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CrossWorlds: Escape News

Patch notes v0.4.0.2



  • reduced range of attack npc

  • fixed bug with endless endurance

  • now the snakes won't kick so hard and so often

  • fixed loot from serpents and scorpions

  • the maximum number of items in the queue for production has been increased to 10

  • you can now queue for production up 5 items at once, using a combination of shift+right click

  • the resurrection statue from the quest will now be active for two hours

  • now when you fill a flask in the rain, you will receive purified water

  • now hides and fur can be stored in a stuck of up to 5 pieces


Patch notes v0.4.0.0-0.4.0.1



  • Several storyline quests have been added to complete the first chapter.

  • AI changed and improved (probably)

  • Now goblins take into account the target's speed when shooting. This will increase their accuracy, but to compensate, the speed of the arrows has been reduced

  • Added new type of bow

  • Reduced crossbow shooting rate

  • Now it's easier to build a palisade

  • The system for saving information about open areas has been changed. This will increase performance in the network game

  • Blueprints of some items have been changed

  • When the glider falls into water, the damage is reduced.



I'm sure I changed something else, but unfortunately I've already forgotten what exactly. Let it be a surprise.

A little news

I had some problems that caused such a delay in releasing the patch. The next patch will be released tomorrow or the day after tomorrow.

As you may know, previously the game was developed by 2 people, but due to lack of time the second developer decided to leave the team. Since we have the same copyright for the game, but different opinions about its further development, we came to the next decision:
1. In the near future I will bring the storyline to an important transition point, where the first chapter will be completed, and the game will be released and out of the early access status.
2. Further development of the game will continue in the form of dlc. This dlc will be free for those who buy and activate the game before leaving the early access status.
3) Simultaneously with the release the price of the game will be reduced in order to compensate the cost of dlc.


A little bit about further plans to develop the game. Here is a small list of what I plan to add initially:

Initially, the emphasis will be on expanding the number of buildings. Most likely, some type of energy will be added to the new buildings, which will automate the primary processing of resources.

The number of plants available for cultivation will be increased, in particular the addition of medicinal plants and food for pets.

In addition, the number of possible animals will be increased and the housing system will be slightly modified.

The production system will also change, not all recipes will be available initially. Some new recipes will have to be found in the world, some will have to be invented.

Something like a cart will be added that will allow more items to be moved.

At the moment there is almost no difference between wooden and stone buildings, but in time your enemies will realize that the tree burns perfectly...

And last but not least, there will probably be new characters to play with. They will have their own features, skills, weaknesses and strengths. Unfortunately, they are likely to be inaccessible to the online game.

Speaking of online gaming, it currently takes about 70% of development time, and most of the new features are likely to be unavailable when you play in a cooperative game. This will be corrected in time.

Patch notes v0.3.6.3



  • The network game was optimized

  • The game performance was optimized

  • The maximum number of players in the cooperative is increased to 4. Expect more bugs

  • Added the possibility to build a well

  • Added resource gathering multiplier

  • Fixed bug with slight deviation of NPС location on client and server

  • Fixed bug with absence of some sounds when playing in a cooperative

  • Increased time after which the arrows disappear from the ground

  • Increased feeder range

  • Fixed bug with strange tree color in winter

  • Fixed bug with tree size



v0.3.6.3a

The bug with the damage of saves added in the last version was fixed.

Patch notes v0.3.6.2

The work on optimizing the game was carried out, fps was significantly increased at the minimum settings.