[p]Hello Executives,[/p][p]I hope your year is going great so far.[/p][p][/p][p]Since the start of the year I have been releasing minor patches and today's a bigger one so I would like to keep you up to date as to what's been fixed:[/p]
- [p]Added a new feature to research terminals where an Executron can not only see what the AI is researching but also request what they would like researched next, mainly for use with AI CEO's to prevent that last moment dash to try and get something researched before the AI does, but also handy for Executrons with human CEO's too where it will send them a message.[/p]
- [p]Improved units patrolling around the base.[/p]
- [p]Fixed bug where reloading a game didn't assign the correct Energen/Research.[/p]
- [p]Increased starting research points on economy tutorials to cater for mistakes.[/p]
- [p]Fixed 2 errors with the warp system when using wormholes which may have contributed to game instability.[/p]
- [p]Fixed holding down shift and able to construct multiple one time structures.[/p]
- [p]Fixed shields extending all the way to the derelict geothermal.[/p]
- [p]Updated security style doors icons.[/p]
- [p]Fixed colliders on some desks.[/p]
- [p]Fixed terminals sometimes activating when you are nowhere near them.[/p]
- [p]Fixed an old message in the tutorial about pressing F1 to bring up the key bindings.[/p]
- [p]Fixed target terminal breaking if gateway is destroyed.[/p]
- [p]Fixed all of the HQ turrets not firing when direct controlling just 1.[/p]
- [p]Fixed Science efficiency machines starting at 100%.[/p]
- [p]Fixed Tank teleport targeting display so its much easier to use, now you simply set a target and move the teleprobe into the ring.[/p]
[p][/p][p]I'm also continuing my work on Hostile Takeover which should be out this year, keep up with all the latest news and updates on our Discord and if you are enjoying the game don't forget to give it a quick thumbs up on Steam.[/p][p][/p][p]Cheers,[/p][p]Rob[/p]