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SCUM News

SCUM - Community showcase

[h3] Attention prisoners. Weekly community entertainment based on your contributions is being dispatched immediately. Enjoy...while you can... ->[/h3]



How I look at my vegetable stew when I decide to eat healthy.

''I'm a SCUM girl, in a SCUM wooooorld! Life is drastic, it's fantastic!🎵

The council of SCUM - Scoundrels, Cutthroats, Undesirables and Murderers.

Average living room ornaments if you're inordinately enthusiastic about freedom.

All that is missing here are some tables, ladders, chairs and buff, oversized people 'hitting' each other with them.

Heads have indeed rolled.

Nothing like a breath of irradiated air in the woods!

''I'm not asking for much. Please, God, I just want the tractor back!''

Attention! Captain Neckbeard of the SS Tryhard on the bridge!

Just an amazing screenshot of an intricately designed base. No caption needed.


As is customary, we are now featuring some SCUM-related videos from our community and we ask you to show some love and support->

Here's an up-and-coming streamer from Brazil named M1zu44 on a quest to get rich or die tryin'so make sure to check him out.

[previewyoutube][/previewyoutube]

On the other hand, here's a more chill and laid-back video from AceSaanvi on her quest to build a mansion.

[previewyoutube][/previewyoutube]

To top it off, we're giving a shout out to DenysTv, who's made a video detailing the basics of the game.

[previewyoutube][/previewyoutube]


This is it for this week's entertainment transmission. You are to return to your duties. Also, make sure that you did not forget to follow us on our socials if you haven't already!

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Fratman

SCUM - Development update #125

[h3] Attention inmates! 'Tis that time of the week again, 'tis the time to keep you updated on how things are going on our end. So without further ado, let's get into it ->[/h3]





The programming team has had their hands full, with some further work on NPC's and overall improvements to the encounter manager, but mostly with bug fixing, progress on the anti-cheat front and overall optimisations to the game.



Our Level Designers are completely committed to fixing bugs and making sure everything on the map sits in it's right place.



The animators are have shifted their focus to polishing weapons, making sure they shine so bright, you'll be able to see your future in them, while also doing some more work on the tractor and yes, you guessed it - more bug fixing

Besides continuing their work with LOD's for weapons and some good ol' bugfixes, Hard Surface has been also delving into further optimisations to our vehicles

The Soft Surface team has mainly continued their work from last week and the usual of course, bug fixing.



The sound team has arranged some vocal lessons for DEENA, while also doing their fair share of bug fixing.



The QA/CM guys are as industrious as always - Hunting down cheaters, testing features, engaging with you guys and sniffing out bugs, you know the drill.



The game designers are focused on bug fixing and armed NPC's .

___

Now, onto your impressions from last week's transmission:



We've already had a more expanded version of this idea in mind and we definitely do want to add this feature to SCUM eventually, it's more a question of when this happen than if.



  • Not going to lie, you had me in the first half. Jokes aside, as we've already stated before, next month we will be introducing a whole new (and more serious) anti-cheat system to SCUM. You should notice a difference regarding the presence of cheaters on our servers.




  • Who doesn't love drinking and driving? This is something we're already looking into, but we cannot say when exactly this feature will be implemented.




  • We can confirm that the arsenal will be expanded in the future. What guns in particular will be added is going to stay a secret for now.




  • We do agree that it's surely a neat feature that brings another level of immersion to games and some of us (Beda) have even been trying to push this agenda, there have been no talks of implementing such a feature to SCUM.


For more SCUM content, follow us on our social media channels:


Until next week, inmates!

-Perito

SCUM - Hotfix 0.9.611.90072

[h3]Hey there everyone! Might be a bit chilly outside today, but we're warming things up with a hotfix for the latest update! ->[/h3]



  • Fixed a very rare bug where map would be completely white.
  • Fixed the issue with flying gardens.


  • Reduced Christmas ornament spawns
  • Drones will now be invisible when logging in, after pressing X they will go back to their old default state.


As always, make sure to follow us on our social media channels for all things SCUM:











SCUM - Community showcase

[h3] Hello everyone! It's that most wonderful time of the week, where we reminisce about all the shenanigans you've been up to. Please enjoy each piece of content equally ->[/h3]



I think wr_bloodlust is about to find out what his name really means

I'm getting cult vibes when I'm looking at this picture, not really sure though

"I used to not care about being stealthy, bin there, dumped that."

A reasonable amount of coffee.

Strike a pose

Life hack: no one can steal your car if you sink it in the nearest lake.

Correction - definitely a cult.

Send it

Defend it

End it



You already know the drill, next up are some clips from the depths of the interwebs. show your other community members some love and support, since that is what TEC-01 is all about->

Let's start things off with an up and coming streamer, Sturmyo. See him checking out what the trainyard has to offer, it might not be much, but it's honest work.

[previewyoutube][/previewyoutube]

Next, we have Glock9 trying to find out if he can gear up completely with one loot run through Samobor. I won't spoil the ending, but it genuinely made me laugh out loud.

[previewyoutube][/previewyoutube]

And to end things on a high note, here are REDRUM THE GAMER and MrGameHunter duking it out in an adrenaline fuelled turf war.

[previewyoutube][/previewyoutube]

That's it for this weeks transmission. I shall return to the hole I crept out of to serve the rest of my sentence and you guys have a nice week!

-Perito


Don't forget to follow us on our socials if you haven't already!
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SCUM - Development update #124

[h3] Welcome, prisoners, to your weekly update on the development of the game! Now that the latest update is out, our full focus is on the development of 1.0. Here’s a glimpse of what the team has been working on this past week![/h3]





The programming team has been hard at work fixing a variety of issues, focusing on the rain/wetness mechanics, a fix for first-person shadows, and improvements to the ocean opacity map. Additionally, enhancements have been made to the encounter manager, tutorial UI highlighting, and localization. We've added new survival tips, UI highlights, tutorial tasks, and codex pages. More functionalities have also been implemented for armed NPCs. However, make no mistake— overall bugfixing still remains the biggest priority.



The level design team is primarily focused on bug fixing, with additional efforts directed toward fixing asphalt roads and refining the landscape wetness function.



The animators are working on various bug fixes and reworks related to weapons, as well as continuing their work on the tractor and the new trailer.

The hard surface team is focused on reworking the tire repair kit, improving item LODs, and making adjustments to the Kinglet Mariner and the tractor, which is also getting new icons. To top it off, they’re introducing new optimizations for the Rager.

The soft surface team is preparing assets for the trailer and working on overall bug fixes.



The sound team is focused on bug fixing and making certain edits for DEENA.



QA is doing what they do best—rigorous testing to ensure a smooth experience. Nothing new here!



The game designers are making improvements to the codex and adding new survival tips. Of course, bug fixing remains a top priority here as well.

___

Now, onto your impressions from last week's transmission:



  • Thank you for the kind words, MustangGT! Controller support will be coming to the game, but for now, we can only say that it will be added sometime after 1.0.




  • No and no. For now. However, we will be looking into it to see what can be done.




  • Even though we have not officially announced a release date, we can confirm that the game will definitely be released in the second quarter of 2025, and that is set in stone. More details on the release will be shared in the coming months.




  • Our focus remains on delivering the final features planned for 1.0, along with all necessary bug fixes and optimizations to ensure a smooth launch. Our last DLC was released over a year ago, and we have no intention of "locking content behind a paywall." There is nothing to suggest that we will be doing so. We have some really exciting plans for new content and features after our 1.0 launch, which will be available to all players. We hope you'll stick around to see what we have in store!




  • Many of you have been asking for mod support—especially after we confirmed that we’ll be releasing the server files, one of the most requested features from the community. We hear you! If mod support does come to the game, it will definitely be sometime after 1.0. It’s not off the table, but we can’t provide any definitive answers just yet.


For more SCUM content, follow us on our social media channels:


Until next time, prisoners!

Fratman