Beta version 1.0.9.167
[p]Hello executives, the following has been fixed on the beta branch:[/p]
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- [p]Fixed shield generator not deactivating shield when switched off.[/p]
- [p]Fixed queued up buildings not vanishing after construction fighter destroyed[/p]
- [p]Updated advanced ground defensive description to include the word "ground" in it.[/p]
- [p]Units set to patrol will now only patrol friend stations/asteroids[/p]
- [p]Increased asteroid boundary to remove invisible barrier[/p]
- [p]Fixed outpost cap not going down if outpost being constructed is cancelled.[/p]
- [p]Updated Spy economic tutorial.[/p]
- [p]Fixed health flashing if more than 1 unit selected[/p]
- [p]Fixed mining outposts not revealing fog of war[/p]
- [p]Fixed right clicking on quick build queue item affecting first item only.[/p]
- [p]Fixed large teleport information display[/p]
- [p]Fixed spelling mistakes in science research alignment terminals (they were so bad I must have been half asleep at the time lol)[/p]
- [p]Updated tool tip description for Repair All button.[/p]
- [p]Fixed Z11 hacking tool off screen [/p]
- [p]Fixed multiple icons appearing in security terminal after station captured[/p]
- [p]Fixed bug where research points can sometimes go up if you have an Executron[/p]
- [p]Hold fire now works on tanks[/p]
- [p]Fixed Teleminer deep beam from giving 3 streams[/p]
- [p]Fixed High energy laser not costing any research points[/p]
- [p]Fixed Stealth Executron description[/p]
- [p]Fixed the fighter having passenger problems if Xavier gets in[/p]
- [p]Fixed game error when Executron spawns in Executive fighter as passenger and its destroyed[/p]
- [p]Fixed ability to fire plasma bombs like a machine gun[/p]
- [p]Fixed respawn selection buttons breaking if trying to select the Executive Shuttle as a respawn point[/p]
- [p]Added DLSS toggle in options menu.[/p][p][/p]
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