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Totally Accurate Battle Simulator News

Patch Notes: 0.9.0.a and 0.9.0.b: Hotfix for some bugs

[h3]Patch Notes - 0.9.0.b[/h3]
Bug Fixes
  • Now able to load another map after saving a custom battle.
  • Now able to type with any letters when saving custom content.

[h3]Patch Notes - 0.9.0.a[/h3]
Bug Fixes
  • Fixed issue where secrets can not be unlocked and the start/clear button stops working.


More info about Win Conditions and the Hero unit!

We're getting a lot of questions about Win Conditions and the Hero Unit, here's a post explaining them a bit more.

Win conditions: Adds the option to add/remove rules for how a team wins the fight.

Currently, in the game, the default is that both teams have the win condition: "Kill all enemy units". The first team to do this wins. By editing the win conditions you could make it so that the blue team loses if their king dies, or that they win if the battle takes more than 30 seconds
The two teams can have different win conditions creating the possibility for more interesting scenarios. This option will most likely appear right under the team line settings in the UI.

We haven't decided which Win conditions will be available yet.

Hero Unit: The hero unit will be a special unit which you will possess as long as it's alive on the battlefield.

You can customize it with all the props from the unit editor.

The hero unit will have a few special "hero weapons" to chose from.

The hero unit will have directional attacks meaning that you can choose to swing from the left/right/up/down - more movement and choice than the current Unit possession system.

Patch Notes - 0.9.0 Simulation maps, campaign, new map and campaign UI!


Love is in the air!


[h3]Features[/h3]
  • Added 21 new simulation maps
  • Added a Simulation campaign



[h3]Bug Fixes[/h3]
  • Fixed issues when swapping team colours for units.


[h3]Changes[/h3]
  • The Teachers should now hit more reliably
  • Red jade’s sound for her spinning swing now works correctly
  • Added new UI for selecting maps and campaign levels
  • Added categories for different kind of maps in sandbox menu
  • Added secret unit


[h3]Balance[/h3]
  • Slightly reduced the cost of the Brawler


[h3]Performance[/h3]
  • Increased performance for UI when opening and closing menus
  • Optimized lightmaps for all levels


Update on Q1 roadmap and Q2

Heya, everyone! Thank you for your patience as we’re working hard to bring you the next update.

Our last estimates for release schedule posted here have changed somewhat: https://steamcommunity.com/games/508440/announcements/detail/1703981547423952931

As previously stated in January we hoped to have the Simulation map update ready in early February, but due to some small issues we had to delay the update but we hope to release it this week or early next! Here’s a little sneak peek of the secret unit that will come with it! [previewyoutube][/previewyoutube]

As for the final faction, we have switched the update schedule around and hope to bring it to you in late Q2, we promise you it will be worth the wait! Here's a little teaser ;)



We also hope to bring you Win Conditions in Q1 or Q2!

Patch notes 0.8.7.c: Small patch fixing start/clear buttons after a battle bug

Fixed issue where users with older savefiles could not press start/clear buttons after a battle.

If you're still experiencing the bug after restarting your computer and verifying the integrity of the game-files please email [email protected]

As for new content updates, it's looking like they're coming in February - you can read more about what's to come in February-April here: https://steamcommunity.com/gid/26085258/announcements/detail/1703981547423952931