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SCUM News

SCUM - Update 1.0.1.0.95934

[h3] Hey hey everyone, Happy Thursday, Incoming a not so small Update with a lot of fixes, a goodie and with some improvements to server protection as well. Check it out! -> [/h3][p]

With this hotfix as well we have included new protection methods against people avoiding ping limits. Such actions can bring server instability and lag for everyone and had to be done. This new protection is available for all server owners/hosters to enable if they so wish. As for officials we are currently enabling/disabling it on some servers to make sure everything is working properly. As soon as we are sure it is, we will be deploying it on all official servers.

You can enable/disable it in the server settings, called scum.EnableNetWatchdog=0 where 0 is disabled and 1 is enabled.

We would also like to say Happy Birthday to our loud yet in its own way charming community across the Atlantic, you are free to celebrate it with a new pattern to paint your... well whatever!

So you can be even more loud! And for everyone else dw you can change the colors on it to be sarcastic as well.

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  • [p] Fixed the issue when spawning a Rager vehicle with a full argument would spawn it with 2 storage racks instead of one.
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  • [p] Fixed the issue where vehicles would fall through the map when going in photo mode.
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  • [p] Fixed the issue where admin would not be able to remove locks in safe zones.
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  • [p] Fixed the issue where servers launched through Steam would have connection problems.
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  • [p] Fixed the issue where it was possible to destroy some BB elements with just stone knives.
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  • [p] Fixed the issue where it was possible to build bases on old edges of safe zones.
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  • [p] Fixed the issue where you could craft a dildo from a metal scrap and a rag.
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  • [p] Various level design fixes.
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  • [p] Fixed the issue where you could not see items in vicinity when spawned on bottom shelves of tables or equivalent.
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  • [p] Fixed the issue when spawning a Laika vehicle with a full argument would spawn it with missing elements.
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  • [p] Fixed the issue where cutting up Improvised bulletproof armor would give rags instead of metal scraps.
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  • [p] Fixed the issue where wrong head mesh would spawn when looting a puppet head.
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  • [p] Fixed the issue where some dances would not spend stamina when used.
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  • [p] Multiple description fixes.
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  • [p] Fixed the issue where you could not remove the front storage rack from RIS vehicle.
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  • [p] Fixed the issue where you could not repair tractors chassis.
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  • [p] Fixed the issue where setting PvP damage to 0 would still give players wounds from damage.
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  • [p] Fixed the issue where food and water indicators would loose their warning highlight after relog.
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  • [p] Fixed the issue where hatch door frame would not be painted.
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  • [p] Fixed the issue where player character would slide when crouched and free looking.
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  • [p] Fixed the issue where some cooking recipes would not start.
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  • [p] Fixed the issue where aiming from vehicles, character arms would clip through.
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  • [p] Fixed the issue where loading gear with border line weight limit would still show as overburdened.
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  • [p] Fixed the issue where Kinglet duster could not be flipped if filled with loot.
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  • [p] Fixed the issue where footwear would not loose durability when pushing vehicles.
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  • [p] Fixed the issue where you could not repair the tractor carriage.
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  • [p] Fixed the issue where PvP multipliers would not affect explosive arrows and flamethrowers.
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  • [p] Fixed the issue where admins could not remove locks from vehicles in safe zones.
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  • [p] Fixed the issue where chest and vehicle owner text would not properly update when in drone mode.
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  • [p] Fixed the issue where stuffed peppers were in the incorrect category.
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  • [p] Fixed the issue here Rastaman backpack version would have wrong inventory capacity.
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  • [p] Possible fix for server crash after banning a player.
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  • [p] Fixed the issue where the quest "Island Coms" was not auto completable with a phone.
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  • [p] Fixed the issue where trader currecncy balance was out of sync.
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  • [p] Fixed the issue where you could not place pots on grills.
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  • [p] Fixed the issue where phoenix tears would sometimes cause a server crash.
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  • [p] Fixed the issue where attempting to cook and have time of day speed set to 0 would freeze the game.
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  • [p] Fixed the issue where sand bag would sometimes get destroyed if used from inventory to fill a blueprint.
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  • [p] Fixed the issue where kamikaze tactic towards a sentry was a viable tactic.
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  • [p] Fixed the issue where sentry damage blocked in zones would not work correctly.
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  • [p] Fixed the issue where all clothing layers would start to get wet in conditions instead of outer layers only.
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  • [p] Fixed the issue where lockers would sometimes require multiple lockpicking attempts in SP.
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  • [p] Fixed the issue where armed NPCs would continue to attack dead razors.
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  • [p] Reduced the time to cook all meals by 50%.
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  • [p] Setting trader funds to unlimited will now display the infinity symbol in the sell panel.
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  • [p] Added the ability to show/hide turret range arcs when they are still blueprints.
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  • [p] Lvl 2 NPCs now carry #35 pound bow instead of #30 pound bow.
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  • [p] Updated IP geolocating for the Server Browser.
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  • [p] Servers with unknown region set will now show up properly when filter is set to all servers.
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  • [p] Default outpost setting for dropship encounter spawning is now set to block instead of ignore.
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  • [p] Increased capacity of oak wine barrels.
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  • [p] Adjusted audio levels of musical instruments and footsteps.
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  • [p] It is now possible to customize items spawned by the prison wallet through a special item spawner preset.
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  • [p] Mobile Phone will now show notifications only when turned on.
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  • [p] Implemented a setting to disable DEENA and skipping the initial task.
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  • [p] Improved encounter spawning system distance check, now detecting not only encounter relevant players but all players near or in the zone.
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  • [p] Added a new prompt, warning players when crafting with items that hold other items to confirm the action.
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  • [p] Adjusted water resistance factor to footware.
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  • [p] Large vehicle parts will now be dropped when player goes prone.
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  • [p] Changes to character spawning parameters:

    Weight multipliers:

    Base values for encounters:
    puppet: 60
    animal: 19
    dropship: 5
    dropship_fixed_duration: 1
    npc: 15

    Formula:
    multiplier x base value / (base value x multiplier + base value x multiplier + base value x multiplier + base value x multiplier + base value x multiplier)
    result / (result + result + result + result + result)
    result / result
    result

    Server setting:
    scum.NPCWorldEncounterSpawnWeightMultiplier=1.000000

    So, if we want to modify the base value of the NPC spawn rate and set the multiplier to 80, the calculation would look like this:
    80 x 15 / (60 x 1 + 19 x 1 + 5 x 1 + 1 x 1 + 15 x 80)
    1200 / (60 + 19 + 5 + 1 + 1200)
    1200 / 1285
    0.93385214007821
    93.385...%

    By setting the NPC multiplier to 80, the chance for an NPC encounter to be selected (once an LTZ encounter is already triggered for which there is 20% chance) becomes approximately 93.39%.

    [/p]
  • [p] New setting for disabling the encounter system:
    scum.EncounterNeverRespawnCharacters=0
    Encounter Never Respawn Characters
    Toggle On/Off (1/0)
    When enabled, this setting prevents the Encounter from respawning characters. All characters will only spawn at the beginning of the encounter and will not respawn afterward.
    [/p]

SCUM - Community Showcase

[h3] Attention inmates! Another week, another community showcase, fresh out the oven. Let's take a gander what you've been cooking up this last week. [/h3]



Absolute survival.

Why the slump, buddy?

Best I can do is a community showcase.

He better be standing still until it turns green.

Now that's a horse with some real 'tegridy

These guys seems to already have gotten wind of the crops above. Locked in and loaded.

This new delivery service sure has it's UPS and downs.

Hey, that's not a bonfire

THIS IS A BONFIRE

Can't have nothing on this island, not even a little bit of privacy.
___

You know the drill, onto the next segment ->

The thumbnail says "rooftop camping", but we all know there's no such thing. It's called holding your position. First up we have MrCandy Show him some love.

[previewyoutube][/previewyoutube]

Low risk, high rewards. Next up, here's BubbaHead, with a pretty informative video on how to make the B4 bunker a breeze to go through.

[previewyoutube][/previewyoutube]

On the other side of the spectrum we have AlsoAqua mostly goofin' around, which might not be as useful to new players as the previous one, but it sure makes for some entertaining content.

[previewyoutube][/previewyoutube]
___

Don't forget to follow us on our social media channels:

Discord Facebook Twitter/X Instagram TikTok


Perito

SCUM - Community showcase

[h3] Prisoners! It's been a week since your 1.0 sentence has commenced - hope you are enjoying your incarceration. As part of your punishment, here's another community showcase for your reading ''pleasure''![/h3]

Hello there, sir! Could you spare a moment of your time to talk about our Lord and Savior?

You know some dudes would be like: ''Would!''

How she looks at you the morning after.

Rasta squad 'bout to smoke you out!

Damn, the mechanic is called base building, not fortress building! Very much approved, though!

Something tells me this base was contructed by zie Germans!

Can't get mad if you get shot by this absolute unit!

Cool tractors don't look back at explosions.

Pretty sure this estate will get this admin indicted for abuse of power.

Here's a cool pixel art rendition of our key art to top this segment off. Great job! God, I hope this is not AI...
___

We'd also like to give a shout-out to some of our content creators on YouTube:

Here's MrGameHunter with a video showcasing the graphical improvements we made to the island, along with performance upgrades.

[previewyoutube][/previewyoutube]

For those of you that want to personalize your quests in your servers and have some fun with it, Proto1G made a fine tutorial for setting things up.

[previewyoutube][/previewyoutube]

First steps are always the hardest, so make sure to watch Just our luck gaming as they start their 1.0 survival journey.

[previewyoutube][/previewyoutube]
___

As always, keep an eye on our social media channels:

Facebook Twitter/X Instagram TikTok


Fratman

SCUM - A week into 1.0

[h3] Hello everyone, we are a week into 1.0 and oh boy it has been quite a ride so far! So let us revisit what transpired and what is to come. [/h3]



As the title says it has now been a week since we launched 1.0 (and a hotfix). And your feedback has been, to say the least, plentiful. As you can see, we are everywhere reading and responding, but let us address as much as possible in this post as well.

To start, thank you all for your increased interest in SCUM and the massive amount of feedback you've provided. Over the past week, there have been over 200k of you individuals coming back and checking the game with the highest ever active player peak since the EA release at 45k players CCU. Considering the master server issues we've been having the past week truly amazing to see as well!

With all that let's get into what we saw.

[h2]Server files[/h2]

Despite the problems at the start with distribution, looks like server files are a big hit! (who knew?) with over 31000 self-hosted servers detected by us. There is also a great server files discussion going on our official Discord, so if you have any questions or need help, you can find it there. The community has also been really busy expanding their capability such as which platforms they can be hosted on. We ourselves are quite excited to see what's to come, and to ease any doubts support our community in their efforts.

[h2]NPCs[/h2]

We can see that the majority of you enjoy the new threat on the island, and the major consensus is that it is a great first step but needs to be more refined and added to it. We agree, and improvements are planned so you have even more to look forward to.

Touching upon it as well, are the reports of the spawning system messing up again. We are looking into it and your feedback is the most important here. So all your recordings and included details such as system spec and server/SP settings, even if vanilla, it helps us pinpoint how and why it occurs.
Some of you might wonder why are we asking for this, are the reports not enough? Well, we hear the problem but unfortunately in local testing, it is hard to reproduce it unless we break the server settings. So the more details we get the better the chance that we resolve it.

[h2]New map[/h2]

Glad you guys are loving it so much. There are mixed feelings about the new bunkers we are monitoring the situation and looking at next steps.
We are also looking into other feedback about it including those pesky bugs you've been reporting in.

[h2]Reviews [/h2]

Hey if we can have fun with some of them in trailers, we can also address some of them here as well. For now, focusing on those which are there due to some of the features that did not arrive with 1.0. As addressed in the Community addresses, we are not running away from this responsibility and acknowledge our part in this. We will be still working on the game until those are fulfilled and more. This also goes into the roadmap we released last month. We do however also see mentions of "promises" that were actually never made, such as switching the game to UE5 which became an urban myth. So no this is not a call for changing your review.

All that and more feedback you guys have been giving us, we assure you we are looking at it.

For even more questions and answers you might be having, we are here, on our forums and in our Discord as much as we can. We are also doing a Developer playthrough stream with Q&A in chat this Thursday on our Twitch channel.

Until then we will be here working on the game as always.

-Beda

SCUM - Hotfix 1.0.0.1.95114

[h3]Hello everyone, we are deploying a small hotfix for some of the more urgent issues. Check it out! ->[/h3]



  • Fixed the issue where admins were not able to log in their servers when they were full.
  • Fixed the issue where prefarb stoves and refrigerators would disappear.
  • Temp adjusted trench foot gain (nerfed) due to wetness bug.
  • Fixed the issue where admins could not remove locks with admin unlock.
  • Fixed global raiding times on official servers.
  • Fixed ping limit on global official servers.
  • Fixed the issue where solo/duo servers squad limit was not set correctly.
  • Fixed the issue where HC servers had 3rd person enabled.
  • Fixed the issue where PvE servers were not set correctly.
  • Fixed the issue where you could not hear other players voicelines.


[h2]Known issues:[/h2]
  • Using photo mode while in vehicle, can cause vehicles to disappear. Avoid until it is fixed.
  • Character voice line subtitles will be shown to all players who can hear the voice lines.
  • Due to reimporting kitchen stoves and refrigerators, you might lose your cooking progress. It was either that or a wipe.
  • Servers sometimes not showing up in server browser.
  • Admins still cannot remove locks when lockpicking is disabled in global config.


And to be continued!