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SCUM - Development update #67

[h3] Another Monday another dev update! See what you can look forward to in this one, to start off your week. [/h3]



  • Working on replication graph.
  • Implementing improvised flamethrower capabilities.
  • Code review.
  • Bugfixing.
  • Working on the encounter manager.
  • Working on foliage management.
  • Implementing the modular pickup truck.
  • Working on the tutorial codex.
  • Working on crafting rework UI.


  • Setting up encounter presets.
  • Bugfixng.
  • Retexturing and optimization of coastal architecture.
  • Retexturing and optimization of furniture.


  • Working on new concept art.
  • Working on new radial menu UI elements.
  • Bugfixing,
  • Finishing up modular pick up modular assets.
  • Working on new locomotion animations.
  • Working on new clothing items.
  • Working on SKS magazine.
  • Working on the new trailer.
  • Working on improvised flamethrower.


  • Optimizations.
  • Implementing pick up truck sounds.


  • Hunting and banning cheaters.
  • Ban appeals.
  • Steam general discussion and bug reports.
  • Performance benchmarking and optimization testing.
  • Testing of upcoming features.
  • Various bug reports.


  • Porting crafting recipes to the reworked system
  • Working on tutorials.


SCUM - Hotfix 0.9.131.76977

[h3] Hello everyone! hope you are having a good Tuesday. Bringing to you a short, yet quite important hotfix. Because we care. [/h3]

Due to a severity of a physics crash fix, there could be issues with Steam and pakchunk deployment. This could lead to a bigger download and we heavily recommend that you verify your files post update.



  • A possible fix for physics crash.
  • Possible fix for all the vehicles falling through the ground.
  • Fixed the bug where you would be invisible with hazmat suit combinations.
  • Fixed the issue where you couldn't jumpstart a dirtbike after the battery was depleted.


  • Added drones to multiplayer. Can be changed in serversettings [World] section scum.MaxAllowedDrones=0

SCUM - Development update #66

[h3] Hello everyone Happy Monday! Time for another Dev update! Enjoy the last week of Spooktober and read on what to look forward to in the future! [/h3]



  • Bugfixing.
  • Working on replication graph.
  • Code review.
  • Working on BB damage system.
  • Implementing handheld flamethrower functionality.
  • Research on Perforce version control.
  • Working on crafting rework.
  • Working on encounter manager.
  • Working on improved puppet spawners.
  • Implementing new modular vehicle.


  • Adding navigation links to doors and windows for puppets.
  • Bugfixing.
  • Retexturing and optimization of furniture.
  • Retexturing and optimization of coastal houses.


  • Bugfixing.
  • Working on new concept art.
  • Working on new UI assets.
  • Working on SCAR DMR version model.
  • Working on the new trailer.
  • Working on pickup truck low poly.
  • Texture baking the pickup truck.
  • Working on the TEC01 riot suit armor and helmet.
  • Working on 45 ACP suppressor.


  • Working on SCAR sound design.
  • Working on new trailer audio.


  • Hunting and banning cheaters.
  • Ban appeals.
  • Steam general discussion and bug reports.
  • Performance benchmarking and optimization testing.
  • Testing of upcoming features.
  • Various bug reports.


  • Porting crafting recipes to the new system.
  • Working on tutorials document.




SCUM - Development update #65

[h3] How's it going all? Having fun with the Halloween update? Well rest your heart and relax with another dev update! [/h3]



  • Implemented Halloween features.
  • Code review.
  • Bugfixing.
  • Working on crafting rework.
  • Working on encounter manager.
  • Working on tooltip system.
  • Working on new modular vehicles.


  • Working on threat zone rework.
  • Working on the new mini map.
  • Bugfixing.
  • Re texture and optimization of furniture.
  • Re texture and optimization of stone houses.


  • Bugfixing.
  • Working on new trailer storyboard.
  • Implemented new UI assets.
  • Bugfixing.
  • Working on the new trailer.
  • Working on the modular pickup truck.
  • Working on TEC01 clothing.
  • Working on the flamethrower model.


  • Bugfixing.
  • Working on trailer SFX.
  • Working on new weapon sounds.


  • Hunting and banning cheaters.
  • Ban appeals.
  • Steam general discussion and bug reports.
  • Performance benchmarking and optimization testing.
  • Testing of upcoming features.
  • Various bug reports.


  • Working on new game design documents.
  • Setting up new vehicle attachment descriptions.
  • Rebalancing BB element damage.
  • Working on tutorials design.


SCUM - Hotfix 0.9.131.76374

[h3] It is Freaky Friday, and we got another hotfix for you. Small but nonetheless important. Check it out! [/h3]



  • Fixed the issue where weapons could not be mounted on planes in SP.
  • Fixed the issue where improvised gloves caused lockpicks to be indestructible.
  • Fixed the issue where the main menu reverted to the basic main menu.
  • Fixed the issue where if the player was wearing a necklace and died, the body would disappear immediately.


  • Adjusted the loudness of the Halloween event.
  • Nerfed the keycard spawn rate.