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SCUM - Development update #39

[h3] January is almost over and let's be honest, 90% of new resolutions have already fallen through. But don't worry the Dev updates are still here! Check out what we've been up to. [/h3]



  • Working on crash issues fixes.
  • Resolving issues with the UI.
  • Working on implementing new anti-cheat systems.
  • Bugfixing.
  • Re-writing the vehicle mounting code.
  • Adapting the dirt bike to the new modular vehicles system.
  • Working on the mine logs.
  • Optimizing master server response time.
  • Setting the schedule and organization for future updates.


  • Atlas baking the new buildings.
  • Working on new distant LODs.
  • Working on new POI terrain.
  • Finished the new hotel building.
  • Modeling the new radar building.
  • Texturing the new radar building.
  • Working on the new POI procedural generation assets.
  • Optimizations.
  • Working on the new culture building for the new POI.
  • Texturing the new culture building for the new POI.
  • Working on the new sport centre for the new POI.
  • Finishing the pool building for the new POI.
  • Finished the amusement park assets.


  • Working on the rocket launcher animations.
  • Working on new clothing items.
  • Re designing the main menu.
  • Finishing the new plant models.
  • Working on new concept art.
  • Working in new scope item.
  • Working on the new weapon model.
  • Reworking the old damage materials for new vehicles.
  • Rigging the SCAR-L rifle for animations.
  • Working on the new quad ATV version.
  • Working on the new handgun animations.


  • Working on new weapon sounds.


  • Hunting and banning cheaters.
  • Ban appeals.
  • Steam general discussion and bug reports.
  • Performance benchmarking and optimization testing.
  • Testing of upcoming features.
  • Various bug reports.


  • Fixing the errors of item descriptions.
  • Detailing the new update features.


SCUM - Hotfix 0.8.023.60207

[h3]Hey everyone. You know what Tuesday and Thursday have in common? They both start with a letter T and have hotfixes in them. Check it out! [/h3]



  • Fixed the bug where the M1 Garand would take all magazines as M1 clips.
  • Fixed the issue where vehicles could cause a fatal error.
  • Fixed the bug where Chinese lantern and chandelier could not be built on brick and cement BB elements.


  • Improved enter and exit checks for vehicles.
  • Added a gold price graph to the ATM buy and sell gold panels displaying the prices of gold over the past 30 days.
  • Buried traps will no longer be logged every time they are loaded from the database.
  • Adjusted the server browser UI so servers cannot take up too much space with multi-line names.

SCUM - Hotfix 0.8.022.60201

[h3]You had a silent hotfix now it's time for the actual hotfix. Check it out! [/h3]

  • Fixed the bug where Beijing shoes had wrong icons in trader menus.
  • Fixed the bug where destroying the chandelier would destroy all BB elements above it.
  • Fixed the bug where you could full sprint while using the hand fan.
  • Fixed the bug where mines would kill their owner after server restart or on event end.
  • Fixed the bug where roof BB elements would not morph.
  • Fixed the bug where you could not flip the boat while swimming.
  • Fixed the issue that caused the client crash regarding the item replication.
  • Fixed the issue where lockpicking vehicles caused fatal error crash.
  • Fixed the bug where you could not attach a light trunk armor on Laika.
  • Fixed the issue where you could not install a bumper on some Laikas.
  • Fixed the issue where partial wipe and money transfer would crash a server.
  • Fixed the issue where prisoners dying before loaded into the game would cause a server crash.
  • Fixed the audio bug where player would still grunt from pain when lockpicking even though he was protected by gloves.


  • New variable in economy file:
    We have added the option to disable famepoint requirement completely.

    "enable-fame-point-requirement" : "1"
    1 - famepoints requirements will be turned on and will require players to have famepoints to purchase items
    0 - famepoints requirements will be turned off and they will be able to purchase items without any famepoints

SCUM - Development update #38

[h3] Hey hey everyone, happy Monday! First dev update of this year but it won't be the last. So let's get it. [/h3]



  • Refactoring entity autosave system.
  • Bugfixing.
  • Working on the crash folder utility.
  • Preparing the groundwork for new localizations.
  • Working on the new anti-cheat.
  • Working on new admin commands.
  • Bugfixing.
  • Working on new AI navigation system.
  • Refactoring the weathermask component.
  • Even more bugfixing.


  • Working on new documentation.
  • Created the new Chinese shops.
  • Working on the new clinic building.
  • Working on the new post office building.
  • Working on the new hospital buildings.
  • Finishing the indoor pool building.
  • Working on amusement park LODs.


  • Working on the locomotion of the new male characters.
  • Finished the new clothing items.
  • Finished the new melee weapons.
  • Working on new NPC animations.
  • Working on the new handgun model.


  • Preparing the groundwork for future recordings.


  • Hunting and banning cheaters.
  • Ban appeals.
  • Steam general discussion and bug reports.
  • Performance benchmarking and optimization testing.
  • Testing of upcoming features.
  • Various bug reports.


  • Working on new features research.


SCUM - Patch 0.8.020.60099

[h3]Hello everyone! Hope you all had some happy holidays. But now we are back, with some celebrations of another holiday and some fixes for you all. So wait no further the new update is here. [/h3]





Welcome to the year of the Rabbit. To celebrate we've added a ton of new items inspired by the Chinese culture. Clothes, weapons we have it all. So get ready to live out your John Woo fantasies.



















But we get it, fashion is secondary, lethality is primary. We got you covered there as well with these melee beauties.





You will also find a pair of new locations in Samobor city. After all what is a city without those ol' reliable Chinese shops.



So there you go, happy year of the Rabbit! Make sure to take advantage of the photo mode if you have it and share your celebrations!



  • Fixed the bug where spilling the watering can would show particles on wrong location.
  • Fixed the bug when loading M1887 would make the player slide.
  • Fixed the bug where you were not able to use weapons in Laika backseat.
  • Fixed the bug where you were not able to use weapons in boats.
  • Fixed the bug where you were not able to mount boats in Single player.
  • Fixed the issue where wrong usage of nails would be taken when crafting barb spike trap.
  • Fixed some of the wrong captions.
  • Fixed the issue where character would not loose stamina in situations where it should.
  • Fixed the issue where you would not gain attributes when pushing vehicles backwards.
  • Fixed the issue where Laika back seats would get destroyed by any explosion.
  • Fixed the issue where suicide puppets would damage vehicles in safe zones.
  • Fixed the issue where you could pick up an armed mine.
  • Fixed the bug where killbox door would keep consuming keycards after unlocked.
  • Fixed the issue where you were not able to enter Laika after lowering them from car lifts.
  • Fixed the bug where a player who squats on top of a vehicle would lag behind from other players perspective.
  • Fixed the issue where AI would not react to vehicle noise.
  • Fixed the bug where focus mode would stay on after opening chat or entering the menu.
  • Fixed the bug where you could not attach a back bumper on Laika.
  • Fixed the issue where vehicles would have a jagged motion when raising/lowering them on car lifts.
  • Fixed the issue where triggering mines would launch victims body into the shadow realm.
  • Fixed the issue where locks would drop under wardrobes when removed from the wardrobe.
  • Fixed the issue where camera bobbing was still active when disabled in settings.
  • Fixed the issue where vehicle lights would stay on after the vehicle is destroyed.
  • Fixed the bug where projectile damage was inconsistent on BB elements.
  • Fixed the issue where vehicles on car jacks were not properly saved on server restart.
  • Fixed the issue where progress bar was not visible during force push action.
  • Fixed the issue where you could drive a car without a car battery.
  • Fixed the bug where the backpack in hands would sometimes disappear in Single player.
  • Fixed the issue where clothes would disappear when dropped from vehicles.
  • Fixed the issue where some items would spawn with a wrong offset.
  • Fixed the issue where cutting prisoner limbs would provide animal bones instead of human bones.
  • Fixed sentry database errors in Single player.
  • Fixed the issues with detecting flag area placement and elements near flags in some situations.
  • Fixed the issue where interacting with doors in drone mode would sometimes cause a server crash.
  • Fixed the issue where puppets would jiggle up and down when walking on bumpy surfaces.
  • Fixed the bug where chests would decay faster than maintenance period would show.


  • Adjusted fame unlock price on some items.
  • You can no longer service vehicles while someone is in them.
  • Shortened the interaction range for servicing cars on lifts.
  • BB elements can now be destroyed with Faceroll smasher.
  • Game will now automatically recreate database files if unrecoverable database corruption occurs.
  • Players should now take melee damage when mounted in seats with missing doors.
  • Female characters can no longer equip willy warmers.
  • Repairing ripped clothes will no longer have perfect stiches.
  • Bought car batteries will now have 100% charge when installed by the car mechanic.
  • You can no longer move around while servicing vehicles.
  • The howling emote audio is no longer audible at extreme ranges.
  • Adjusted some item selling prices.
  • You can now use contents of gasoline canisters in upgrading to brick/cement walls.


  • #Set and #ChangeCurrencyBalanceToAllOnline will now properly save account states after being used.
  • Trader unlimited stock value in Economy override file should now also affect vehicle parts.
  • New variable in economy file:

    "A_0_Armory":
    [
    {"tradeable-code" : "BP_Frag_Grenade", "base-purchase-price" : "-1", "base-sell-price" : "-1", "delta-price" : "-1.0", "can-be-purchased" : "default", "required-famepoints" : "-1"},
    {"tradeable-code" : "BP_Weapon_AK47", "base-purchase-price" : "-1", "base-sell-price" : "-1", "delta-price" : "-1.0", "can-be-purchased" : "default", "required-famepoints" : "-1"}
    ],
    The attribute added is "required-famepoints" : "-1" the default is -1 and it will set the fame points requirement to default values, users can change that to what ever number they prefer.

  • VeryEasyLocksLoggingEnabled=0
    It's located in [SCUM] section of serversettings.ini and default is 0, when set to 1 it will enable logging of the rusty (10 seconds world owned) locks.
  • When spawning vehicles via the admin command, spawn type can be set.
    The command goes:
    #SpawnVehicle BPC_WolfsWagen 1 Modifier Full

    With the "full" parameter can be:
    None- default
    WheelsOnly- chassis only with wheels
    MinimalFunctional- Minimum required for a drivable vehicle
    Full- All possible attachments on the car.


  • Buried and automatically activated mines will now be logged in the gameplay.log.
  • Drones can now open vehicle inventory.