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SCUM - Development update #112

[h3]Hey there, everyone! Hope you're all doing well! We have a new dev update to help ease those Monday blues. [/h3]



Be sure to check out last Friday's BTS video, featuring a duo consisting of one our programmers and one of our game designers!

[previewyoutube][/previewyoutube]



The programming team has been heavily invested in bug fixing. And when we say "heavily," we mean almost the entire team has been focused on it. What could that mean? Alongside bug fixes, work has continued on prisoner camouflage, puppet sleepers, and puppet encounters. The team is still hard at work on quest systems, NPC reload functionality, turrets, and vehicles. Did I mention bug fixing?



The level design team has doubled down on landscape reworks across multiple sectors, including C0, A3, Z0, Z4, D0, D2, and D3. With so much landscaping, the level designers could easily switch careers if they get tired of screen time! Additionally, they've worked on base-building destruction particles and further reworked the base-building elements themselves. Sawmill and quarry machines are complete, and work has started on material reworks for rocks and cliffs.



The animation team is finishing up malfunctions and is heavily focused on the new trailer. The dropship also received some attention over the week.

The hard surface team has been developing the new motorcycle and working on features related to the turret, like the aiming module. Progress continues on the sportbike, tractor, and dinghy, which will also make a return soon. They’ve also begun work on something exciting for the community that we’ll reveal soon. In the meantime, enjoy a sun-soaked look at the Dinghy:



The soft surface team has started testing and creating materials for painting clothes. They've also continued working on the trash ghillie suit, new male and female inmate shirts, and the NPC character. Work has begun on reworking backpacks and quivers as well.



The sound team has been busy with sound design for the trailer, along with turret and quest UI sounds.



Testing, testing, and more testing...it's as simple as that.



Our game designers focused on quests, tutorial development, and overall bug fixing.

Now that we’ve covered everything, here’s this week’s Q&A:


  • All previously available vehicles will make a return to the game – including the chopper. The team has already worked on it, and it’s nearing completion. We appreciate your patience until it’s ready.



  • There's currently a standalone grenade launcher in the game, but a grenade launcher attachment will not be available – at least by the time we reach 1.0. After that, anything’s possible.



  • You won’t be able to put the MAC10 in the dedicated holster item, but you can place it on your back.



  • Horseback riding has been discussed as an idea within the studio, and it would be really cool to have at some point. It won’t be out with 1.0, but it’s definitely something we’d love to explore.



  • Oh man, wouldn’t that be awesome! Throwing them on unsuspecting enemies during base raids sounds really cool. It’s probably not in the works right now, but it’s worth passing on to the team.

SCUM - Community showcase

[h3] Hello everyone, we hope you tricked and treated to your hearts content for the past few days. Since the devs hogged all the attention on Monday, it's time we show the community some love! Check it out! [/h3]



Sometimes being a camper is not that bad.

Stop horsing around.

Smile for the camera.

Dunno why, but this goes hard for some reason.

Sometimes the game just looks georgeues... grogeus, geor- it looks really nice.

I don't think that was a micro-dose, Mark.

Worst poweranger movie I ever saw.

This was the moment he realized, that he did not want to have kids.

Floating pumpkin head is not real, it can't hurt you.

Still better than the Waterworld movie, yes I said it again.

And on more animated front:

In case you missed it the DEV Stream VOD is now live on Youtube as well so if you want to recap check it out here:

[previewyoutube][/previewyoutube]

Looking for some PvP content? Check out MrGameHunter!

[previewyoutube][/previewyoutube]

Or some tips and tricks check out this Luthias video!

[previewyoutube][/previewyoutube]

Till next time! - Beda

SCUM - Development update #111

[h3]Hello there, SCUM people! Here's a new dev update to help you get over the hangover from the weekend Halloween parties! [/h3]



Before you delve into the new dev update, make sure to check out last Friday's BTS video, which features one of our character artists!

[previewyoutube][/previewyoutube]



Our code wizards are working on a variety of tasks. They’ve been conducting various graphics optimizations and introducing fixes for vehicle attachments. The team has also been extensively bug-fixing and working on the upcoming quest system, as well as making additional tweaks and improvements to the encounter manager and the dropship event. To top it off, they’ve also worked on the turret and Cruiser functionalities and given the armed NPCs the ability to reload.



The level design team has mostly continued their efforts from last week, focusing on the landscape rework across the D2 and Z sectors, foliage optimizations, sawmill building and landscape rework, quarry machinery, and improved snow functions. In addition, further optimization of base-building elements has been introduced, reflection capture probes have been placed, and new base-building destruction particles were created.



The animation team has focused heavily on ensuring that malfunctions are... functioning, as well as working on the new teaser trailer and general bug-fixing. Lastly, I took a look at the turrets, and to quote a legendary line from a '90s sitcom: "I think it moved."

The hard surface team has been sprucing up all the vehicles in the game, as well as reworking the RPK/AKM. They’ve also been finishing up the TEC-1 relays and jammers, working on another variation of the turret, preparing the Sportbike for modularity, and creating a new UV map. Here's a sneak peek at an early WIP rework of the AKM:



The soft surface art team has been busy reworking the school backpack, developing the trash ghillie pants, and working on the boots.



The sound team is currently working on sound design for the trailer and the new base-building turrets.



Just like last week, the team is working hard to test all the new features coming into the game.



Our game designers are still hammering away on the quest system, quest rewards, bug-fixing, sentry items, and MAC10 supporting items. Try saying all that in one sentence!

Q&A is not here since, well it has all been answered on our dev stream! For those of you who missed it, do not worry as the VOD will be reuploaded.

SCUM - Hardcore server changes

[h3] Hey there hardcore Scumers, there are some changes to the Hardcore server settings so check it out! [/h3]



As promised look into feedback for all of you, we saw the feedback from the HC server players that the server settings, specifically for dropships are not that viable on HC server environment.

So we have increased the number of elements needed for a dropship to engage the top base on the server.

Keep the feedback rolling on this change so we can see if any other fine tuning is needed!

- Beda

SCUM - Community showcase

[h3]Haidi ho all! Happy Tuesday! Before we get to the dev stream tomorrow lets' check out what the community has been up to in yet another Community showcase! [/h3]



Let's start with some of yall screenshots with some of our ever funny captions. It is a symbiotic relationship really.

Yep looks broken, must be an Alpha Rom...

Once upon a time in Scumywood.

Better than the actual Waterworld movie. Yeah I said it.

Thunderdome from Wish.

Yea mate, you can't park there.

Average programmer meeting at Gamepires.

Cozy place, wanna go raiding Saxons later?

Every other 2000s nu metal band album cover.

How it feels clocking out at the end of your shift.

Who says romance is dead?


Up next we have something cool provided from one of the better known figures in the community, Red_Scum. He was so glad to get the Gangbanger achievement that he decided to celebrate it by 3D printing 100 BCUs. He even sent some to the office.




Now let's check out some videos from the interwebs.

First up we have Raykit who is constantly following us on all our social media, some would actually calling it stalking Ray. But he justifies it by making videos on what is new, and overanalyzing every single detail. We jest a bit, but feel free to check that out.

[previewyoutube][/previewyoutube]

Or if you want a Scottish man rambling on constantly on your screen, check out Mr Feudals latest edition of his SP adventures.

[previewyoutube][/previewyoutube]


And we have a couple of community events to share with yall!

First up we have a Charity stream! I will let them speak what it is:



5th Annual Cranky Halloween Charity 24 hr Twitch Stream for the Alzheimer's Society of BC Almost $5,000 CAD raised to date! Let's push it over! Dementia has touched Cranky's family twice and affected more than just him. This is his charity of choice. Starting at 4pm PST with Special Guests like Tyrone_shoelacez, Matofski, Boomchook and more! Unleashing the terror with SCUM, Dead Island 2, Medieval Dynasty/Sengoku Dynasty, Phasmophobia, Fortnite and more! Free Game Keys, Dixper Crate Giveaways and more as we come together to fight for those suffering from dementia/Alzheimer's! We meet our push goals you could force Cranky into 2 weeks off from streaming, shaving his beard and more!

You can catch it HERE

And another one!



Information:
  • Permadeath = 1 Life.
  • Loot x10.
  • Skills x10.
  • Fatigue disabled.
  • VERY reduced rate of water and food consumption.
  • The Puppets have 50% of their usual life.
  • Puppets deal 50% of their usual damage.
  • The Puppets have been increased by 100% from the usual appearance.
  • The Sentinels have been deactivated.
  • The Puppets do not open doors.
  • Puppets don't jump out of windows.
  • Construction will not be allowed.
  • There are no teams, each participant will do it alone.
  • It will always be daytime during the event.
  • Dropship with VERY reduced time, but be careful it explodes!
  • 128 RIS distributed across the map, 100% functional and without fuel consumption.
  • PVP damage reduced to 50%.
  • ALL lockers offices in the world open.


Come and see an epic showdown of all your favorite content creators, community members and even couple of devs, as they duke it out in an epic showdown where winners takes it all. You only have one chance and the stakes are high!

The last one to die will be remembered as the winner of the second edition!

For more info you can check out their Discord HERE

Check out all of the POVs on the time of the event HERE

That is all for now, and see you tomorrow!
-Beda