From beta:
• Fixes issue with combining items with a gamepad
• Fixes issue with the Vampire Lord not spawning
• After reading a tome the inventory slot is freed up properly
• Fixes issue with inventory slot connections with gamepad and a chest opened
• Sprites are not auto-targeted with a gamepad
• Poisonous water will not poison you after you drank an antidote
• Fixes some typos

The Voice Update (1.18)



It took a while, but now our hero has a voice!

The 1.18 update includes six character voices (optional) and facial expressions for our one-eyed dungeon raider. We really feel the voices add a lot of personality. You won't have to listen to entire lines of dialogue, but you will hear vocal outings of the hero's emotional state.

Also: we've boosted the speed of the cyclic dungeon generator significantly. Milage may vary, but everyone should have their game start quicker. On top of that: the game now uses less memory, which will improve its performance on systems with less RAM.

As always: let us know what you think! And if you enjoy the game, it would be a great help if you write a review.

Thank you for playing Unexplored and for your continued support!

Here's the complete list of enhancements, changes and fixes:

MAIN CHARACTER ENHANCEMENTS
• Six voices (three male, three female)
• Facial expressions

CREATURE ENHANCEMENTS
• New, additional enemy sounds

CYCLIC DUNGEON GENERATOR ENHANCEMENTS
• Performance boost of the content generator
• Smarter prediction for special runs
• Smaller memory footprint

GAME BALANCE
• Reduces spawn rates of Nightmare Boars
• Reduces spawn rates of Big Beetles

QUALITY OF LIFE
• Item glints on pick up are now optional
• Large inventory remembers last selected slot when using a gamepad

BUG FIXES
• Fixes occasional crashes with splitting jellies
• Fixes possible crash on level change
• Fixes issues with special run music not properly starting
• Fixes reloading glitch
• Healing Water cures Deafness caused by potions
• Wind Stones can be dragged through shallow water
• Fixes visual bug with inventory texture
• Activates double-handed wield after throwing/breaking items
From beta:
• Fixes issue with combining items with a gamepad
• Fixes issue with the Vampire Lord not spawning
• After reading a tome the inventory slot is freed up properly
• Fixes issue with inventory slot connections with gamepad and a chest opened
• Sprites are not auto-targeted with a gamepad
• Poisonous water will not poison you after you drank an antidote
• Fixes some typos

Test our improved performance and reduced memory footprint (1.17.6 BETA)



We've improved the performance of the content generator, it should work a lot faster now. It also eats up less of your RAM. However, since this is a really big change at the core of the game, we want to do an additional round of tests prior the full roll-out.

This is where you come in.

If you'd like the faster content creation and the additional new features and fixes listed below, please enter our beta (LIBRARY> right click on UNEXPLORED>PROPERTIES>BETA> now choose UNSTABLE and wait for the game the download the latest beta version).

We're particular interested in weird behaviour by the generator. If you notice weird placement of objects, enemies or environments, please report this in the Unstable Branch part of the forum.

1.17.6 BETA

New Features:
- Performance boost of the content generator.
- Item glints on pick up are now optional.
- Large inventory remembers last selected slot when using a gamepad.

Game Balance:
- Reduces the chance of Big Beetles appearing.

Bug Fixes:
- Fixes issue with combining items with a gamepad.
- Fixes issue with the Vampire Lord not spawning.
- After reading a tome the inventory slot is freed up properly.
- Fixes issue with inventory slot connections with gamepad and a chest opened.
- Sprites are not auto-targeted with a gamepad.
- Poisonous water will not poison you after you drank an antidote.
- Fixes some typos.

Test our improved performance and reduced memory footprint (1.17.6 BETA)



We've improved the performance of the content generator, it should work a lot faster now. It also eats up less of your RAM. However, since this is a really big change at the core of the game, we want to do an additional round of tests prior the full roll-out.

This is where you come in.

If you'd like the faster content creation and the additional new features and fixes listed below, please enter our beta (LIBRARY> right click on UNEXPLORED>PROPERTIES>BETA> now choose UNSTABLE and wait for the game the download the latest beta version).

We're particular interested in weird behaviour by the generator. If you notice weird placement of objects, enemies or environments, please report this in the Unstable Branch part of the forum.

1.17.6 BETA

New Features:
- Performance boost of the content generator.
- Item glints on pick up are now optional.
- Large inventory remembers last selected slot when using a gamepad.

Game Balance:
- Reduces the chance of Big Beetles appearing.

Bug Fixes:
- Fixes issue with combining items with a gamepad.
- Fixes issue with the Vampire Lord not spawning.
- After reading a tome the inventory slot is freed up properly.
- Fixes issue with inventory slot connections with gamepad and a chest opened.
- Sprites are not auto-targeted with a gamepad.
- Poisonous water will not poison you after you drank an antidote.
- Fixes some typos.