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Executive Assault 2 News

Hotfix v0.433.601

Tiny little update to fix an auto repair issue.

Have a great weekend!

Patch V0.433.60

Hello executives, new patch today and this one is 800mb because I discovered that Catalina and Unity 2018 didn't like each other so I have had to upgrade Unity to version 2019 so Steam thinks its an entirely new build. If you notice something missing then please let me know.

On the plus side upgrading to 2019 has allowed me to access some more fancy graphical features so enjoy a new main menu as well as improving stability and compatibility on macs and should have also improved the frame rate across the board.

New Features

[h2]Troop transporter is back[/h2]
As requested I have brought back the troop transport in a more stable state which docks at the docking bay and can be upgraded, let me know what you think.

[h2]Large maps[/h2]
Maps are now twice as large to help with space battles, plan your strategies and stop the Monolith looking like a whale in a goldfish bowl.

[h2]Fog of war[/h2]
Any systems you dont have any units in are now covered by a fog of war, this allows for new strategies such as spying with probes and even the new spy plant, just sneak it onto a station and you should be able everything thats going on, in later releases the spy plant will be able to interact with enemy station systems, this new feature is optional.

[h2]Improved door hacking[/h2]
The robots running up to the door and trying to pry it open never really worked so now I've rewritten the script and made it easier to see what is going on and also more stable.

[h2]Weapon Balances[/h2]
The torpedo tree weapons damage has been reduced a bit however they now do x3 more damage to buildings, also the long range weapons now do extra damage to shields, this is to encourage full use of the tree and have a more varied army and more interesting strategies.

Fixes and improvements

* Yellow team is now Red so they are easier to spot
* You can now see the health of units you shoot at in FPS mode
* Artillery units now maintain a set distance when attacking other units.
* Speed of ships have increased to help cater for the large system
* Cruisers now take 2 minutes to construct and not 3
* Cheap research times have been reduced from 1:30 to 1 minute.
* Home button now also flashes red if there is an issue
* The first person UI has been updated
* Target health text in drone fighter has been made larger.
* Issue when structure exploded while being repaired has been fixed
* Allies now have the same access as executrons
* Defence platforms can be optionally upgraded via the same defence screen
* Executrons can now order things from the delivery company.
* Damage done by longe range weapons have been increased a little
* Multiplayer sync stability has been improved.
* Coolant warning text will flash up when in Direct control mode.
* AI has been improved
* Clicking on an icon in the galaxy map while in FPS mode no longer breaks the game
* The 3rd person camera on the star fighter is now a bit closer.
* Clicking on robots should display their name correctly
* Cursor issues why flying
* If robots happen to fall out of gateways when they are disconnecting you will now die
* Can no longer break the game when at warp speed and switch the 3rd person camera
* Building panel should vanish now when accessing other menus
* Mining beams shouldn't stretch any more
* Hacking doors should work a bit better
* Gateways navmesh system has been improved to stop units getting stuck
* General doorway unit navigation has been improved.
* Teleport console and cargo console no longer show redundant information
* LOD on weapons have been improved when playing the game on a potato
* Unarmed units on the fabrication screen should no longer show the cost of weapons
* The cost of applying shields to bots is now shown correctly.
* New sound FX for robots
* Secondary bounce on electric weapon now does more damage
* Icon sizes are now larger when zoomed out
* you can now see the health on ships you attack when in pilot mode
* Troop transport info display now fits more text
* AI should no longer construct buildings overlapping
* Robot detection on outposts being destroyed have been improved.
* Attempted to stop robots not being killed when outposts explode
* Made robot pathfinding even more robust
* The design menu should bring up the correct menu for the selected outpost
* Goods show now show text again
* Probe number is no longer hidden
* Warning message added to monolith
* Fixed an issue loading from saves where non of your units would spawn
* When constructing buildings at red alert they will active their defences too
* Fixed a very rare bug where if you are just getting into a vehicle as it was exploding caused the game to crash
* Increased the repair rate on ships and stations
* Larger ships now find it harder to take out fighters.
* Decimal place on DPS is now 0
* Mini guns are now removed to come back as CEO/Executron exclusive
* Randomized Mechanoid feet noise

Thank you all to the experimental testers who help get this patch out, however there might still be some things that we missed. On the Mac it might have reset your settings so I am afraid you'll have to apply them again, however the black screen problem should have been eliminated.

A poll I conducted on the discord recently showed that the next lot of updates should add more content and more things for Executrons to do, I also want to work to improve network stability as this is where most of the bugs happen.

Thank you again for your continued support of the game and if you find an issue please use the in game bug submission form to let me know.

Don't forget to join our discord chat which is usually quite active and lively.
https://discord.gg/ranDWCU

Cheers,
Rob

Version 0.433.41

Hi Executives,

Today's patch is small but should help fix a few important bugs.
  • Can now self destruct your self when in a fighter
  • Docking and taking off bugs have been fixed
  • Added a docking cone to the front of any docking bay which will now show up on your right panel when you are inside it
  • Swapping between weapons now resets the next time you can fire
  • Fixed an issue where you could be stuck inside the fighter as an Executron
  • Fixed an issue where you could be stuck exiting ExecuDisplay
  • Extra messages have been added to tell you how to exit direct control or inside a ship
  • Fixed swapping into wrong team if you steal a ship as an Executron
  • More Ironite given in the first tutorial
  • Tutorial level 4 is now working again
  • Ui fixes in resources menu
  • Victory text should now fit into the objectives tab
  • Derelicts now do a broken path check to make sure all areas are accessible
  • Mechanoids no longer get stuck in door ways when being controlled in FPS


One final important change for mac users, I have had to disable Retina support so that the game works in Catalina, this is a Unity bug and will be addressed at a later date.

Cheers,
Rob

Version 0.433.39

Hello executives,

Mini patch fixing a few issues.
  • Robots should move to where you tell them better in terms of accuracy with the mouse cursor.
  • Ships in Quantum fracture space should no longer show up as being in a star system.
  • Shored up issues of robots being left outside when a probe explodes.
  • Switching to mining ship no longer breaks the interface.
  • Executrons can no longer self destruct RTS units.
  • Accelerate lasers and ion pulsators are now priced correctly from trader.
  • Accelerate lasers and ion pulsators now apply as tech from trader.
  • Self destruct button on outposts now visible again
  • Mechs will now follow Executrons

Cheers,
Rob

Version 0.433.38

Hello executives,

Today's patch mainly aims at improving the user experience of the game by updating UI elements and helping to bring the game into line with other RTS game, new features include:

You can now select buildings which will then bring up contextual options and information such as shipyards now all have their own design buttons rather than having to try and remember if that was shipyard 1 or 2. You can also now select mining outposts and construct ships directly there instead of making them at your main base and sending them over.

You can now just click on drones to take control of them now.

Money, Ironite and Time now have their own icons with tool tip information now being correct on all screens.

The research tree has been completely changed to help users understand it better and pick a better suited path with some tech having cheaper sub tech. Also added a new tech level which includes 12 new weapons which helps to make Tech 1 easier to understand.

Outposts no longer have upgrade levels and you simply upgrade your company tech level with money, however capturing an enemies research outpost will still let you upgrade to what ever tech they were on, this is all to help streamline the game.

The repair facility has now become the maintenance facility which will now upgrade ships with that a better version of its currently installed gun as well as repair giving you reason to bring them back to get the latest tech.

The AI's strategic scripts have been improved to take advantage of the new tech and attack better for a more fun game.

Rally points have been added to the game so ships and robots will exit to a particular point (may still need more work)

Can now cancel units under construction and get refunded.

In addition to them the following has been changed/fixed:
  • Factions are now synced over multiplayer
  • Allies are now displayed in blue on the galactic screen
  • Tool tip has been added to the delivery screen
  • Motion blur has been removed due to horrific FPS drops.
  • Can now right click on a building to tell a gateway probe to dock with it.
  • Outpost navigation path has been improved
  • Ship names are now back on the side of ships.
  • AI will attack the bridge again when the force fields are up.
  • Robots should no longer stop following you
  • Pressing 1 and 2 will not longer reset firing rate.
  • AI now uses coolant
  • Spelling mistakes
  • Improved the weapon targeting when direct piloting star ships.
  • Added a new super rare asteroid random encounter which gives you about 2-3 minutes to blow it up before it crashes into the bridge.
  • A docking problem where ships would stop working has been fixed.
  • Expanded the mapseed to include new planets and star systems however this will break all existing seeds, old ones are fixable and I will do a post on how to do this if it has become an issue for anyone, this patch will also break all existing saves.
  • New music has been added.


Thank you for all the bug submissions and ideas, as always if you find anything please let me know by submitting a bug within the game.

As always I will be bug fixing and improving the stability of the game, next on my list I will be improving the ground assault and Executron experience. I will also looking at the possibility of making bigger maps, and finally I am well aware that many of you didn't like the fact that the troop transport was removed (reasons I have stated about 101 times) so I will be looking at bringing back a stable version of it which docks at the docking bay as part of the BlackOps tech I am planning on adding into the game.

Please also join the discord for all the latest information and beta testing.
https://discord.gg/ranDWCU

I hope what ever you are doing this month that you have a great one!

Cheers,
Rob