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SCUM News

SCUM - Community showcase

[h3] Hello everyone, we hope you tricked and treated to your hearts content for the past few days. Since the devs hogged all the attention on Monday, it's time we show the community some love! Check it out! [/h3]



Sometimes being a camper is not that bad.

Stop horsing around.

Smile for the camera.

Dunno why, but this goes hard for some reason.

Sometimes the game just looks georgeues... grogeus, geor- it looks really nice.

I don't think that was a micro-dose, Mark.

Worst poweranger movie I ever saw.

This was the moment he realized, that he did not want to have kids.

Floating pumpkin head is not real, it can't hurt you.

Still better than the Waterworld movie, yes I said it again.

And on more animated front:

In case you missed it the DEV Stream VOD is now live on Youtube as well so if you want to recap check it out here:

[previewyoutube][/previewyoutube]

Looking for some PvP content? Check out MrGameHunter!

[previewyoutube][/previewyoutube]

Or some tips and tricks check out this Luthias video!

[previewyoutube][/previewyoutube]

Till next time! - Beda

SCUM - Development update #111

[h3]Hello there, SCUM people! Here's a new dev update to help you get over the hangover from the weekend Halloween parties! [/h3]



Before you delve into the new dev update, make sure to check out last Friday's BTS video, which features one of our character artists!

[previewyoutube][/previewyoutube]



Our code wizards are working on a variety of tasks. They’ve been conducting various graphics optimizations and introducing fixes for vehicle attachments. The team has also been extensively bug-fixing and working on the upcoming quest system, as well as making additional tweaks and improvements to the encounter manager and the dropship event. To top it off, they’ve also worked on the turret and Cruiser functionalities and given the armed NPCs the ability to reload.



The level design team has mostly continued their efforts from last week, focusing on the landscape rework across the D2 and Z sectors, foliage optimizations, sawmill building and landscape rework, quarry machinery, and improved snow functions. In addition, further optimization of base-building elements has been introduced, reflection capture probes have been placed, and new base-building destruction particles were created.



The animation team has focused heavily on ensuring that malfunctions are... functioning, as well as working on the new teaser trailer and general bug-fixing. Lastly, I took a look at the turrets, and to quote a legendary line from a '90s sitcom: "I think it moved."

The hard surface team has been sprucing up all the vehicles in the game, as well as reworking the RPK/AKM. They’ve also been finishing up the TEC-1 relays and jammers, working on another variation of the turret, preparing the Sportbike for modularity, and creating a new UV map. Here's a sneak peek at an early WIP rework of the AKM:



The soft surface art team has been busy reworking the school backpack, developing the trash ghillie pants, and working on the boots.



The sound team is currently working on sound design for the trailer and the new base-building turrets.



Just like last week, the team is working hard to test all the new features coming into the game.



Our game designers are still hammering away on the quest system, quest rewards, bug-fixing, sentry items, and MAC10 supporting items. Try saying all that in one sentence!

Q&A is not here since, well it has all been answered on our dev stream! For those of you who missed it, do not worry as the VOD will be reuploaded.

SCUM - Hardcore server changes

[h3] Hey there hardcore Scumers, there are some changes to the Hardcore server settings so check it out! [/h3]



As promised look into feedback for all of you, we saw the feedback from the HC server players that the server settings, specifically for dropships are not that viable on HC server environment.

So we have increased the number of elements needed for a dropship to engage the top base on the server.

Keep the feedback rolling on this change so we can see if any other fine tuning is needed!

- Beda

SCUM - Community showcase

[h3]Haidi ho all! Happy Tuesday! Before we get to the dev stream tomorrow lets' check out what the community has been up to in yet another Community showcase! [/h3]



Let's start with some of yall screenshots with some of our ever funny captions. It is a symbiotic relationship really.

Yep looks broken, must be an Alpha Rom...

Once upon a time in Scumywood.

Better than the actual Waterworld movie. Yeah I said it.

Thunderdome from Wish.

Yea mate, you can't park there.

Average programmer meeting at Gamepires.

Cozy place, wanna go raiding Saxons later?

Every other 2000s nu metal band album cover.

How it feels clocking out at the end of your shift.

Who says romance is dead?


Up next we have something cool provided from one of the better known figures in the community, Red_Scum. He was so glad to get the Gangbanger achievement that he decided to celebrate it by 3D printing 100 BCUs. He even sent some to the office.




Now let's check out some videos from the interwebs.

First up we have Raykit who is constantly following us on all our social media, some would actually calling it stalking Ray. But he justifies it by making videos on what is new, and overanalyzing every single detail. We jest a bit, but feel free to check that out.

[previewyoutube][/previewyoutube]

Or if you want a Scottish man rambling on constantly on your screen, check out Mr Feudals latest edition of his SP adventures.

[previewyoutube][/previewyoutube]


And we have a couple of community events to share with yall!

First up we have a Charity stream! I will let them speak what it is:



5th Annual Cranky Halloween Charity 24 hr Twitch Stream for the Alzheimer's Society of BC Almost $5,000 CAD raised to date! Let's push it over! Dementia has touched Cranky's family twice and affected more than just him. This is his charity of choice. Starting at 4pm PST with Special Guests like Tyrone_shoelacez, Matofski, Boomchook and more! Unleashing the terror with SCUM, Dead Island 2, Medieval Dynasty/Sengoku Dynasty, Phasmophobia, Fortnite and more! Free Game Keys, Dixper Crate Giveaways and more as we come together to fight for those suffering from dementia/Alzheimer's! We meet our push goals you could force Cranky into 2 weeks off from streaming, shaving his beard and more!

You can catch it HERE

And another one!



Information:
  • Permadeath = 1 Life.
  • Loot x10.
  • Skills x10.
  • Fatigue disabled.
  • VERY reduced rate of water and food consumption.
  • The Puppets have 50% of their usual life.
  • Puppets deal 50% of their usual damage.
  • The Puppets have been increased by 100% from the usual appearance.
  • The Sentinels have been deactivated.
  • The Puppets do not open doors.
  • Puppets don't jump out of windows.
  • Construction will not be allowed.
  • There are no teams, each participant will do it alone.
  • It will always be daytime during the event.
  • Dropship with VERY reduced time, but be careful it explodes!
  • 128 RIS distributed across the map, 100% functional and without fuel consumption.
  • PVP damage reduced to 50%.
  • ALL lockers offices in the world open.


Come and see an epic showdown of all your favorite content creators, community members and even couple of devs, as they duke it out in an epic showdown where winners takes it all. You only have one chance and the stakes are high!

The last one to die will be remembered as the winner of the second edition!

For more info you can check out their Discord HERE

Check out all of the POVs on the time of the event HERE

That is all for now, and see you tomorrow!
-Beda

SCUM - Development update #110

[h3]Salutations SCUM people! Here's a new dev update fresh out of the oven, along with a sweet new community announcement![/h3]



Before the read, if you have not already, make sure you check out last Fridays BTS video!

[previewyoutube][/previewyoutube]



Our programming team is steadily preparing for the implementation of new features and additional improvements. Aside from bug-fixing across the board, work has progressed on enhancements for indoor lighting and the Cruiser motorcycle, and the base-building turret is nearing completion. The dropship has also been further refined. The dropship encounter that is triggered with the cargo drop is being developed, and the ability for them to release tear gas on players is also in progress. Encounters are being fine-tuned, particularly those in high- and mid-threat zones. Work on quests is progressing smoothly, and we can’t wait for you to try them out. Last but not least, development on armed NPCs continues.



The level design team has been preparing for new foliage distant LOD's and landscape rework across all B and Z sectors, as well as the D2 sector. Progress has also been made on the sawmill main building and the stone mine platform and machinery. Base-building palisades and other elements, along with a master material for all the elements and the new snow textures which will make it look much nicer.



The animation team has continued their work on weapon malfunctions and on the new trailer for the game, turret animations, and the dropship. Importantly, many bugs were squashed.

The hard surface team primarily focused on bug-fixing, alongside work on turret texturing, sport bike attachments, and the TEC1 relay and jammer.

The soft surface art team has been heavily focused on TEC1 NPCs and the trash ghillie suit.

Here's a quick look at the sport bike with attachments installed on him:





The sound team is currently working on sound design for the trailer and the MAC-10 weapon.



Nothing’s changed here. However, more and more new features are being provided for testing.



Our game designers are diligently working on everything related to the quest system, from bug-fixing to setting up quest rewards. They’re also establishing the workflow for the tutorial.

No Q&A this week as we have something special for you this week. We will be doing our first ever Dev stream! That's right, we will be streaming the game and answering your questions live on our Twitch channel. Our first Dev on will be the ever favorite Martin, our senior Game Designer. You have a question for him? Whether it is game related or what his favorite hair product is, leave it in the comments below and we will pick the best, polite ones. Make sure you are there!