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SCUM - Development update #69

[h3] Hello everyone! Happy Monday. Nice Monday with a nice number of a dev update. Check it out! [/h3]



  • Replication graph.
  • Bugfixing.
  • Implementing flamethrower functionality.
  • Code review.
  • Working on crafting rework.
  • Resolving server issues.
  • Finishing the encounter manager.
  • Implementing tutorial system.
  • Improving vehicle physics.


  • RTV testing.
  • Furniture optimization.
  • Bugfixing.
  • Collision optimization.


  • Working on new trailer.
  • Bugfixing.
  • New concept art.
  • Working on new UI assets.
  • Working on vehicle damage visuals.
  • Working on pickup truck low poly.
  • Working on flamethrower animations.
  • Working on new items.


  • Bugfixing.


  • Hunting and banning cheaters.
  • Ban appeals.
  • Steam general discussion and bug reports.
  • Performance benchmarking and optimization testing.
  • Testing of upcoming features.
  • Various bug reports.


  • Setting up new items.
  • Porting crafting recipes to the new system.
  • Working on tutorials.


SCUM - Development update #68

[h3]Hello everyone! Happy Monday again. Time for another dev update and this one with an extra twist. A couple of us went over to Reboot Infogamer to represent Gamepires, meet some of you and see who would like to join our team. So let us recap! [/h3]



We have once again joined the biggest Video game con in our little corner of the world. After 4 years of hiatus it was great to see and meet all of you that have visited us at out booth!





As you can see we also came with a purpose as the game continues to grow, so do wee and we have met quite a few lovely candidates to join our team as well! It was also a blast to all of you that were there and won a shirt through either brains or brawn. If you are wondering how much a SCUM t-shirt is worth, it is 50 pushups! So start pumping to win one next year!

Our Andrej, or as many of you know him as LevaOpaki was also invited to speak about our experiences on a panel but he still regained his spirit even though on stage.





We even had a huge giveaway on stage where you could win all of the SCUM goodies. From t-shirts, bags, notebooks even SCUM keys. Whoever got them hope you enjoy them! And at the end, for those super fans that have knowledge of the game we even held a short quiz where you could win the mythical legendary SCUM jacket!



And in the end it was also great to see all of our colleagues from all corners that have joined us as well, and hang around with some Scumovaca. If you know, you know.

Now as for what the rest of the team was doing, well you can check that out below!

  • Working on the replication graph.
  • Working on improvised flamethrower functionalities.
  • Code review.
  • Bugfixing.
  • Working on crafting system rework.
  • Encounter manager debugging.
  • Finished navlinks for doors and windows.
  • Working on tutorials system.
  • Debugging physics issues.
  • Working on the modular pickup truck.
  • Implementing new UI assets.


  • Snow functions rework.
  • Foliage cleanup.
  • Bugfixing.
  • Retexturing and optimization of coastal architecture.


  • Finished the headlamp.
  • Working on new concept art.
  • Bugfixing.
  • Working on new UI assets.
  • Working on vehicle LODs.
  • Working on ghillie camouflage adaptation for new weapons.
  • Working on the new trailer.
  • Working on modular pick up truck interior.
  • Working on character locomotion.
  • Working on the firefighter helmet.


  • Bugfixing.
  • Implementing pick up truck sounds.


  • Hunting and banning cheaters.
  • Ban appeals.
  • Steam general discussion and bug reports.
  • Performance benchmarking and optimization testing.
  • Testing of upcoming features.
  • Various bug reports.


  • Setting up new items.
  • Porting crafting recipes to the new system.
  • Working on tutorials.


SCUM - Development update #67

[h3] Another Monday another dev update! See what you can look forward to in this one, to start off your week. [/h3]



  • Working on replication graph.
  • Implementing improvised flamethrower capabilities.
  • Code review.
  • Bugfixing.
  • Working on the encounter manager.
  • Working on foliage management.
  • Implementing the modular pickup truck.
  • Working on the tutorial codex.
  • Working on crafting rework UI.


  • Setting up encounter presets.
  • Bugfixng.
  • Retexturing and optimization of coastal architecture.
  • Retexturing and optimization of furniture.


  • Working on new concept art.
  • Working on new radial menu UI elements.
  • Bugfixing,
  • Finishing up modular pick up modular assets.
  • Working on new locomotion animations.
  • Working on new clothing items.
  • Working on SKS magazine.
  • Working on the new trailer.
  • Working on improvised flamethrower.


  • Optimizations.
  • Implementing pick up truck sounds.


  • Hunting and banning cheaters.
  • Ban appeals.
  • Steam general discussion and bug reports.
  • Performance benchmarking and optimization testing.
  • Testing of upcoming features.
  • Various bug reports.


  • Porting crafting recipes to the reworked system
  • Working on tutorials.


SCUM - Hotfix 0.9.131.76977

[h3] Hello everyone! hope you are having a good Tuesday. Bringing to you a short, yet quite important hotfix. Because we care. [/h3]

Due to a severity of a physics crash fix, there could be issues with Steam and pakchunk deployment. This could lead to a bigger download and we heavily recommend that you verify your files post update.



  • A possible fix for physics crash.
  • Possible fix for all the vehicles falling through the ground.
  • Fixed the bug where you would be invisible with hazmat suit combinations.
  • Fixed the issue where you couldn't jumpstart a dirtbike after the battery was depleted.


  • Added drones to multiplayer. Can be changed in serversettings [World] section scum.MaxAllowedDrones=0

SCUM - Development update #66

[h3] Hello everyone Happy Monday! Time for another Dev update! Enjoy the last week of Spooktober and read on what to look forward to in the future! [/h3]



  • Bugfixing.
  • Working on replication graph.
  • Code review.
  • Working on BB damage system.
  • Implementing handheld flamethrower functionality.
  • Research on Perforce version control.
  • Working on crafting rework.
  • Working on encounter manager.
  • Working on improved puppet spawners.
  • Implementing new modular vehicle.


  • Adding navigation links to doors and windows for puppets.
  • Bugfixing.
  • Retexturing and optimization of furniture.
  • Retexturing and optimization of coastal houses.


  • Bugfixing.
  • Working on new concept art.
  • Working on new UI assets.
  • Working on SCAR DMR version model.
  • Working on the new trailer.
  • Working on pickup truck low poly.
  • Texture baking the pickup truck.
  • Working on the TEC01 riot suit armor and helmet.
  • Working on 45 ACP suppressor.


  • Working on SCAR sound design.
  • Working on new trailer audio.


  • Hunting and banning cheaters.
  • Ban appeals.
  • Steam general discussion and bug reports.
  • Performance benchmarking and optimization testing.
  • Testing of upcoming features.
  • Various bug reports.


  • Porting crafting recipes to the new system.
  • Working on tutorials document.