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CrossWorlds: Escape News

v 1.1.0.0 Experimental

A lot of time has passed since the last update. Unfortunately, I ran into some difficulties, and there was no time left to finalize the game. But now most of the problems are over, and again it's time for patches and new bugs.
In the current patch, the game has been upgraded to a newer version of the game engine. This should improve fps, get rid of some annoying limitations, and add a few new bugs. With the latter, I would need help. The new patch is available as a beta version, to switch to it you need to right-click on the game in the Steam library, select the property item, then the beta version and then the open test. I will be grateful for bug reports on any new bugs, as well as long-forgotten old ones.


[h3]I highly recommend making a backup of your save files before running this version. You can find them here:
Win+R and enter %LocalAppData%\\CrossWorldsEscape\\Saved\\SaveGames[/h3]

And now the actual patchnots:
the game has been transferred to a newer version of the game engine
Slightly changed the visual component of weather effects
Changed some sounds related to weather
Changed lighting at night
Added new weather option - thunderstorm with lightning

A new building has been introduced - pillars. So far, they can be installed on foundations, other pillars and inter-storey floors. It is possible to install inter-stage floors on the pillars. Now it is possible to build larger rooms.

Added fires.
Inaccurate handling of fire can lead to a VERY rapidly flaring fire.
To extinguish the fire, you need to go to it and press the action button - by default, E. If you have flasks with water in your inventory, then you painlessly extinguish the nearest source of fire. If there is no water, then you will burn yourself and receive damage.
At this point, you can ignite most of the wooden objects you have created. NPC buildings are an exception. They use special fireproof wood. To set something on fire, it is enough to shoot a fiery arrow. Later, other options for the emergence of fires and methods of extinguishing them will be added.

Hunt for lags

A beta version of the game has been added to the beta brunches section. To activate it, you need to right-click on the game in the Steam library -> properties -> Beta versions-> Opentest
At the moment, her only purpose is to find out if I managed to fix a bug with constant freezes.
Если во время игры у вас постоянно появляются фризы, и вы желаете помочь мне избавится от них, то пожалуйста активируйте эту версию игры и сообщите на форуме ( https://steamcommunity.com/app/511430/discussions/3/1753520281132529207/ ), пропали они или всё осталось по прежнему или даже стало хуже.

[h3]ATTENTION! There are several visual bugs in this branch, and maybe more significant. For the test, create a new save, otherwise you risk losing progress in your main game.[/h3]

Patch notes v1.0.1.0



  • Added translation into French. For this we would like to thank Nicolas Chedru

  • Added support for the Ansel plugin from NVIDIA. Using the keyboard shortcut alt + f2, you can take advanced screenshots with various effects and filters, including pan and stereoscopic. To do this, you just need to have an NVIDIA graphics card with the latest drivers. Some systems are affected by weather on Venus and Mars, which makes this feature unavailable




  • NPCs will try to get ashore if they are in the water and will not attack from the water

  • Reduced the distance at which the NPCs will pursue their goal

  • Now waving a torch, you can with some chance scare wild animals that you did not attack

  • Now in order to activate the bed you need to hold the action button for several seconds

  • Fixed erroneous tooltips about building destruction instead of picking it up

  • Now cages for animals can be built on the second floor

  • Fixed bug with getting old high quality tools from found skeletons

  • Now you can hide the interface with the keyboard shortcut Ctrl + Z

  • Added the ability to empty flasks with dirty water. To do this, drag it over the edge of the inventory

  • The sun rises again in the east and sets in the west

  • Hit sounds added when a player attacks the boss

  • Some NPCs will viciously growl, grunt, and hiss as they attack

  • Fixed some animations

  • The optimization of the NPC navigation system has been carried out. Perhaps this will improve performance on some systems



I'm currently looking for the cause of a bug with a sharp drop in performance among some users, so a few more small patches will be released in the coming days. Unfortunately, I could not repeat this bug, so I will count on your feedback after each patch.

CrossWorlds: Escape — release

Today, after three years of development, we decided to release the game. We would like to thank all those who supported us, played our full of bugs game and helped make it better.

Release of the game does not mean that work on the game stops. At the moment, only the first chapter of history has been completed. Its continuation, as well as further development of the game, will be available a little later and will be released as a DLC. Everyone who bought the game during early access, will get this DLС for free. The online game is still in test mode, and is not a high priority for now.

We hope for your further support and assistance in creating not just a game, but a place where every traveler will find his home.

Patch notes v0.4.0.3



  • Now animals can't move under water

  • The recipe for the pot has been changed, it's easier to create it early in the game.

  • Increased number of slots in kettle and stove

  • The work of the sawmill has been changed - the speed of wood processing has been significantly increased, it no longer works as a container. The changes will only affect the new sawmills, the work of the already installed has not changed.

  • Some items have been renamed

  • Added quests to create spear, backpack and sawmill

  • In abandoned houses you can now sleep on the bed.

  • Several small changes in the balance

  • Fixed some tooltips

  • Temporarily, some spiders in abandoned homes have decided that people not tasty, and won't attack the player