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SCUM - Hotfix 0.9.604.85906 & Holiday update!

[h3]Hello everyone, happy Wednesday! Guess what another hotfix and return of some seasonal goodies, check it out! -> [/h3]



  • Fixed the issue where you hitting dropships with explosive arrows would skip the leave animation.
  • Fixed the issue where Projectile damage disabled server setting would not prevent turret projectile damage.
  • Fixed the issue where BB elements with no owner could cause a connection lost.
  • Fixed some wrong grips on weapons.
  • Fixed the issue where the minigun turret would not deal damage to vehicles.
  • Fixed the issue where items would be dislocated when picked up.
  • Fixed the issue where shooting as a passenger on bicycles would kill the driver too easily.
  • Fixed the issue where basic turrets would not load shotgun shells.
  • Fixed the issue where RIS spawned in without lights.
  • Fixed the issue where Abandoned bunker doors would always be powered up.
  • Fixed the issue where RIS and motorbikes alternator would not work.


  • NVGs now drain 50% less battery.
  • Adjusted rotation speed, accuracy and detection angle of the 50 cal turret.
  • You can now paint turrets.
  • Adjusted movement speed limit on multiple weapons.
  • Adjusted suppressor durability loss when shooting.


  • Added new server settings:
    scum.DisableExamineGhost=0 - Enables or disables examine ghost.
    scum.DisableTimedGifts=0 - Enables or disables timed gifts.
    Both of this settings are enabled by default, so for anyone that doesn't want them on their server, you will need to turn them off.

    [Features] submenu "MISC"
    scum.StaminaDrainOnJumpMultiplier=1.000000 - Multiplier for amount of stamina drained when jumping
    scum.StaminaDrainOnClimbMultiplier=1.000000 - Multiplier for amount of stamina drained when climbing.



And do not forget to have a tree up in your base, or Santa will not visit you with a present!

SCUM - Hotfix 0.9.603.85693

[h3] Hello everyone, it is Friday! We are releasing a small hotfix for a crucial issue and also an update on the servers that were down since last update. Check it out! -> [/h3]



To start off we have noticed, as you have as well, that since yesterday some of our official servers did not update correctly, This was due to G Portal update system failing to, well, update them. Hopefully this is resolved now and you will be able to play on them. Do keep in mind that due to that we have decided to do a rollback of all affected servers to exact time before the hotfix, so you do not loose anything due to this. Thank you for understanding.

  • Fixed the issue where mounting vehicles could sometimes cause a server crash.
  • Fixed the issue where turrets would disappear after 24h.
  • Fixed the issue where manually triggered explosives could cause a crash.
  • Fixed the issue where quest outpost progression would only save at a single outpost.


  • Reduced mine damage dealt to sentries.

SCUM - Hotfix 0.9.602.85604

[h3] Hello hello everyone ! Happy Thursday, ready for a hot hot hotfix on this cold day! If the answer is yes sweet, if the answer is no well too bad. Check it out! -> [/h3]



  • Fixed the issue where phones would spam "New Message Received" notification on quest start.
  • Fixed the issue where the First person camera would clip through player body during urinate animation.
  • Fixed incorrect descriptions for rafts and hatch door crafting recipes.
  • Fixed the issue where some purchased vehicles would spawn in without an alternator.
  • Fixed the issue where shooting with an Improvised rifle in third person would make the character twitch.
  • Fixed the issue where the quest cycle would not reset properly.
  • Fixed the issue where players that were in push vehicle action would not be visible to other players in some cases.
  • Fixed multiple running animations with items in hand.
  • Fixed the issue where you could not reload a weapon while driving, if you have another weapon in inventory.
  • Fixed the issue where the horde scream would not be heard even though it should by server settings.
  • Fixed multiple wrong grip animations.
  • Fixed the issue where moving a chest inside flag area would fill multiple BB element slots in the limit.
  • Fixed the issue where weapons would sometimes replicate to other players when it should not.
  • Fixed the issue where turrets would not target players wearing puppet suits.
  • Fixed the issue where turret indicator light would not work.
  • Fixed puppet spawn location on multiple POIs.
  • Fixed the issue where some dev commands were available when they shouldn't.
  • Fixed the issue where shotguns would not have muzzle flashes.
  • Fixed the issue where abandoned bunker generator room door could not be closed if opened by NPCs.
  • Fixed the issue where holding a throw animation would raise STR stat.
  • Fixed the issue where under certain lighting the player hair would glow.
  • Fixed the issue where Basic turrets could not be filled with shotgun shells.
  • Fixed the issue where SCAR L could not be zeroed past 400m.
  • Database optimizations.
  • Fixed the issue where headlamps light would illuminate the wrong way.
  • Multiple animation fixes.


  • Executing soft wipe, will now wipe quest progress as well.
  • MAC 10 can now be used in the driver seat.
  • Reduced the chance of horde activation by puppet scream.
  • Introduced new type of quests.
  • You can no longer place BB target elements on other BB target elements.
  • Increased Quest time limit across the board.
  • Adjusted explosive arrow damage to sentries and dropships.
  • RIS quad vehicle spawned in with admin command no longer spawns with medium storage rack on it.
  • Traders will now show the quantity of items in stock.
  • Turrets loaded with multiple types of ammo will now fire the ammo from the first loaded towards last loaded round.
  • Server setting QUESTS -> BLOCK PURCHASE OF REQUIRED ITEMS is now off by default.
  • Adjusted movement speed when holding a bow in hands.



  • Added new server setting:
    [Features] Subcategory "BASE BUILDING"
    scum.AllowFloorPlacementOnHalfAndLowWalls=0 - This setting allows or disallows placement of floors on half and low walls.
    scum.AllowWallPlacementOnHalfAndLowWalls=1 - This setting allows or disallows placement of wall placement on half and low walls.

SCUM - Community showcase & Player Survey

[h3] Hello everyone, happy Tuesday! We have a hybrid post for you today, a bit of a com showcase and a survey for you all! So check it out! -> [/h3]



SCUM - Development update #115

[h3]Hey there, SCUM community! Hope you've started preparations for the holidays and that you're enjoying the new update. Here's a quick look at what the team's been up to last week! [/h3]





This will be quick. There are still some things that need to be taken care of since the release of the new update, which is why the programmers are exclusively focused on bug fixing. And when I say 'programmers,' I literally mean all of them. It's all hands on deck to make the update and all the features that came with it work as smoothly as possible.



The level design team continues their gargantuan effort of reworking the landscapes across multiple sectors of the map. Some new destruction particles for base-building elements and improvised turrets are being created. Additionally, new rock and landscape materials are being worked on, and the snow function has been altered. It goes without saying that they've also been investing significant effort here.



The animation team is also heavily involved with bug fixing almost exclusively. Not much to add here. The same goes for the hard surface team.

On the other hand, the soft surface team has continued their work on clothes for the NPCs, and we have a sneak peek at some of their work:





The sound team is still working on trailer audio and ensuring that new weapon sounds are just right.



The team is sifting through your reports on the new update, making sure that all the issues you've pointed out are reported and relayed to the relevant teams.



Our game designers are also mostly focused on bug fixing, especially issues related to the quest system.


_______


Now that the update has been out for more than a week, let's see if we can answer a fresh batch of questions in the Q&A section:

  • Oh wow, that does indeed sound cool. Maybe like a base-building countermeasure for invading players or for camouflage, like the katana-wielding lady in that popular zombie show. It would definitely be cool, although we're not sure whether it would fit the overarching theme of the game. Who knows?


  • We're definitely looking for ways to add this option, but it's still a way off. If it happens, it won't be before 1.0, as our current focus is delivering all the other promised features.


  • We agree that this could be improved, and it's definitely not off the table. However, when it could be implemented is unknown at this moment.


  • As we've stated in one of the topics on our General forum, we need more concrete evidence of the inordinate or improper puppet spawns. Sometimes they could be location-based, or another factor could be influencing their spawns. It might be that something is indeed bugged. That is why we'd like to invite everyone who has encountered such spawns to record them and send the reports to us via any channel they want (Discord, SCUM support system, YouTube link, etc.), and we'll make sure to investigate them and bring about the necessary changes.


_______

As always, the patch has been out for a bit over a week and you're very welcome to share your opinions and feedback on anything that you encounter and anything that you might think we should look into. We value them greatly and we want to hear from you so if you have anything to share, feel free to do so!

See you next week!

Fratman