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Executive Assault 2 News

Version 0.719.1.1

Minor little fix to the tutorial so that you can close the help window after its popped up.
(It's a big patch because Unity was updated)

Cheers,
Rob

Hot fix 0.719.1.0

Just a mini hot fix today:
  • Fixed bug with getting out of fighters
  • Fixed bug with indestructible fighters


Cheers
Rob

Version 0.719.0.0

Hello Executives, this patch fixes various things across the board.

I have removed the nuclear waste gas if you build more than 3 nuclear power stations as based on feedback it was confusing and unpopular, instead I have tweaked the fuel and waste numbers to help prevent the construction of loads of nuclear power stations, the waste gas might come back later as a random event or sabotage (but a lot less deadly).

[h2]Features[/h2]
  • Removed nuclear power limit.
  • Amount of Uranium in asteroids have been reduced to 10000
  • Nuclear power now drains at 10 Uranium per 5 seconds
  • Nuclear waste created every 5 seconds is now 4 instead of 1
  • Added new waste reduction research for industrial
  • Added inventory panel to ships by pressing I
  • Landed ships now have a much better trading panel to interact with the outpost
  • Diplomacy screen now includes trade station in contracts list
  • Added turrets to Executron facility

[h2]Fixes[/h2]
  • Cancelling a unit construction will now refund all resources
  • Internal defence turrets will no longer shoot through ceilings
  • The scroll bar in the manufacturing tab now works
  • Unit design screen on Spaceports now shows the building selected.
  • Lights stay on when teleporting
  • Fixed mining ships having searching for resources error.
  • Reduced amount mined when at trace levels for hulks
  • Fixed reactor processing times in UI
  • Fixed bug where too many Orca ships would spawn
  • Solar efficiency now effects the current system the satellites are in
  • If server looses connection it will attempt to reconnect again or make a new room
  • Fixed research going into negative after a disconnect.
  • Fixed design terminal throwing error
  • Can no longer self destruct while in a warp tunnel
  • Fixed mainframe terminal stuck on boot up text
  • Large asteroid outpost now correctly appears for joining Executrons
  • Nebula spot now correctly vanishes for joining Executrons
  • CEO damage bar now only appears for player CEO
  • Fixed bug which prevented exiting starfighter when landed
  • Fixed bug where after manually taking off you cannot control the starfighter from RTS
  • Fixed Gateway path docking issues on outposts
  • Fixed issue with depositing crates into goods factory
  • Internal turrets will now shoot scout ships
  • Ground weapons fire will now damage starfighters
  • Can now only get into owned ships
  • Mining ships will no longer auto mine asteroid mining outposts
  • Can no longer see global resources when docked at an enemy station.
  • Knockback from space beam weapons have been reduced
  • Removed bug with transport route assign buttons
  • Added loading percentage


Thanks to everyone for the help, plenty more updates, features and content to come.

Cheers,
Rob

Version 0.717.2.0

  • Can now send troops back through gateway if its on a landing pad
  • Fixed issue with join buttons not appearing on multiplayer servers
  • Fixed issue with attempting to join a server not working
  • Nuclear power stations now raise ambient radiation by 30%, going over 100% will cause a large radioactive cloud to form over the station which can only be removed by bringing down radiation levels such as turning off power stations, have some coffee if you are caught in the cloud.
  • New ambient radiation level meter added to power stations UI
  • All landing points now have the same height
  • Should be easier now to send gateways to exterior landing pads
  • Only Executrons and CEOs can use direct control on ExecuDisplay
  • Can no longer construct a building to the same port a gateway is docking docking at
  • Resource asteroids will no long spawn right next to each other
  • Cradus now added to the map editor
  • Drone fighter console will no longer allow you to build over the fighter max of 8
  • New CEO damage effect in RTS screen so you can see if you are being attacked.
  • Fixed issue where getting into a fighter while zoomed in causes a background graphical glitch
  • Maintenance structure description changed to match it can no longer upgrade weapons
  • Message will now popup to tell if you a CEO has been assassinated
  • Lighting on death cam will now be on
  • Game will now end correctly if an AI CEO is killed in an MP game


Cheers,
Rob

Version 0.716.0.0

The following is now live.
  • Fixed issue with cargo ships not dropping off goods at old derelicts
  • Dropped cargo now degrades over time
  • Mining outposts will only go to red alert if they have enemy units on their station only and not any others in the system
  • Large Infestor swarms no longer appear on small asteroid mining bases
  • Fixed possible doubling up of structures in loading saves preventing pressure doors from opening.
  • Fixed rare issue with mining ships exploding and causing all the UI unit markers to stick in place
  • Fixed Industrial AI sometimes not building a full base
  • Fixed meteors doing more damage than they should
  • Tweaked small defence buildings turrets to not shoot through the walls
  • Fuel added to trade routes which include Uranium and Deuterium
  • Uranium no longer included as raw material on trade routes
  • Closed off corridor at back of small asteroid outpost
  • Corridors no longer drain power


Cheers,
Rob