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SCUM News

SCUM - Silent alarm Discord notification

[h3]Hello everyone a small announcement! We have released a bot that many of you will find useful, especially the BB enthusiasts among you. The TEC 01 Notification System bot will let you link your discord account to your character and if one of your silent alarm traps goes off you will get a notification in your DMs. So make sure you join our Discord and check it out! [/h3]

SCUM - Inventory rework suggestions

[h3] Hello everyone, hope you are all good! We have a call to action for you all or better to say collecting a centralized feedback. [/h3]



As some of you paying a close attention to our development process are aware, we are currently in the process of working on our long awaited inventory rework. There is a lot to be done and we want to make sure that we have it all nice and neat for when it releases. So our question to you, our dear Scummunity, is what new things or changes would you like to see once the inventory rework drops. Go nuts with the suggestions from the small things to the big requests, all will be taken into consideration.

Do please keep it respectful, concise and constructive.

Thank you all and till next time.

SCUM Team.

SCUM - Hotfix 0.9.511.80646

[h3] Ooooh, the weather outside is frightful, but another hotfix is
so delightful! And since we've no place to go, check out the bug fixes and QOL additions below! [/h3]



  • Fixed a bug where prisoner would slide while resting
  • Fixed a bug where prisoner doesn't take damage after ramming a dirtbike into a collision
  • Fixed some areas of the map that didn't have water on them
  • Fixed a random server crash





  • You cannot disassemble the improvised flamethrower anymore
  • Doors will now push vehicles when opened instead of clipping through them and destroying them
  • Explosive arrows without delay will now explode at correct location
  • Implemented collision damage for prisoner driving motorcycles


We are also currently investigating player-reported issues regarding stacking FPS drops, stay tuned for more info!

*A temporary fix which brings the FPS back to normal is logging out then logging back in.

SCUM - Holiday update 0.9.510.80616

[h3]Hello everyone, us again. We know you can not get enough of our updates so have another one. A lot of fixes, improvements and return of the holiday features check it out and have lovely happy Holidays![/h3]



  • Fixed the issue where weapon attachments would disappear if equipped directly from chests.
  • Fixed the issue where glue would loose durability when used for crafting.
  • Fixed the issue where serviced vehicles sometime appeared at random locations around outposts.
  • Fixed the issue where you could place attachments on improvised flamethrower.
  • Fixed the issue where characters made before 0.95 could not be renamed.
  • Fixed some wrong descriptions.
  • Fixed the issue where the incorrect number of elements allowed on flag was shown when inviting a new squad member.
  • Fixed the issue where squad emblems were not visible in drone mode.
  • Fixed the issue where abandoned bunker switch boards would not detect attached fuses properly.
  • Fixed the issue where car batteries bought at traders could not be fully charged.
  • Potential fix for puppets spawning immediately next to players when they should not.
  • Fixed the issue where expiration time on keycards in chests would sometimes be incorrect.


  • Improved the ragdoll effect on puppet hit.
  • Added Christmas tree recipe.
  • Enabled Christmas ornaments.
  • Increased gunpowder usage when crafting Improvised mines.
  • Removed coffee cup from recipes requiring cans.
  • Regular puppets will no longer spawn on locations when a horde is activated.
  • Suicide puppets will no longer immediately received forced stimuli to player location on horde activation.
  • Adjusted damage calculations for vehicle collisions.
  • Added new Christmas present packages.
  • Buffed melee damage dealt to puppets.


  • Added server setting disable timed gifts to disable Christmas presents.
  • Setting_EncounterGlobalZoneCooldownMultiplier
    After the encounter ends it starts global cooldown until the the new encounter can appear in that zone. If it happens in the MTZ encounter and cooldown is set, that cooldown is not influencing HTZ and LTZ. This multiplier is added to based number.

    In most cases base values are like this:

    • HTZ - 300.00 - 600.00
    • MTZ - 0.00 - 0.00
    • LTZ - 0.00 - 0.00




As is tradition, make sure you have Christmas tree up in your base or else Santa will not come along to leave presents.

SCUM - Encounter manager server settings

[h3]Hey hey everyone, as promised here are the settings explained in more detail for all of you that want to experiment or fine tune the new system for yourself. Enjoy![/h3]

  • Setting_MaxAllowedCharacters:
    Maximum number of alive characters on the server. Takes into account players, mechs, animals etc. Only the encounter manager entities are currently taken into account, and HTZ are excluded.
    If number is below 0 it goes to default value 128.
  • Setting_EncounterBaseCharacterAmountMultiplier:
    Takes into account the base value of entities to be spawned on encounter trigger (ex. entering POI). The set value multiplies the base value. Current base values for puppets are:
    • HTZ - 4 minimum - 5 maximum
    • MTZ - 2 minimum - 3 maximum
    • LTZ - 1 minimum - 2 maximum


    Actual entities spawned will be a value between (multiplier
  • min base value) and (multiplier
  • max base value)
  • Setting_EncounterExtraCharacterPerPlayerMultiplier:
    Affects the base value of the characters in the encounter, it depends on the amount of players located in the encounter area.

    Base number (3 - 4) + (number of players - 1)
  • number of extra entities per player (1)
  • multiplier
    If there is 4 players in the HTZ area it would look like this:
    Between 3 or 4 + (4 -1)
  • (1
  • 2(multiplier))
    The number of puppets would end being 10
  • Setting_EncounterExtraCharacterPlayerCapMultiplier:
    Sets the maximum cap on players taken into account. Example: Setting is set to 5. From 5 players on the numbers of puppets will remain the same.
  • Setting_EncounterCharacterRespawnTimeMultiplier:
    Sets the time needed between entity respawn:

    Formula goes:
    Base value
  • multiplier

    Base value:
    • HTZ - From 0 to 0.5sec
    • MTZ - From 60 to 120 sec
    • LTZ - From 60 to 120 sec
  • Setting_EncounterCharacterRespawnBatchSizeMultiplier:
    Sets the size of respawn waves for entities:

    Formula goes
    Batch size
  • Multiplier

    Batch size:
    • HTZ - 0
    • MTZ - From 1 to 2 entities per wave.
    • LTZ - From 1 to 2 entities per wave.


    note: For some of you that want to set the POI to be clear once cleared till everyone leaves the POI try setting this to 0.
  • Setting_EncounterCharacterAggressiveSpawnChanceOverride:
    Sets chance to spawn an immediate aggressive entity which will attack the player:

    Value is expressed in percentage and goes from 0-100
  • Setting_EncounterCharacterAINoiseResponseRadiusMultiplier:
    Sets distance between the alerted entity (ex. screaming puppet) and other entities that can hear it. In other words the distance that the alerted entity be able to alert others.,

    Formula goes:
    Base radius*multiplier

    • HTZ - 20 meters
    • MTZ - 20 meters
    • LTZ - 30 meters
  • Setting_EncounterHordeGroupBaseCharacterAmountMultiplier:
    Sets the size of a horde wave. Other words how many extra puppets there will be spawned at any single time once the horde is triggered until max size of the horde is reached.
  • Setting_EncounterHordeGroupExtraCharacterPerPlayerMultiplier:
    Same as Setting_EncounterExtraCharacterPerPlayerMultiplier, but for horde wave size
  • Setting_EncounterHordeGroupExtraCharacterPlayerCapMultiplier:
    Same as Setting_EncounterExtraCharacterPlayerCapMultiplier, but for horde wave size
  • Setting_EncounterHordeBaseCharacterAmountMultiplier:
    Total horde size. Sets the maximum amount of puppets in a horde.
  • Setting_EncounterHordeExtraCharacterPerPlayerMultiplier:
    Same as Setting_EncounterExtraCharacterPerPlayerMultiplier, but for total horde size.
  • Setting_EncounterHordeExtraCharacterPlayerCapMultiplier:
    Same as Setting_EncounterExtraCharacterPlayerCapMultiplier, but for total horde size.
  • Setting_EncounterHordeActivationChanceMultiplier:
    Each action has it's own percentage chance to activate a horde ex. firearms, fireworks etc. This sets the multiplier that will either reduce or increase those chances.
  • Setting_EncounterHordeNoiseCheckCooldownMultiplier:
    Sets multiplier on how often the encounter manager checks for trigger (this case noise) to activate the encounter.

    Formula goes
    base value
  • multiplier.

    Base value is set in seconds and is different for each location type.
  • Setting_EncounterHordeSpawnDistanceMultiplier:
    Multiplier that sets how far from the player normal puppets will start spawning (name is a bit misleading will be changed).

    Formula goes
    Base value
  • multiplier