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Executive Assault 2 News

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Version 1.0.9.218

[p]Hello executives,
[/p][p]Little patch today fixing a few bugs but also makes a few quality of life adjustments.[/p][p]Some players noticed that ships spread across the battlefield struggled to group up at a single point as they tried to hold their formation over such a large distance. In this new patch they now all move to the point you selected and find a suitable position in a line. Holding down right mouse button to get them to face a certain direction has been kept in. Ground vehicles also now move in a similar way and when attacking buildings behave better.[/p][p]Also as requested I've added in more graphic controls so you can finetune the settings to match your system needs, next time you run the game please check your graphical settings as they may have changed.[/p][p]A full list of changes below:[/p]
  • [p]Added new graphical settings to the options menu[/p]
  • [p]Improved ground vehicle movement and precision when attacking[/p]
  • [p]Pre-caches shaders to avoid stutters when playing the game for the first time[/p]
  • [p]Single click moving mechs spread out on the battlefield will now move to one location instead of keeping their spread-out formation[/p]
  • [p]Single click moving ships spread out in the sector will now move to one location instead of keeping their spread-out formation[/p]
  • [p]Both ground vehicles and space ships will now auto move into a line formation at their destination rather than bunching up[/p]
  • [p]Removed flickering text in unit information panel when hovering over a unit[/p]
  • [p]Tweaked some deep graphical settings to help improve framerates[/p]
  • [p]Sped up removal of units when an asteroid is destroyed[/p]
  • [p]Fixed error occasionally preventing research[/p]
  • [p]Rewritten the way the game verifies ownership to be less intrusive in offline mode[/p]
[p]Cheers, Rob[/p]

Version 1.0.9.212

[p]Hello Executives,[/p][p]I hope your year is going great so far.[/p][p][/p][p]Since the start of the year I have been releasing minor patches and today's a bigger one so I would like to keep you up to date as to what's been fixed:[/p]
  • [p]Added a new feature to research terminals where an Executron can not only see what the AI is researching but also request what they would like researched next, mainly for use with AI CEO's to prevent that last moment dash to try and get something researched before the AI does, but also handy for Executrons with human CEO's too where it will send them a message.[/p]
  • [p]Improved units patrolling around the base.[/p]
  • [p]Fixed bug where reloading a game didn't assign the correct Energen/Research.[/p]
  • [p]Increased starting research points on economy tutorials to cater for mistakes.[/p]
  • [p]Fixed 2 errors with the warp system when using wormholes which may have contributed to game instability.[/p]
  • [p]Fixed holding down shift and able to construct multiple one time structures.[/p]
  • [p]Fixed shields extending all the way to the derelict geothermal.[/p]
  • [p]Updated security style doors icons.[/p]
  • [p]Fixed colliders on some desks.[/p]
  • [p]Fixed terminals sometimes activating when you are nowhere near them.[/p]
  • [p]Fixed an old message in the tutorial about pressing F1 to bring up the key bindings.[/p]
  • [p]Fixed target terminal breaking if gateway is destroyed.[/p]
  • [p]Fixed all of the HQ turrets not firing when direct controlling just 1.[/p]
  • [p]Fixed Science efficiency machines starting at 100%.[/p]
  • [p]Fixed Tank teleport targeting display so its much easier to use, now you simply set a target and move the teleprobe into the ring.[/p]
[p][/p][p]I'm also continuing my work on Hostile Takeover which should be out this year, keep up with all the latest news and updates on our Discord and if you are enjoying the game don't forget to give it a quick thumbs up on Steam.[/p][p][/p][p]Cheers,[/p][p]Rob[/p]

Version 1.0.9.205

[p]Hello executives,[/p][p][/p][p]Over the last week the following has been fixed:[/p][p]* Fixed a critical bug if the Executive Start button was somehow double clicked causing ghosting.[/p][p]* Fixed sometimes your fighter being suddenly controlled by the AI CEO.[/p][p]* Fixed issue when 2 Executrons die at the same time and the camera moves about.[/p][p]* Added tips when the game loads.[/p][p]* Added turn off custom player logos toggle to options menu.[/p][p]* Fixed news on front page having limited amount of characters.[/p][p]* Fixed Executrons seeing 16/12 units on troop transport.[/p][p]* Fixed dropship not heading to correct system when Executron uses launch terminal.[/p][p]* Added safety nets to stop cockpit getting stuck on screen.[/p][p]* Dropship pad moved to Combat tab.[/p][p]* Executron can no longer target dropships at stations/space.[/p][p][/p][p]Thank you for all the support this year especially with the mega patch coming out which seems to have gone down really well, looking forward to next year when Hostile Takeover comes out as I think you will all love the single map intense style of it.[/p][p][/p][p]Cheers,[/p][p]Rob[/p]

Version 1.0.9.197

[p]Hello executives,[/p][p]Small patch today.

* Prevented ship speed being altered when in galaxy map mode[/p][p]* Unit design should not change now if something is researched which is the same level tech.[/p][p]* Fixed critical bug if passenger in fighter logged out[/p][p]* Added defence turrets to tutorials[/p][p]* Updated tutorial text and options[/p][p]* Reduced number of particles in Deep core mining plant to help with framerate[/p][p]* While constructing a building pressing WASD should no longer try and rename a building[/p][p]* Fixed some spelling mistakes[/p][p]* May have fixed current outpost count not being accurate[/p][p]* Fixed fighters being constructed on derelicts not flying off[/p][p]* Fixed exploit where you could self destruct enemy buildings from the command terminal[/p][p]* Fixed problem where gateway in its extended ground position wasn't syncing problem causing troop following issues.[/p][p]* Fixed inter bridge teleporter [/p][p]* Fixed exploit where you could self destruct enemy buildings from the command terminal (this hasn't been added to text as not fully released[/p][p][/p][p]Cheers,[/p][p]Rob[/p]