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SCUM - Development update #126

[h3]PRISONERS! Your weekly PSA on the development of the game is about to drop. Enjoy your read![/h3]





The programmers are mainly focused on clearing that infamous backlog of bugs—and you’ll be pleased to hear that the list of these pesky critters is steadily shrinking. More specifically, improvements have been made to the encounter manager, along with various graphical and localization fixes. On top of that, several changes and improvements have been applied to tutorial tasks. While there may not be a ton of flashy new things to show right now, we can't stress enough how hard the team is working on bugfixing and ensuring the launch is polished and ready for version 1.0.



The same can be said for the level designers—they’re heavily focused on bugfixing as well. Specifically, they've been working on adding group spawners for NPCs, tractor vehicle attachments to the map, distant LODs for landscape foliage, and reworking asphalt and landscape roads.



The animators are also putting their efforts into bugfixing, polishing weapon animations and grips, and making some adjustments to the tractor.

The hard surface team’s primary focus last week was—you guessed it—bugfixing.

The soft surface team is still preparing assets for the trailer and, like the rest of the team, focusing on overall bugfixing.

The 2D team has made improvements to the criminal record screen.



The sound team is focused on bugfixing as well, particularly Deena’s voiceovers and environmental sounds.



QA is doing what QA does best—nothing new to report there.



The game designers have been making changes to the codex, adding new entries, creating loot tables for armed NPCs, and developing new Deena tasks to improve the onboarding process for new players.

___

Now, onto your feedback from last week's transmission:

  • Prefab houses and bases currently don’t have working plumbing or sewage systems, which would make toilets pointless. However, adding outhouses as a base-building feature is a cool idea—they wouldn’t require plumbing. 😄 Workout mechanics aren’t planned at the moment, but it’s a great suggestion and definitely not off the table.


  • Unfortunately, there’s no way to modify loot spawns without editing the .ini files. We might add these settings in-game at some point, but there are currently no plans for that. In the meantime, here’s the link to the document that explains how to modify loot spawning on your server.


  • There are currently no plans to officially support VR mode for the game. That said, we've seen some unofficial solutions that allow players to experience the game in VR—you’re welcome to check those out.


  • We understand your frustration, and you’ll be happy to know that the animation for entering and exiting vehicles has been modified. Reloading weapons already depends on your skill level, and it’s unlikely that will be further adjusted.


  • We’re working on a wide range of optimizations across the game to ensure it runs much more smoothly when we hit version 1.0.


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This marks the end of the update. For more SCUM content, make sure to keep an eye out on the following platforms:

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SCUM - Community showcase

[h3] Attention prisoners. Weekly community entertainment based on your contributions is being dispatched immediately. Enjoy...while you can... ->[/h3]



How I look at my vegetable stew when I decide to eat healthy.

''I'm a SCUM girl, in a SCUM wooooorld! Life is drastic, it's fantastic!🎵

The council of SCUM - Scoundrels, Cutthroats, Undesirables and Murderers.

Average living room ornaments if you're inordinately enthusiastic about freedom.

All that is missing here are some tables, ladders, chairs and buff, oversized people 'hitting' each other with them.

Heads have indeed rolled.

Nothing like a breath of irradiated air in the woods!

''I'm not asking for much. Please, God, I just want the tractor back!''

Attention! Captain Neckbeard of the SS Tryhard on the bridge!

Just an amazing screenshot of an intricately designed base. No caption needed.


As is customary, we are now featuring some SCUM-related videos from our community and we ask you to show some love and support->

Here's an up-and-coming streamer from Brazil named M1zu44 on a quest to get rich or die tryin'so make sure to check him out.

[previewyoutube][/previewyoutube]

On the other hand, here's a more chill and laid-back video from AceSaanvi on her quest to build a mansion.

[previewyoutube][/previewyoutube]

To top it off, we're giving a shout out to DenysTv, who's made a video detailing the basics of the game.

[previewyoutube][/previewyoutube]


This is it for this week's entertainment transmission. You are to return to your duties. Also, make sure that you did not forget to follow us on our socials if you haven't already!

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Fratman

SCUM - Development update #125

[h3] Attention inmates! 'Tis that time of the week again, 'tis the time to keep you updated on how things are going on our end. So without further ado, let's get into it ->[/h3]





The programming team has had their hands full, with some further work on NPC's and overall improvements to the encounter manager, but mostly with bug fixing, progress on the anti-cheat front and overall optimisations to the game.



Our Level Designers are completely committed to fixing bugs and making sure everything on the map sits in it's right place.



The animators are have shifted their focus to polishing weapons, making sure they shine so bright, you'll be able to see your future in them, while also doing some more work on the tractor and yes, you guessed it - more bug fixing

Besides continuing their work with LOD's for weapons and some good ol' bugfixes, Hard Surface has been also delving into further optimisations to our vehicles

The Soft Surface team has mainly continued their work from last week and the usual of course, bug fixing.



The sound team has arranged some vocal lessons for DEENA, while also doing their fair share of bug fixing.



The QA/CM guys are as industrious as always - Hunting down cheaters, testing features, engaging with you guys and sniffing out bugs, you know the drill.



The game designers are focused on bug fixing and armed NPC's .

___

Now, onto your impressions from last week's transmission:



We've already had a more expanded version of this idea in mind and we definitely do want to add this feature to SCUM eventually, it's more a question of when this happen than if.



  • Not going to lie, you had me in the first half. Jokes aside, as we've already stated before, next month we will be introducing a whole new (and more serious) anti-cheat system to SCUM. You should notice a difference regarding the presence of cheaters on our servers.




  • Who doesn't love drinking and driving? This is something we're already looking into, but we cannot say when exactly this feature will be implemented.




  • We can confirm that the arsenal will be expanded in the future. What guns in particular will be added is going to stay a secret for now.




  • We do agree that it's surely a neat feature that brings another level of immersion to games and some of us (Beda) have even been trying to push this agenda, there have been no talks of implementing such a feature to SCUM.


For more SCUM content, follow us on our social media channels:


Until next week, inmates!

-Perito

SCUM - Hotfix 0.9.611.90072

[h3]Hey there everyone! Might be a bit chilly outside today, but we're warming things up with a hotfix for the latest update! ->[/h3]



  • Fixed a very rare bug where map would be completely white.
  • Fixed the issue with flying gardens.


  • Reduced Christmas ornament spawns
  • Drones will now be invisible when logging in, after pressing X they will go back to their old default state.


As always, make sure to follow us on our social media channels for all things SCUM:











SCUM - Community showcase

[h3] Hello everyone! It's that most wonderful time of the week, where we reminisce about all the shenanigans you've been up to. Please enjoy each piece of content equally ->[/h3]



I think wr_bloodlust is about to find out what his name really means

I'm getting cult vibes when I'm looking at this picture, not really sure though

"I used to not care about being stealthy, bin there, dumped that."

A reasonable amount of coffee.

Strike a pose

Life hack: no one can steal your car if you sink it in the nearest lake.

Correction - definitely a cult.

Send it

Defend it

End it



You already know the drill, next up are some clips from the depths of the interwebs. show your other community members some love and support, since that is what TEC-01 is all about->

Let's start things off with an up and coming streamer, Sturmyo. See him checking out what the trainyard has to offer, it might not be much, but it's honest work.

[previewyoutube][/previewyoutube]

Next, we have Glock9 trying to find out if he can gear up completely with one loot run through Samobor. I won't spoil the ending, but it genuinely made me laugh out loud.

[previewyoutube][/previewyoutube]

And to end things on a high note, here are REDRUM THE GAMER and MrGameHunter duking it out in an adrenaline fuelled turf war.

[previewyoutube][/previewyoutube]

That's it for this weeks transmission. I shall return to the hole I crept out of to serve the rest of my sentence and you guys have a nice week!

-Perito


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