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SCUM - Development update #123

[h3] Prisoners! It's that time of the week again! No, I’m not referring to your weekly hosing, but rather the latest update on the development of SCUM. Enjoy... while you can... -> [/h3]





Our programmers have been keeping themselves busy with a variety of tasks. First, they’re improving the rain and wetness effects. They’re also working on the NPC spawning mechanic, a new high-loot POI, and new quest functionalities. In addition, they’ve been making major improvements to the server browser and preparing the tractor for its return to the prison island. Several optimizations to overall server functionality are in progress, along with enhancements to the anti-cheat system. Oh and let's not forget the inordinate amount of bugfixing that was conducted as well.



The level design team is fully focused on bug fixing and ensuring the map looks as awesome as possible.



The animators are improving weather effects, specifically rain. They’ve also tweaked the animations for the Kinglet Mariner and fixed grip issues for various items. Of course, they’ve been hard at work on bug fixes as well. Additionally, they’ve adjusted the range of some two-handed melee weapons, increasing their reach.

The Hard Surface team has continued work on the tractor, along with optimizing LODs for props and items. They’ve also begun reworking and fixing bugs related to vehicle armor, while handling general bug fixes.

The Soft Surface team has mainly continued their work from last week, with some additional preparation for an upcoming trailer.



The sound team is reworking environmental sounds and fixing various bugs.



Nothing new to report here. You know what these guys are up to.



The game designers are working on additional options for server owners and new Deena tasks, along with ongoing bug fixes.

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Now, onto your impressions from last week's transmission:

  • The release of the server files is something that will be considered. It is not of the table, but we are currently focused on delivering a 1.0 version of SCUM worthy of our community.


  • 'The more, the merrier' is something that rings true with regards to PvE content, and we will be adding more of it when we hit 1.0! You’ll also be happy to know that we plan to continue supporting the game with additional content even after its 1.0 release. Some really exciting ideas are being tossed around at the studio, so stay tuned!


  • You can already take on missions in single-player! Check out this post for all the details on how to access them: https://steamcommunity.com/app/513710/allnews/


  • Thank you for the kind words! You’ll be glad to know that POIs will be completely overhauled in the 1.0 update, making them feel more distinct and immersive.


  • Of course, we will leave Early Access! In fact, we’re set to do so in the next quarter of this year. Visually, we’re pleased with where we are, but the map will be overhauled and improved to make it even better.

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Until next time, prisoners!

Fratman

SCUM - Community showcase

[h3] Incoming announcement - Perito fell outta line and is now serving his own sentence. However, don't think that you're getting off the hook. Here's this week's batch of awesome community contributions and our not-so-awesome interpretations -> [/h3]



First off, we'd like to start this showcase with an exciting event that will take place this weekend and will feature some of our game's biggest streamers. Here's the trailer for the upcoming event, along with the information on the contestants and other details:

  • When?
    01/March/2025 - 5PM EST (2PM PST / 10PM BST / 11PM CET)
  • Where?
    https://www.twitch.tv/zurreitor


If you'll be hungry for more SCUM events after that, we'd like to recommend tuning into the showisland_'s stream this Sunday at 7PM CET (GMT+1). Here's the trailer for the event:

[previewyoutube][/previewyoutube]

And now, onto the featured screenshots you've posted in the past week.

A group of people...with a pineapple. We can connect the dots...

What every airsofter thinks they look like when the sun starts to slightly go down.

When someone gives you sh*t for bringing your purple friend into battle

You would think that they would at least know how to be passengers

Well...at least these managed to avoid a head-on collision

Looks like they've got a head start on the wolf

Damn, Keanu showing off another type of guns.

Congratulations, you just unlocked the ‘Cringe Duo’ achievement!

I can smell the beer and pretzels just by looking at this picture. Hope they're not planning any putsches or anything...

Is that a landing strip or you're happy to see me?


We'd also like to give a shout-out to some of our content creators on YouTube:

The Goodish Gamer did a birthday stream yesterday. Give him a view and send some belated birthday wishes:

[previewyoutube][/previewyoutube]

NeightWolf49 returned to SCUM after a 4 year hiatus. It's an interesting perspective so we recommend taking a look:

[previewyoutube][/previewyoutube]

Nooby here's a true veteran of SCUM and he's trying to survive on a server stacked with puppets. Chaos ensues:

[previewyoutube][/previewyoutube]

Until your next punishment,

Fratman

SCUM - Development update #122

[h3]Attention inmates! February is coming to a close and we're slowly marching into the next month. But nice weather isn't the only thing coming closer as deadlines are going to start to creep on us soon enough. Let's fill you in on what's been going on -> [/h3]





Our programmers have not only been cleaning up for the past week, but have also made significant progress with our aeronaval marvel and a variety of other goodies, such as the gardens health system, some UI improvements and getting their taste buds used to the taste of energy drinks. They have also been doing God's work with advancements in the Anti-cheat department.



The LD guys are cleaning every single rock in the game with a toothbrush, making sure they look as crisp as possible for your date later this year and some good ole bug fixing, for good measure



Animation has been cooking up some new animations, with a side of bug fixing and continuous work on issues that are related to weapons.

Hard surface has stuck to their previous work with the highly anticipated tractor and the sawed-off Deagle, while also doing some optimisation, so everything runs smoothly.

The Soft Surface team has continues their work from last week while also clearing Visa's for NPC's, so they can cross the wall and enter SCUM island



The sound department has been focused on environmental sound effects, so every click and crackle clicks and crackles properly.



Testing new features, hunting cheaters, giving you guys support and lots of it. The QA/CM guys have been diligently following up on their duties.



Last but not least, our design team has continued to ensure the demise of bugs, at the same time they've managed to fit some work on the tractor in and had a talk with DEENA regarding her performance and her future development in this company.

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Now, onto your impressions from last week's transmission:



  • I personally love it, it's basically a modular AK-74 with its built-in full length rails. An ability to fire full-, semi-auto and in two round bursts along with a grenade launcher certainly offers a lot of versatility, proving that one actually can have their cake and eat it at the same time.
    We do already have five AK's in the game and if we were to put new guns into SCUM, we'd be probably going for something with a little more oomph, something that brings more variety to the roster we have.




  • This one will get fixed surely, but as part of a bigger collective of issues, you might not see that fix before 1.0




  • We're not backtracking on anything. As we've always stated before, there are no set plans regarding the server files, they will not be released before the 1.0 version drops and that is all we can say for now ...but we might have some news on this matter soon. Stay tuned to stay informed.




  • To answer your question shortly - Yes. We can't tell more on this at the moment.




  • While the tractor will have some modularity, having turrets on it is a bit far fetched, when it comes to the future development of SCUM. But I do have to admit that it'd be rather neat to have some turrets on tractors.


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Till next week, inmates!

Perito

SCUM - Community showcase

[h3] Attention inmates! It s that time of the week again and we have a freshly baked community showcase for you, so let's see what you guys were cookin' up in the past week -> [/h3]



SCUM - Development update #121

[h3]Prisoners! Your weekly entertainment transmission, containing the latest development progress of SCUM, is ready![/h3]





Aside from intensive bug-fixing efforts, the programming team is working on various tasks, including optimizations for the Sentry, improving movement capabilities for armed NPCs, and ensuring the Kinglet Mariner is roaming the skies. Work is also progressing on the UI redesign for the phone, garden health mechanics, and anti-cheat improvements.



Reworking the map has inevitably resulted in some bugs, and the team is ensuring that any issues found are being addressed. Additional tweaks and testing have also been conducted.



The animation team is primarily focused on bug fixing, with special attention given to weapon-related issues.

The hard surface team continues their work on the trench gun and the Zündapp-inspired motorcycle. Additionally, progress is being made to bring back the fan-favorite tractor in all its modular glory!

There are no major updates from the soft surface team, as they continue working on environmental rocks and NPCs.



The sound team is also engaged in bug fixing across the board.



The QA/CM team is gearing up for the final push, ensuring no bugs slip through the cracks and that cheaters are dealt with effectively.



The designers are also making sure no bugs remain on their end.

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Now, onto your impressions from last week's transmission:



  • Once caught cheating, bad actors are permanently removed from the game and cannot return. Additional measures to mitigate cheating are in development and will be implemented as soon as possible.




  • That does sound like a cool idea, but currently, nothing of the sort is planned. However, that doesn’t mean it’s entirely off the table!




  • Our primary focus right now is delivering an awesome 1.0 launch for SCUM. The feature you mentioned will be considered, but we can’t share more details at this time.




  • That does indeed sound cool! It would add a nice, personalized touch to players' bases. You should post this suggestion in the 'Suggestions' subforum on our Steam page!




  • It’s always great to hear words of encouragement! Thank you kindly—your support will help us cross the 1.0 finish line.


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See you next week...if you survive...

Fratman