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Executive Assault 2 News

Version 0.918.7.0....again

Hello Executives,

I'm releasing this version of the patch again today after I retracted it last night after I thought it had broken the multiplayer aspect of the game, turns out it was nothing to do with me and was in fact the network hosting company was having a few technical issues so the timing was just terrible.

So here it is again:
  • Fixed research screen icons sometimes not turning active
  • Fixed lightning arcs arching to allied ships
  • Fixed Decimator firing panel info
  • Fixed a few gaps in the terrain
  • Fixed mine fields not triggering for allied ships
  • Fixed issue where it would say a new Executron has joined even though it was already in the game
  • Fixed stats for Executrons not syncing over correctly
  • Mini map now updates correctly when transporting around
  • Reduced Executron fighter launch time by 1 second which should help with take off.
  • Reduced a few little humps and bumps at the start of the game when everyone is building their base
  • Ability to rebind reload button
  • Ability to rebind G and R for red and green alert
  • H can now be used as a rebind key
  • Giga miner cap has been reduced from 10 to 3
  • Combat music will no longer end if you are deep in combat in a HQ system
  • AI gets the extra power booster when researched
  • Addressed issue where sometimes buildings aren't appearing in the right spot over multiplayer
  • Large explosions from various weapons now check to see if the unit is inside or not

Cheers,
Rob

Version 0.917.9.0

Hello Executives,

Small patch today fixing the following:
  • Fixed multiple maintenance facilities in the same system causing issues.
  • Missile command can no longer be built on outposts.
  • Fixed issue if wormhole generator was switched off and then blown up it would cause a slowdown.
  • Troop transports now save what armour is applied to troops.
  • Gateway probes now repel each other.
  • Fixed issue with buildings trying to explode when under construction.
  • AI now responds to Infesters in its own base.
  • Drop pods now traverse the galaxy better.
  • Fixed Executron overview screen buttons floating off the screen on widescreen aspects.
  • A bug with the Executron map has been fixed.
  • Fixed bug where alliances were not being correctly displayed on loading screen.
  • Updated graphics on all asteroid derelicts including adding furniture.
  • Updated graphics on HQ asteroid.
  • The forcefield on the super laser asteroid has been replaced with a non hackable door which has also been added to the missile asteroid too, to gain access to the control room you now need to go to the new power generator and switch off the defences there.

I might look at just posting these small updates from within the game as a sort of news page but equally I think people like to see the game is being worked on.

Cheers,
Rob

Version 0.916.0.0

Hello executives,

Minor patch today fixing the following.
  • Fixed the super shields as they were draining power incorrectly and remaining on.
  • Fixed spelling mistake in drones.
  • Defence styles are now saved.
  • Groups are now saved.
  • Current charge on Blackstar now saved.
  • Fixed the tooltip sometimes getting stuck the RTS interface.
  • Extended the unit select panel a little so that it displays the whole unit name.
  • Fixed issue with cloak generator causing slowdowns.
  • Fixed issue with cloak generator not applying stealth tag to all buildings.
  • Can no longer deploy command outposts near defence platforms.
  • Protestors should no longer try and land at the mining control centre.
  • A warning is now sound to all enemy companies if the mass teleporter is used.

Cheers,
Rob

Version 0.915.0.0

Hello Executives,

Small patch released today to fix a few things:
  • Prevented connecting gateways together in the same system.
  • Fixed a navigation issue in the trading port where robots wouldn't go up the stairs.
  • Fixed issue where mining outpost ship couldn't build on an asteroid close to a wormhole.
  • Construction effect on small asteroid outpost has been expanded.
  • Executrons can now deploy nebular mining ships.
  • AICEO promotion level might not be syncing over when joining mid game.
  • Fixed stairs appearing randomly on space buildings.
  • Can now rebind the zoom and the use special buttons, check that they have had the defaults applied.
  • Updated the missile command silos with a fence as people seem to like jumping into them lol.
  • Mini map on target screens have been adjusted to fit in the galaxy maps.
  • When you join an AI controlled team the stats are now synced over.
  • Science ship construction bar now works correctly.
  • Laser satellite and standard missile explosion radius have been increased a bit but a curved falloff added meaning will do more damage to units and buildings closer to the middle of the blast.

Cheers,
Rob

Version 0.913.1.1

Hello executives, today I am releasing a new patch containing exciting new tech to help balancing things out and also improve the spy faction along with a load of bug fixes too.

Here is a summery of whats been added for each faction:

[h3]General additions[/h3]
  • Upgrades to the AI
  • Executrons can now choose their spawn location
  • Moved the loading times to the start of the game rather than when trying to join a match.
  • You can now steal tech from another faction by going to their research facility and printing out a design schematic and taking it back to your goods factory to be inserted back in, please be aware this is a very new feature and will be interesting to see where it goes. I really do want this feature to work as I can imagine some great escapes from the enemy base with a design in hand and the CEO trying to stop you returning it back to your base.

[h3]Industrial[/h3]
  • Missile artillery launched from a missile command structure allowing you to choose between standard and nuclear.
  • Anti super weapon interceptors
  • Level 1 invader ship called a Striker

[h3]Science[/h3]
  • Laser artillery command base which produces a laser satellite tied directly into your power grid
  • Anti super weapon addon for the shield generator which needs to be manually activated.
  • A wormhole generator which allows you to connect 2 systems together via your command outposts

[h3]Spy[/h3]
  • Their own super ship called the Blackstar.
  • The leech ship which clamps onto the side of a command outposts and slowly drains Energen to your bank accounts.
  • Added cloak feature for Executrons which prevents shooting(even when not cloaked) but allows for hacking and spying.
  • Infiltrator unit has been added which starts cloaked and can do similar things to Executrons
  • Original Infiltrator is now called the Oppressor.
  • A fake looking trader ship which actually carries troops.
  • Solar panels can now be added to command outposts to in effect almost turn them into second bases.
  • A cheap fake Vesper ship.
  • A super weapon which temporarily makes a black hole sucking in everything nearby.
  • Spy plant/crate are now bomb units which take about 20 seconds to detonate blowing up the building they are inside.
  • Command outpost cloak generator
  • Holographic CEOs which spawn on all command chairs so the enemy isn't sure which one is actually you.
  • A Sensor array which allows you to spy into nearby systems.
  • Resonance rebound anti super weapon, see if you can guess what that does.
  • A proper spy facility which can see other peoples economies, shut down a random building, pay trader to have Infestors, pay raiders to appear in a system and cause an asteroid strike.
  • A Telebeacon which can be added to Executron fighters which in effect turns them into a Teleprobe.

Would love to hear is your feedback on this, what you like and what you feel isn't working, also if anything needs balancing at all, I'm not 100% sure about the cloak generator but lets see.

Thank you again for your continued support, the game isn't that far off coming out of early access now which will be an amazing day with a huge thanks to those who have helped over the past 5 years making the game what it is today with 3 distinct factions and asteroid bases, I plan to spend the remaining time finessing the game and rounding off the rough edges and will continue to support the development after release.

Dont forget to join our discord for the latest news and updates and if you are enjoying the game please give us a thumbs up on Steam.

Cheers
Rob