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SCUM News

SCUM - Hotfix 0.9.131.76977

[h3] Hello everyone! hope you are having a good Tuesday. Bringing to you a short, yet quite important hotfix. Because we care. [/h3]

Due to a severity of a physics crash fix, there could be issues with Steam and pakchunk deployment. This could lead to a bigger download and we heavily recommend that you verify your files post update.



  • A possible fix for physics crash.
  • Possible fix for all the vehicles falling through the ground.
  • Fixed the bug where you would be invisible with hazmat suit combinations.
  • Fixed the issue where you couldn't jumpstart a dirtbike after the battery was depleted.


  • Added drones to multiplayer. Can be changed in serversettings [World] section scum.MaxAllowedDrones=0

SCUM - Development update #66

[h3] Hello everyone Happy Monday! Time for another Dev update! Enjoy the last week of Spooktober and read on what to look forward to in the future! [/h3]



  • Bugfixing.
  • Working on replication graph.
  • Code review.
  • Working on BB damage system.
  • Implementing handheld flamethrower functionality.
  • Research on Perforce version control.
  • Working on crafting rework.
  • Working on encounter manager.
  • Working on improved puppet spawners.
  • Implementing new modular vehicle.


  • Adding navigation links to doors and windows for puppets.
  • Bugfixing.
  • Retexturing and optimization of furniture.
  • Retexturing and optimization of coastal houses.


  • Bugfixing.
  • Working on new concept art.
  • Working on new UI assets.
  • Working on SCAR DMR version model.
  • Working on the new trailer.
  • Working on pickup truck low poly.
  • Texture baking the pickup truck.
  • Working on the TEC01 riot suit armor and helmet.
  • Working on 45 ACP suppressor.


  • Working on SCAR sound design.
  • Working on new trailer audio.


  • Hunting and banning cheaters.
  • Ban appeals.
  • Steam general discussion and bug reports.
  • Performance benchmarking and optimization testing.
  • Testing of upcoming features.
  • Various bug reports.


  • Porting crafting recipes to the new system.
  • Working on tutorials document.




SCUM - Development update #65

[h3] How's it going all? Having fun with the Halloween update? Well rest your heart and relax with another dev update! [/h3]



  • Implemented Halloween features.
  • Code review.
  • Bugfixing.
  • Working on crafting rework.
  • Working on encounter manager.
  • Working on tooltip system.
  • Working on new modular vehicles.


  • Working on threat zone rework.
  • Working on the new mini map.
  • Bugfixing.
  • Re texture and optimization of furniture.
  • Re texture and optimization of stone houses.


  • Bugfixing.
  • Working on new trailer storyboard.
  • Implemented new UI assets.
  • Bugfixing.
  • Working on the new trailer.
  • Working on the modular pickup truck.
  • Working on TEC01 clothing.
  • Working on the flamethrower model.


  • Bugfixing.
  • Working on trailer SFX.
  • Working on new weapon sounds.


  • Hunting and banning cheaters.
  • Ban appeals.
  • Steam general discussion and bug reports.
  • Performance benchmarking and optimization testing.
  • Testing of upcoming features.
  • Various bug reports.


  • Working on new game design documents.
  • Setting up new vehicle attachment descriptions.
  • Rebalancing BB element damage.
  • Working on tutorials design.


SCUM - Hotfix 0.9.131.76374

[h3] It is Freaky Friday, and we got another hotfix for you. Small but nonetheless important. Check it out! [/h3]



  • Fixed the issue where weapons could not be mounted on planes in SP.
  • Fixed the issue where improvised gloves caused lockpicks to be indestructible.
  • Fixed the issue where the main menu reverted to the basic main menu.
  • Fixed the issue where if the player was wearing a necklace and died, the body would disappear immediately.


  • Adjusted the loudness of the Halloween event.
  • Nerfed the keycard spawn rate.

SCUM - Patch 0.9.130.76317

[h3] Hey everyone happy Thursday! Spooktober season is officially underway and so it shall be on the island as well. With some fixes included, get ready to get chilled to the bone. [/h3]



  • Fixed the issue where airplane wings were not damaged in collision.
  • Fixed the issue where sometimes spawner subpresets where not saved correctly.
  • Fixed the issue where it was possible to carry overweight chests when picking them up from vehicles.
  • Fixed the issue where loot override would not work on some areas on the map.
  • Fixed the issue where airplanes would sometimes go through the ground.
  • Fixed the issue where drones could not drag chests.



  • Killbox C4 spawner now uses spawner preset and can be customized
  • Activated spooky season features including the haunted house in D1 sector.


Known issue: Halloween main menu goes away after logging back out into main menu.