Here's the last part of the 2.94 change log for our opt-in that will cover structures and other misc. updates. A reminder that I'll be posting up a detailed guide with full details over the coming week with lots of info, so stay tuned!
v2.94 Opt-In Change Log, Part 3
[h2]Defense Structures[/h2]
- PHC Emergency Turret
- HP increased to 1800 (from 1300), Armor increased to 6 (from 4)
- Quanta increase per cast decreased to 10% (from 20%)
- Weapon [Dual Railgun] (Direct / Bolt) : RoF increased to 1.4 (from 2), Damage increased to 45 (From 15)
- Primary target: Everything
- Substrate Serpentine Turret
- HP increased to 702 (from 600), Shields increased to 1098 (from 600), Armor increased to 6 (from 4)
- Quanta increase per cost decreased to 10% (from 20%)
- Weapon [Serpentine Gun] (Direct / Bolt) : Damage increased to 45 (from 30)
- Primary target: Everything
- PHC Constable
- Weapon [Rocket Launcher] (Direct / Kinetic) : Damage decreased to 27 (from 75)
- Primary target: Drones, Secondary target: Air, Cannot target: Anything else
- Substrate Blossom Launcher
- Metal cost increased to 257 (from 240)
- Weapon [Blossom Barrage] (Dispersed / Explosive) : RoF decreased to 2.4 (from 2), Shots per volley decreased to 6 (from 12), Range decreased to 1000m (from 1100m), AoE increased to 60m (from 50m), Damage decreased to 7 (from 15)
- Primary target: Drones, Secondary target: Air; Cannot target: Anything else
- PHC Smarty System
- HP increased to 1600 (from 1500), Armor increased to 6 (from 4)
- Construction time increased to 28 (from 25)
- Weapon [Smarty Defense System] (Direct / Explosive) : Damage increased to 62 (from 50)
- Primary target: Tier 1+, Cannot target: Drones, Air
- Substrate Annihilator Cannon
- Armor increased to 6 (from 4)
- Metal cost decreased to 200 (from 230), Construction time decreased to 25 (from 28)
- Weapon [Death Lance] (Direct / Kinetic) : RoF decreased to 1.5 (from 1), Shots per volley decreased to 15 (from 30), Damage increased to 8 (from 4)
- Primary target: Tier 1+, Cannot target: Drones, Air
- PHC Sentinel Turret
- Armor increased to 7 (from 4)
- Construction time increased to 47 (from 44)
- Substrate Pulverizer Turret
- Armor increased to 7 (from 4)
- Radioactive cost decreased to 95 (from 180), Construction time decreased to 44 (from 47)
- Weapon [Pulverizer Beam] (OverTime / Beam) : Damage increased to 208 (from 168)
- Primary target: Tier 3/4, Secondary target: Tier 2, Cannot target: Drones, Air
- PHC Drone Bay
- Armor increased to 5 (from 4)
- Construction time increased to 50 (from 40)
- Weapon [Assault Drone Bay] :
- Squad size decreased to 16 (from 64)
- Weapon [Autocannon] (Direct / Kinetic) : RoF increased to 1.3 (from 2.2), Shots per volley increased to 12 (from 7), Damage increased to 7 (from 2)
- Primary target: Tier 1, Secondary target: Tier 2+, Cannot target: Drones, Air
- Substrate Drone MRV
- Armor increased to 5 (from 4)
- Weapon [Drone Pod Launcher] (Direct / Explosive) : Primary target: Tier 1, Secondary target: Tier 2+, Cannot target: Drones, Air
- PHC Falcon Anti-Air Turret
- Weapon [Flak Cannon] (Dispersed / Explosive) : Damage increased to 29 (from 26)
- Substrate Starburst
- Radioactives cost decreased to 200 (from 240)
- Weapon type changed to Dispersed / Explosive.
- PHC Air Eliminator Turret
- Armor increased to 5 (from 4)
- Metal cost increased to 505 (from 450)
- Weapon [Eliminator Beam] (OverTime / Beam) : Damage decreased to 450 (from 750)
- Substrate Sky Ender
- Armor increased to 5 (from 4)
- PHC Barrager Turret
- HP increased to 3100 (from 3000), Armor increased to 7 (from 4)
- Substrate Heavy Annihilator Cannon
- HP increased to 1500 (from 1200), Shields increased to 1600 (from 1000), Armor increased to 7 (from 4)
- Metal cost increased to 330 (from 300), Radioactives cost increased to 120 (from 60)
- Weapon [Heavy Death Lance] (Direct / Kinetic) : Shots per volley increased to 40 (from 30), Damage increased to 10 (from 4)
- PHC Oblivion Turret
- Armor increased to 8 (from 4)
- Substrate Exterminator Turret
- Armor increased to 8 (from 4)
- Metal Cost decreased to 505 (from 600), Radioactives cost increased to 345 (from 240)
- Weapon [Exterminator Cannon] (Direct / Kinetic) : Damage increased to 593 (from 400)
- PHC Artillery Post
- Metal cost decreased to 520 (from 600)
- Weapon [Artillery Cannon] (Dispersed / Explosive) : RoF increased to 8 (from 12), AoE increased to 150m (from 100), Damage increased to 300 (from 250)
- Substrate Shredder Turret
- Shields increased to 1000 (from 600)
- Radioactives cost increased to 300 (from 240)
- Weapon [Plasma Ball] : Changed to Direct / Explosive.
- PHC Machine Gun Turret (Hunter / Prey Expansion Only)
- HP reduced to 2400 (from 2750), Armor increased to 6 (from 4)
- Radioactives cost increased to 120 (from 65), Construction time increased to 45 (from 30)
- Primary target: Tier 1 / Air, Secondary target: Tier 2, Cannot target: Drones
- Substrate Disruptor Cannon
- HP decreased to 1750 (from 3000), Shields decreased to 1000 (from 2000), Armor increased to 6 (from 4)
- Metal cost decreased to 500 (from 560), Radioactives cost decreased to 240 (from 280), Construction time decreased to 60 (from 70)
- Weapon [Disruptor Cannon] (Direct / Bolt) : Damage increased to 225 (from 150)
- PHC Shotgun Turret (Hunter / Prey Expansion Only)
- Armor increased to 7 (from 4)
- Metal cost increased to 310 (from 250), Radioactives cost increased to 120 (from 50), Construction time increased to 45 (from 20)
- PHC Minos Cannon (Hunter / Prey Expansion Only)
- Armor increased to 8 (from 4)
- Metal cost decreased to 1800 (from 2600), Radioactives cost decreased to 700 (from 1325), Construction time decreased to 120 (from 254)
- Weapon [Minos Chain Laser] : Changed to Direct / Explosive.
- Primary target: Tier 3/4, Secondary target: Tier 2; Cannot target: Drones, Air
- PHC Nova Tower (Hunter / Prey Expansion Only)
- Construction time increased to 35 (from 25)
- Weapon : Added Armor-Piercing (only damages shields)
- PHC Stasis Hammer (Hunter / Prey DLC Only)
- Construction time decreased to 50 (from 60)
- PHC Carving Turret
- Armor increased to 8 (from 4)
[h2]PHC Factory Structures[/h2]
- Nexus
- Armor increased to 9 (from 4)
- Weapon [Annihilator Cannon] (Direct / Bolt) : RoF increased to 2.5 (from 3.5), Shots per volley increased to 4 (from 1), Min/Max range increased to 0m/900m (from 50/800), Primary target: Tier 1+, Secondary target: Drones, Air
- Weapon [Penetrating Bolt] (OverTime / Beam) : Range increased to 750m (from 500), weapon type changed from Direct / Bolt.
- Armory
- Construction time increased to 45 (from 40)
- Sky Factory
- HP increased to 2600 (from 2000)
- Construction time increased to 45 (from 40)
[h2]PHC Economy & Support Structures[/h2]
- Orbital Command
- Radioactives cost increased to 645 (from 600)
- Orbital Fabricator
- Metal cost decreased to 360 (from 380)
- Orbital Nullifier
- HP increased to 1500 (from 1000)
- Quantum Relay
- HP decreased to 1300 (from 1500)
- Sensor Array
- Radioactives cost decreased to 40 (from 80), Construction time increased to 25 (from 20)
- Refinery
- HP increased to 840 (from 800)
- Battery (Hunter / Prey Expansion Only)
- HP increased to 500 (from 300)
[h2]Substrate Factory Structures[/h2]
- Nexus
- Armor increased to 9 (from 4)
- Weapon [Core Breach Delimitor] (Dispersed / Bolt) : Min range changed to 25m (from 100), Damage increased to 5 (from 4); Primary target: Tier 1/2, Secondary target: Tier 3/4, Cannot target: Air
- Weapon [Particle Giver] (OverTime / Beam) : Min/Max Range increased to 75m/900m (from 200m/700m), Damage increased to 78 (from 50); Primary target: Tier 1-4, Secondary target: Air
- Assembly
- Metal cost decreased to 200 (from 240), Construction time decreased to 30 (from 32)
- Aux. Assembly (Hunter / Prey Expansion Only)
- Construction time decreased to 40 (from 45)
- Aviary
- HP decreased to 1300 (from 1500)
- Metal cost decreased to 270 (from 280), Construction time decreased to 40 (from 45)
- Energy Modulator
- Shields increased to 1200 (from 1000)
- Subspace Streamer
- Shields increased to 2400 (from 2000)
- Metal cost increased to 880 (from 840)
- Gateway
- Shields increased to 1200 (from 1000)
- Regenerator
- HP increased to 600 (from 400), Shields increased to 900 (from 800)
- Sensor Post
- HP increased to 150 (from 100), Shields decreased to 150 (from 200)
- Radioactives cost decreased to 40 (from 80), Construction time increased to 25 (from 20)
- Orbital Drone Relay
- HP increased to 1350 (from 1200), Shields increased to 1700 (from 1500)
- Metal cost increased to 500 (from 450)
[h2]Misc[/h2]
- PHC AI has been updated slightly to improve its initial rollout. More work remains to be done here.
- Various visual tweaks to weapon fx
- Much of the in-game text has not been updated to reflect the changes made. This will be done before final release.