1. SCUM
  2. News

SCUM News

SCUM - Community showcase

[h3]What’s up, everyone?! We’re here again with another community showcase for y'all to enjoy some of the latest unhinged creations our players can come up with.[/h3]





This girl is on fire.





Burek is with meat only!





Proof SCUM community is one of the friendliest and generous in the world!





How my buddy looks at me after I say the most diabolical thing a human mind can come up with.





Oww, we love you too.





Please, don’t do this to our doctor.





This is bearly legal...





...and this is why!





New Battlefield looking fire.





Got your six!



Now, let's check some of the recent videos the community has come up with.

Firstly, we have “The Provoked Prawn Pews“ with some simple and more advanced tips you could've missed.

https://www.youtube.com/watch?v=9pE-zY9c-Kk

In the next video, "DR Grant" takes on one of our merciless sentries and shows us how it's done. Kudos, DR Grant, who is also presenting major lockpicking skills.

https://www.youtube.com/watch?v=aqvUdSfrpg4

"Mr Feudal" is out with another video on our reworks, content, QoL and much more. Beda sends his regards!

https://www.youtube.com/watch?v=o-ZlSN3IIO8

Thanks for sticking by and see you next week!

Somke

SCUM - Development update #146

[h3] Hello folks! Happy Monday - another development update is ready for you to catch up with our team's work so far. Let’s get into it! -> [/h3]





Our programming team is currently busy doing a much-requested inventory/UI rework, as we have stated last time. This overhaul aims to make the interface more intuitive and user-friendly and resolves some of the issues you've been pestering us about for years. Apart from that, they are doing some of the usual polishing and maintenance such as bugfixing and working on overall optimization of various features that are coming up in the future, ensuring that what comes next rolls out as smooth as possible.



The LD crew is primarily testing some exciting upcoming features that we can’t wait to share more about soon. At the moment, they’re also creating assets for the new update, which we’ll be discussing further in the near future. A significant part of their efforts is also dedicated to reworking existing elements based on community feedback, as well as addressing bugs to improve the overall quality and consistency of the game world.



The team at the animation is working tirelessly on bugfixing and improving the overall visual flow and player immersion. Hard surface is hard at work at planning new content for the future and working on new item designs, such as a bottle rework, a knife with flint & compass, and a paint job for the Zündapp, and they're also helping fix bugs for the smoother experience. Soft surface is bugfixing and working on some new clothing items. 2D is doing some bugfixing as well, and working on inventory UI redesign and new concept art.



The sound team is coming up with the sounds for the Thompson SMG and a new vehicle.



Last but not least, our Game Design team is busy polishing the experience by fixing bugs and working through the backlog of design tasks and adjustments.
___

This one was quite short Dev update, as most of it is the support for the update released and the hotfix we have in plan. As soon as we finish this up, we are focusing on the next one. So there are going to be more and more news coming up for the Q4 update that you should keep an eye out for.
Including what you can expect to see, but also how you could be involved in the development as well if you wish. But more on that in the future!

Somke

SCUM - Community showcase

[h3]Hi everyone, today is the day we, once again, showcase our beautiful and creative community. Let's get right into it. Enjoy![/h3]

But before we get into it, a word from our friends over at SCUM League! They are once again inviting all willing to apply and are showing some of the winners from September with yall!



Prisoners, it is this time of the week where we share the community highlights, but what better way to start other than recognizing the Scum League September winners and top performers,
Starting with:
  • MVP of the Month: “Gannik UA” As one of the most fearsome Solo survivors that went against entire squads and showed them hell.
  • Top League Survivors: These three prisoners put in serious time and heart to outlast the island:
    Artem4ik, UkoL, Adan. Warm congratulations to the winners, well-earned and well deserved.
  • The Quest Master : A razor‑thin race. The title and reward go to: DEZMOND
    They sure like the league quests !!! Focused and relentless ....
  • The Coin Master: The richest in the League this month goes to :
    “Miracle”, They for sure love his shining gold bars , now he will also collect a nice shiny prize!

The League is just starting and this is only the beginning, join the league now at our website and make sure to register before registration closes its doors again.

There are much more prizes up for grabs : hit the link below to view the full list of rewards and league objectives.

[h3]DISCORD[/h3]



My man really got Tom Brady in the back.

Enter the Snowman..

Can I pet that dawg?

When you open a pack of gum in class.

We ain't Muffin but trouble.

The childhood room we all wanted but never got.

Congrats, you did it.

When you go to Turkey to get yo teeth fixed, but not the hair.

One man, one soda can.

Beary brave.

Now let's get to some of y'all videos:

SCUM player and YouTuber "msarlandria" was kind enough to create a lockpicking tutorial for beginners, so if you have trouble picking those locks - check out her stuff!

https://www.youtube.com/watch?v=AgLB7Tftlrk


Youtuber "Just our luck gaming" showed us how their in-game SCUM date night went. We've seen some romantic fine dining, riding on a bike throughout beautiful scenery, and finally some
firing range shooting for good measure.

https://www.youtube.com/watch?v=fxvyoEKuq4A

Our boy "Thanklessmeat" went out with the 7th episode of his SCUM Survival Season 1 gameplay called THE DARKNESS THAT LIES DEEPER STILL!

https://www.youtube.com/watch?v=SJz16_K-8m8

Until next showcase.

Somke

SCUM - Development update #145

[h3] Hey there prisoners! There's no rest for the wicked as we're gearing for the next update. See what's the team cooking up in this week's dev update -> [/h3]





As is customary, we're starting things off with the programming team. What is also customary is the amount of bugfixing work that occurs after we launch a new update as we're quickly sifting through your reports and identifying issues and bugs that need fixing. Apart from that, some rogue elements within the team have started to get their hands on some of the new features that will come with the next update, such as the much anticipated inventory rework and more!



The level designers were mostly engaged with playtesting the game and are also turning their attention to some exciting long-term prospects for SCUM that we're not ready to talk about just yet, but you'll just have to take our word for it at the moment that it's going to be very, very awesome!



The entirety of the art team has mostly helped out with playtesting, with some specifics being worked on in specific departments. The 2D and hard surface guys have mostly been engaged with playtesting, while some specific team members within the animation department and soft surface have been working on animations for sickness and stun effect for NPCs, and on female clothes and other clothing items respectively.



The sound team also deep into bugfixing, as well as on the disease and barefoot sounds, and on reworking some old sounds.



And lastly we have the game designers that are also focused on bugfixing and on going through the feedback from the community.

___

Even though the update is also a bit on the weaker side this week, it is not out of the ordinary given the fact that we had an update. We promise that we'll have far more to share next week.

And last but certainly not the least we have a new info video for you from our good programmer Dominik, going into details with the new Encounter manager settings. Showing how it works and giving examples, helping you guys set them exactly how you want them.

https://www.youtube.com/watch?v=TS1bQZcjiQo

SCUM - Hotfix 1.1.0.1.99445

[h3] Hello everyone, happy Friday! We all knew there was gonna be a Hotfix so let's get to it -> [/h3]



  • Fixed the issue where Sentries were stuck in place on POIs.
  • Fixed the issue where BB restrictions around prefarbs was too strict.
  • Fixed the issue where applying AB bunker server settings was not active on server restart.
  • Fixed patterns not being applied to other prisoners when painting bb elements


  • Adjusted difficulty levels for Sandbox mode.


Additional notes:
  • Disabled window light shading for hair until we resolve issues with it.