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SCUM - Hotfix 1.0.2.1.97804

[h3][/h3][h3]Happy Friday everyone!

We're releasing a quick hotfix for a critical issue:



[/h3][p][/p]
  • [p]Fixed rapid strength loss when protein reserves are empty


    [/p]
[p]We'll be addressing major issues brought on by the latest update next week with another hotfix. Stay tuned![/p]

SCUM - Update 1.0.2.0.97773

[h3]Hello everyone, summer is coming to a close, but not without a hot new update. So check it out! [/h3][p]

To start off, we have a new feature for y'all. You can now paint your clothes with any color possible. Whether for fashion or to make sure you and your squadmates can tell who is who in the chaos. Just grab a paint can, choose your item, and spray away!


Presenting the ultimate survival tool, the shovel axe. Either for crafting or for up close and personal combat. This tool is both a cutting, slashing, and blunt tool all in one!


Speaking of slashing, another axe is now possible to craft: the legendary tomahawk. An excellent melee weapon, and a throwing menace make them fear you when they see you with it.


Speaking about weapons, how about a new bow? Takedown bow is a true testament of the old phrase grower, not a shower. With the possibility to fold up in your inventory, take it out to unfold it and lay those arrows into your target!


We all know that struggle, of starting fresh, finding that perfect motorbike on the road, but alas, the wheels are missing. Which means it is not going anywhere, OR DOES IT!? Improvised bike wheels can now be crafted, making owning a vehicle a much simpler task.


Another feature we have added are time limited quests. These are special quests that we can set, which are available for all to complete. This time, the prize is the amazing M1 Garand skin called Iron Petal. So, as soon as you log in, get your phone, hit the nearest notice board or check the general goods trader, get the quest, and get yourself some sweet drip. While you can. These are time limited, one time after all!



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  • [p] Fixed the issue where it was possible to destroy level 1 and 2 modular BB elements with knives.
    [/p]
  • [p] Fixed the issue where extracting teeth and ears from the puppet's head would have the wrong head mesh.
    [/p]
  • [p] Fixed the issue where using the "full" version of the spawn vehicle command would mess up vehicle attachments on multiple vehicles.
    [/p]
  • [p] Multiple wrong icon fixes.
    [/p]
  • [p] Multiple level design fixes.
    [/p]
  • [p] Fixed the issue where, after a razor grapple event, using bows would become messed up.
    [/p]
  • [p] Fixed the issue where the Tractor carriage was not repairable with a toolbox.
    [/p]
  • [p] Fixed the issue where some car lifts were not interactable for certain quests.
    [/p]
  • [p] Fixed the issue where Human-to-human damage multiplier would not affect explosive arrows and flamethrowers.
    [/p]
  • [p] Fixed the issue where Human-to-human damage set to 0.0 would still apply injuries and other side effects to the receiver's body simulation.
    [/p]
  • [p] Fixed the issue where the hatch door frame would not be painted.
    [/p]
  • [p] Fixed the issue where puppets would still spot players through some foliage even though they shouldn't.
    [/p]
  • [p] Fixed the issue where quickly turning certain HUD elements on and off would show some other elements when they shouldn't.
    [/p]
  • [p] Fixed the issue where bullets would not go through the Laika windshield.
    [/p]
  • [p] Fixed the issue where, even though the supporting elements were destroyed, some BB elements would still be floating in the air.
    [/p]
  • [p] Removed obsolete items from traders.
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  • [p] Fixed the issue where you could not cut up improvised shoes.
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  • [p] Fixed the issue where cutting up improvised bulletproof armor would give rags, not metal scrap.
    [/p]
  • [p] Fixed the issue where you could not repair the tractor chassis.
    [/p]
  • [p] Fixed the issue where you could not remove the front storage rack from the RIS military chassis.
    [/p]
  • [p] Fixed the issue where you could not service the Rager vehicle on the car lift if it was missing 1 wheel.
    [/p]
  • [p] Fixed the issue where footwear was not losing durability when players were pushing vehicles.
    [/p]
  • [p] Fixed the issue where rain would still fall through the hatch door.
    [/p]
  • [p] Fixed the issue where the OKP sight could not be placed on any MP5 variant.
    [/p]
  • [p] Fixed the issue where NPCs would lose their pathfinding in some cases.
    [/p]
  • [p] Fixed the issue where the visibility indicator would sometimes show a wrong value.
    [/p]
  • [p] Fixed the issue where the interaction "window" for installing certain vehicle parts was too small.
    [/p]
  • [p] Fixed the issue where you could paint other player turrets.
    [/p]
  • [p] Fixed the issue where aiming from vehicles would break your arms.
    [/p]
  • [p] Fixed the issue where food and water indicators would lose their highlight upon relogging.
    [/p]
  • [p] Fixed the issue where some dances would not use stamina.
    [/p]
  • [p] Fixed the issue where admins could not remove locks in safe zones.
    [/p]
  • [p] Fixed the issue where you could slide around while crouching and in free look.
    [/p]
  • [p] Fixed the issue where the kinglet duster could not be flipped if the inventory was too heavy.
    [/p]
  • [p] Multiple quest completion issues fixed.
    [/p]
  • [p] Fixed the issue where the rastaman variation of the backpack had the wrong inventory size.
    [/p]
  • [p] Fixed the issue where you could remove the car battery while the car was running.
    [/p]
  • [p] Fixed the issue where some bodies of water would not give any wetness.
    [/p]
  • [p] Fixed the issue where there were some edge cases on the map, making BB possible where it should not be.
    [/p]
  • [p] Multiple fixes on wrong grips and animations.
    [/p]
  • [p] Fixed the issue where chest and vehicle owner text would not be properly updated when in drone mode.
    [/p]
  • [p] Fixed the issue where, in some cases, destroyed BB elements would still show up for some players.
    [/p]
  • [p] Fixed the issue where you could not place a pot on top of grills.
    [/p]
  • [p] Fixed the issue where using a sandbag for crafting directly from inventory would destroy it instead.
    [/p]
  • [p] Fixed the issue where animals would receive no fall damage.
    [/p]
  • [p] Fixed the issue where sometimes vehicles would clip into buildings.
    [/p]
  • [p] Fixed multiple wrong aiming offsets, making weapons inaccurate.
    [/p]
  • [p] Fixed the issue where Sentry damage blocking in custom zones would not work properly.
    [/p]
  • [p] Fixed the issue where some lockers would require multiple lockpicking successes in SP.
    [/p]
  • [p] Fixed the issue where you could remove BCU locks even though raid protection was active.
    [/p]
  • [p] Fixed the issue where some footwear would let water through even though it shouldn't.
    [/p]
  • [p] Fixed the issue where armed NPCs would continue to attack the dead Razor body.
    [/p]
  • [p] Fixed the issue where heat sources would not help dry clothes.
    [/p]
  • [p] Fixed the issue where grenades would not explode if players hit themselves with them.
    [/p]
  • [p] Fixed the issue where force dismount on vehicles could have players clip through some elements.
    [/p]
  • [p] Fixed the issue where players would sometimes rubber band when walking on BB elements.
    [/p]
  • [p] Fixed the issue where it was possible to insta-kill mechs with plane propellers.
    [/p]
  • [p] Multiple fixes for NPC and puppet spawners.
    [/p]
  • [p] Fixed the issue where traps would not deal BB damage when activated in a chain reaction.
    [/p]
  • [p] Fixed the issue where mines would sometimes get unburied on server restart.
    [/p]
  • [p] Fixed the issue where Brenner was not able to hit NPCs.
    [/p]
  • [p] Fixed the issue where players would sometimes be stuck when exiting photomode.
    [/p]
  • [p] Fixed the issue where abandoned bunker armories would not restart loot on bunker activation.
    [/p]
  • [p] Multiple fixes regarding weapon interactions.
    [/p]
  • [p] Fixed the issue where crafting a skin variant of an item would set the durability to 100.
    [/p]
[p]
[/p]
  • [p] Modified hip fire bullet spread.
    [/p]
  • [p] Aiming with bows will now automatically switch you to 1st person aiming. Can be changed in settings. [/p]
  • [p] Massive improvements to audio, including wind direction, mountain bike audio, and cricket sounds.
    [/p]
  • [p] Implemented the ability to eat and drink while sitting down.
    [/p]
  • [p] Added full gas canisters to the pool of cargo drop spawns.
    [/p]
  • [p] Reduced the time needed to dry wet clothes and items drastically.
    [/p]
  • [p] Increased flamethrower damage towards NPCs. [/p][p][/p]
  • [p] The maximum withdrawn amount of cash per transaction is now 100000.
    [/p]
  • [p] Added player deaths from NPCs to the kill log.
    [/p]
  • [p] Faceroll smasher can now be used as a crowbar as well.
    [/p]
  • [p] Increased tactical vest carry weight to 3kg.
    [/p][p] [/p]
[p]

Renamed RestartServer admin command to ShutdownServer.


Destroy all elements for a flag:
#DestroyAllBaseBuildingElementsForFlag please

Destroys all base building elements under the specified flag.

Arguments: flagID (required), "please" (confirmation keyword).

Example:
#DestroyAllBaseBuildingElementsForFlag 22 please

Destroy all elements within radius:
#DestroyAllBaseBuildingWithinRadius

Destroys all base building elements within the given radius.

Arguments:
• Radius in meters (required, maximum 100)
• Location (optional; defaults to player’s position if not provided)

Examples:
#DestroyAllBaseBuildingWithinRadius 55
(destroys all BB elements within 55 meters of the player)

#DestroyAllBaseBuildingWithinRadius 55 X=333002.375 Y=-327520.625 Z=16256.094
(destroys all BB elements within 55 meters of the specified location)

Destroy all elements for a player:
#DestroyAllBaseBuildingElementsForPlayer please

Destroys all base-building elements owned by the specified player, across all flags.

Example:
#DestroyAllBaseBuildingElementsForPlayer 76561198054402147 please

Destroy all elements for a squad:
#DestroyAllBaseBuildingElementsForSquad please

Destroys all base-building elements for every member of the specified squad.

Example:
#DestroyAllBaseBuildingElementsForSquad 14 please

Additional changes:

All destroy commands now print the number of elements destroyed.

#DestroyAllItemsWithinRadius can take the argument "all", which destroys every item within the radius (maximum 100 meters when using "all").

Other Commands
Toggle fog (drone only):
#ToggleFog

Toggles fog on/off for the drone client.

No arguments required.

Toggle ambient sound (drone only):
#ToggleAmbientSound

Toggles ambient sound on/off for the drone client.

No arguments required.

Reset player balances:
#ResetPlayerBalances please

Resets the specified player’s fame, gold, and currency to 0.

Requires steamID and the confirmation word "please".

Example:
#ResetPlayerBalances 76561198054402140 please

Squad information:
#SquadInfo

Prints the squad name, squad ID, and list of players in the squad.

Argument: steamID (required).

Example:
#SquadInfo 76561198054402147

Path Visualization
#VisualizePath start end

Visualizes the path between two locations.
##Other

#ListSquads

Squad listings are now sorted by fame instead of name.
PlayerInfo is now an admin command.

We've also added support for server notifications. Server parses file "Notification.json" and creates notifications from it.

File Path:
SCUM ServerSCUMSavedConfigWindowsServerNotifications.json

Modifying the Notifcation.json does not require server restart.
Each object inside "Notifications": \[] is one scheduled notification.
The keys you can use are:
day → When the notification is shown.
Can be a specific day ("Monday", "Tuesday", etc.).
Ranges ("Monday-Friday").
Special groups ("Weekend", "Everyday").

time → At what time the notification is shown.
Single time ("7:00").
Multiple times (array: \["15:12", "11:14", "10:00-12:00" ]).
A range ("14:00-15:00") → message repeats every minute in that range.

duration → How long the message stays visible (in seconds).
color → RGB values ("R-G-B") for text color.
wait → Interval (in minutes) between repeats inside a time window.
message → The text that players will see.

Can include placeholders like:

#NumPlayers → shows number of players online.
#Date → current server date.
#Time → current server time.
#RestartIn(HH:MM) → countdown to restart.
#RestartAt(HH:MM) → restart notice at specific time.[/p]

Community showcase

[h3] Prisoners! Event announcements, community contributions and cringy humor - we got it all this week's community showcase! Make sure to check it out! -> [/h3]



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Let's get the show on the road with an announcement of the glorious return of one of the most beloved community events. Get ready for the much-anticipated and rebooted version of none other than the SCUM League!



Head over to the official Discord of the SCUM league for all the information on how to join -> HERE

You can also take a look at the trailer for the event:
https://www.youtube.com/watch?v=oab71QPgH9c&ab_channel=TEC1ScumTV
___

And now, onto the usual programme!

I love the smell of burned rubber in the morning.

Could have at least went to the beach...

How those low-budget, sketchy, backyard MMA events look like.



The best way to experience SCUM - going ultrawide!

Huddle up people! Let's not get killed on the first level of the bunker again!

’Scuse me guv, can ya point us towards the nearest boozer?

A thin line between life and death.

When you told her you loved hiking, but fainted after the first climb.

When you have to get into a radioactive zone to get some peace and quiet.

Get a room you two...
___

You know the drill, onto the next segment ->

Furst up we have John _ Dominator ruining someone's day by raiding their base!
https://youtu.be/WPR52HeuHzE

Next up we have The Goodish Gamer finding out the hard way that the bunkers are not to be trifled with!
https://youtu.be/xAyyrmNA3XI

To top the showcase off, we have msarlandria with a very helpful guide on how to assemble vehicles and get you moving around the prison island in style!
https://youtu.be/2qXUYTi4_bM

___

Don't forget to follow us on our social media channels:

Discord Facebook Twitter/X Instagram TikTok


Fratman

SCUM - Development update #139

[h3] Attention inmates! Summer is coming to a close and we are getting busier. Check out what the crew has been up to! [/h3]





As it is patch week you can imagine programmers are quite busy. Starting with our senior programmers they are doing their usual technical mumbo jumbo such as code review, work reviews and distributing tasks to their code minions. But you are not really interested in that you want to see what features are being worked on. Work is still going on with the new time limited quests, you will soon also see it in action. Work is also being done on the encounter manager, taking in your guys feedback as well. We are also working on some new admin commands and further work on visual cuts and bruises effect. This is simultaneous withh some of the new things we are cooking for the metabolism. Now there are some othher new stuff here that we have here that will await you this week so we will keep those as a surprise. Not to worry as we do have to mention some other things that are in the works for the future. Work has started on armor rework, as research on what is even possible is well on it's way. Ending with more work coming on the long awaited inventory rework. And yes ofc, the bugfixing.



Level design, again also bugfixing. But we have more stuff for them as well. They are also looking into reports you guys provided around the encounter and resovling issues with the spawners. We are also working on new unified texture on spray painting textures. This is more on a technical side so we can optimize it better and make room for improvements.



The hard surface folks are still at it. Work continues on the new tomahawk axes. Important to say axes here so yall do not get any funny ideas. With that we are getting some old school loving with work on the Thompson and the trench gun both.

On the soft surface side, pretty much same as last week but you will see what we mean soon.

The 2D team working on new concept art and some redesign of the UI, taking in the feedback to see what we can improve on.

The animation team is going ham on bugfixing, new trailers and some new animations for new features as well!



The sound team is, in addition to last week, also working on wind sounds in general and adjusting sound levels.


Designers are looking into the future as well, also researching and making GDDs for the armor rework, adjusting the functionality of new items and finally working on the long awaited hipfire rebalance.
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Until next time - Beda

Community showcase

[h3] Prisoners! Here's another iteration of our weekly celebration of community contributions and our mediocre captions. Enjoy (at least) the contributions ->[/h3]



Looks like it's sponsored by an energy drink company.

Remnants of a long-lost, disputably intelligent civilization.

Don't disturb my friend, he's dead tired!

Pointing straight to your mom's house.

This looks like an intervention.

That mossy-colored hair certainly helps with blending into the environment.

You can be my wing-dropship anytime!

That 'beautiful' feeling when you miss the bus.

Cue the overused classical piece whenever dawn breaks.

Someone's prepared to fight those NPCs in the radioactive area...
___

You know the drill, onto the next segment ->

Here's a short, but sweet video of GrandRiser silently claiming and looting the airdrop.
https://www.youtube.com/watch?v=qegfcMkBvuQ

Next up we have Torak starting a new survival journey, which is cool for new players so they can see how the masters of the game are doing it!
https://www.youtube.com/watch?v=wOJKs-4atGc

Last but certainly not least, here's Gaming Central checking us out and giving his 5 cents on the game!
https://www.youtube.com/watch?v=fpWnaS0x9Do

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Don't forget to follow us on our social media channels:

Discord Facebook Twitter/X Instagram TikTok


Fratman