1. SCUM
  2. News

SCUM News

SCUM - Community showcase

[h3] I'd thought of opening this years first community showcase with a "did you miss me?", but I think I'll save that for another time, when I'm in the mood for the sound of crickets. Anyhow, I know you can't bear to wait any longer to see what the community has been up to lately. Check it out! -> [/h3]



SCUM - Development update and 2025!

[h3]Hello everyone, happy Monday! We are back with a new Dev update! Check it out! [/h3]



It is good to be back! First of all we wish you all a wonderful 2025 year! We are back in the office in full strength now and ready to hit it again. As we already stated, this year is our year to finally release SCUM from Early Access into full release. So we are now full steam ahead, all hands on deck, no mountain too high, no valley to low and all other Instagram quotes you can think of here.

So you can expect us to be more and more active again, with more and more interesting stuff from us. And we will need you as well as your feedback will be one of the key elements on the path to 1.0 as it has always been. So see you in the forums, chats and everywhere else and let us sprint together to the finish line.

Next week back to the regular dev updates, so do not worry.

SCUM - Development update #116

[h3]Hello everyone happy Friday! Hope you are all good! Let us end the week with a nice little Dev update, special edition! -> [/h3]



This one will be a different one to what you are used to see. AS it is more of an announcement rather than what we were doing. What we were doing are hotfixes as you could see the past couple of weeks. Now at the end of the year we will allow our selves some time to rest and look to the future.

But let us recap on 2024. and how it was for us as well. First thing that is noticeable is the slower more spaced out pace of updates, and the result was more quality in them as well. Added awesome new features, optimized old ones and long awaited stuff has finally made it into the game. Even the long awaited release window was announced.

Alas now it is time for us, after long overtimes, crunches, caffeine overdrives, to have our own little holiday break. So do not be surprised you see less activity from us over the next couple of weeks. Do not worry, you will see us again, with a full steam ahead towards new year and the long awaited 1.0.

And last but certainly not the least a huge thank you, all of you in our community, yes even the ones that like to pepper us all the time (we know it comes from a place of passion) for all of your support, feedback and continued playtime. It means a lot and helps us push forward when even we are ready to to start smashing our keyboards into screens for yet another editor crash, that pesky bug that does not want to repro or a dilema that does not have a simple solution. So we wish you a happy Scummy winter break and we will see you in 2025.



Much love - Beda on behalf on all of us here at Gamepires.

SCUM - Hotfix 0.9.604.85906 & Holiday update!

[h3]Hello everyone, happy Wednesday! Guess what another hotfix and return of some seasonal goodies, check it out! -> [/h3]



  • Fixed the issue where you hitting dropships with explosive arrows would skip the leave animation.
  • Fixed the issue where Projectile damage disabled server setting would not prevent turret projectile damage.
  • Fixed the issue where BB elements with no owner could cause a connection lost.
  • Fixed some wrong grips on weapons.
  • Fixed the issue where the minigun turret would not deal damage to vehicles.
  • Fixed the issue where items would be dislocated when picked up.
  • Fixed the issue where shooting as a passenger on bicycles would kill the driver too easily.
  • Fixed the issue where basic turrets would not load shotgun shells.
  • Fixed the issue where RIS spawned in without lights.
  • Fixed the issue where Abandoned bunker doors would always be powered up.
  • Fixed the issue where RIS and motorbikes alternator would not work.


  • NVGs now drain 50% less battery.
  • Adjusted rotation speed, accuracy and detection angle of the 50 cal turret.
  • You can now paint turrets.
  • Adjusted movement speed limit on multiple weapons.
  • Adjusted suppressor durability loss when shooting.


  • Added new server settings:
    scum.DisableExamineGhost=0 - Enables or disables examine ghost.
    scum.DisableTimedGifts=0 - Enables or disables timed gifts.
    Both of this settings are enabled by default, so for anyone that doesn't want them on their server, you will need to turn them off.

    [Features] submenu "MISC"
    scum.StaminaDrainOnJumpMultiplier=1.000000 - Multiplier for amount of stamina drained when jumping
    scum.StaminaDrainOnClimbMultiplier=1.000000 - Multiplier for amount of stamina drained when climbing.



And do not forget to have a tree up in your base, or Santa will not visit you with a present!

SCUM - Hotfix 0.9.603.85693

[h3] Hello everyone, it is Friday! We are releasing a small hotfix for a crucial issue and also an update on the servers that were down since last update. Check it out! -> [/h3]



To start off we have noticed, as you have as well, that since yesterday some of our official servers did not update correctly, This was due to G Portal update system failing to, well, update them. Hopefully this is resolved now and you will be able to play on them. Do keep in mind that due to that we have decided to do a rollback of all affected servers to exact time before the hotfix, so you do not loose anything due to this. Thank you for understanding.

  • Fixed the issue where mounting vehicles could sometimes cause a server crash.
  • Fixed the issue where turrets would disappear after 24h.
  • Fixed the issue where manually triggered explosives could cause a crash.
  • Fixed the issue where quest outpost progression would only save at a single outpost.


  • Reduced mine damage dealt to sentries.