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Totally Accurate Battle Simulator News

Nominate TABS for the Steam Awards!

We first showed you the TABS alpha in 2016 and the response was unbelievable. The community has supported the game ever since and has always been there with great feedback and unit suggestions.

Working on TABS is a lot of fun thanks to the happy and encouraging engagement from the community, it is what has made TABS into a labor of love for us!

Nominating TABS for the Labor of Love 2019 Award is to nominate TABS’ loving community as much as it is to nominate the game itself.

Love ❤️
The Landfall Team

Patch Notes 0.8.6: No more naked Blackbeard



Bug Fixes
  • Blackbeard will now wear clothes again!
  • The issue causing models going at high speed to sometimes stretch when should now be fixed.
  • The Reaper death explosion should now work in possession.


Changes
  • Fog deactivated on Spooky 2.
  • Ullr’s and Chu ko nu’s secret unlock portraits have now been changed to match their updated design.


Patch Notes 0.8.5: Lots and lots and lots of bug fixes!



New patch with a bunch of bug fixes, enjoy!

Bug Fixes
  • Fixed issue which stopped the mammoth from attacking correctly.
  • Fixed issues where monkey king clones would not attack in possession mode.
  • Fixed a bunch of combat moves not working in possession mode.
  • The First Dragon carrier now has the kick ability in possession like the other carriers.
  • Custom campaigns should no longer get stuck on download.
  • Adding a battle to an existing or newly created campaign should now work as intended.
  • Loading a previously saved battle and then saving it again now works as intended, with the name and the budget of the battle being saved correctly.
  • Changing maps after saving a battle no longer has a chance of spawning units from the saved battle.
  • Units should always correctly register as dead now, even with a priest healing them at the moment of death.
  • Now correctly hides highlight color around units when entering freecam in placement mode.
  • No longer possible to place units that aren’t allowed on a campaign level, when they were selected for placement in the campaign level before.
  • The settings window now works correctly when having Pumpkin Catapult placed.
  • Mounts get removed correctly when pressing the clear button. Some mounts would just have their rider removed.
  • Turning into a bat when possessing the vampire should now work as intended. This could yield unexpected errors in the past.
  • Units no longer drown from their weapons being underwater
  • Fixed bug which caused the camera to bounce backwards when starting a battle while in slow motion


Changes
  • Improved Monkey King fighting style
  • You can now start a battle with “End Battle” key
  • Some parts of the UI used the wrong time scaling mode. This has now been changed and all UI should behave correctly even in slow motion.
  • Environments now receive baked shadows when realtime shadows are disabled.
  • Units moving at high-velocity switch collision detection mode. This will stop them from going through other objects. Commonly happened when units fell from ballooner balloons.
  • Corrected the name of several units, to better fit the overall naming style. For example, the Hay Baler was renamed from ‘Hay baler’ to ‘Hay Baler’.


Balance
  • Increased bomb on a stick hp
  • Increased bomb on a stick damage
  • Decreased Ullr attack speed


Performance
  • Decreased shadow distance.
  • Optimized collision for most levels
  • Optimized environment models

An update on updates!



Hi! You might wonder what’s in store next for the game and why the roadmap says To be Announced for the next update.

We’re currently in the process of bug fixing and optimizing the game in order for the ports to console to go smoothly (Console release dates to be announced!).

During this process, we can’t add much more content to the game, but while you wait we will be patching the game optimizing it and fixing bugs to make the game even more fun to play.

Hopefully, we will have a really nice content update for you late this year or early 2020 :)



Thank you for your understanding and stay tuned for console dates!

Patch Notes 0.8.4: Fixes and balance



Bug Fixes
  • The Reaper should now be flying again
  • The Units with special attacks that are automatic will no longer be visible when possessing a unit


Balance
  • Increased damage of the sword caster
  • Increased knockback of the sword caster
  • Increased fire rate of the sword caster
  • Sword caster no longer backs away when enemies get close
  • Slightly decreased the health of the Minotaur
  • Made the Minotaur’s charge more impactful
  • Added a headbutt to the Minotaur when in close range of enemies
  • Slightly reduced the range of the Skeleton Archer
  • Slightly increased the burn time of the skeleton archer
  • Slightly reduced the damage of the Brawler
  • Increased the knockback of the Brawler’s axe
  • Increased the size and range of the Brawler’s axe
  • Increased the knockback of the Brawler’s shield
  • Increased the range of the Brawler’s shield
  • Slightly increased the health of the Brawler