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SCUM News

SCUM - Development update #59

[h3] Through thunderstorms and hail in the middle of July we keep working and keep giving you the dev update! Check it out![/h3]



  • Code review.
  • Implementing burn damage visual effects.
  • Working on inventory rework.
  • Working on input rework.
  • Working on new enemy AI.
  • Bug fixing.
  • Working on INT attribute overhaul.
  • Working on abandoned bunker mechanics.


  • Bugfixing.
  • Tweaking abandoned bunker loot spawns.
  • Placing abandoned bunkers on the island.
  • Tweaking abandoned bunkers.
  • Finishing abandoned bunker assets.


  • Working on new male models heads.
  • Working on new male models hair.
  • Working on m249 animations.
  • Working on m249 model.
  • Working on the new trailer.
  • Working on new NPC animations.
  • Adjusting clothing items to new male models.
  • Bugfixing.


  • Working on new NPC audio.
  • Working on abandoned bunkers ambience sounds.


  • Hunting and banning cheaters.
  • Ban appeals.
  • Steam general discussion and bug reports.
  • Performance benchmarking and optimization testing.
  • Testing of upcoming features.
  • Various bug reports.


  • Working on new features game design documents.


SCUM - Development update #58

[h3] It's too hot to think of a funny and exciting intro. Anyway check out what the team has been up to. [/h3]



  • Code review.
  • Bugfixing.
  • Implementing burn injury visual effects.
  • Working on inventory rework.
  • Implementing new male models.
  • Working on new enemy AI.
  • Implementing abandoned bunker features.
  • Refactoring skills.


  • Setting up AI spawners inside abandoned bunkers.
  • Abandoned bunkers entrance level design.
  • Optimizations.
  • Working abandoned bunkers interior.
  • Setting up the island as preparation for the abandoned bunkers.


  • Working on new male model heads.
  • Working on m249 animations.
  • Adjusting clothing items to the new male models.
  • Working on the new trailer.
  • Working on the m249 model.
  • Working on new enemy AI animations.
  • Working on new vehicle icons.
  • Bugfixing.


  • Setting up new enemy audio.
  • Bugfixing.


  • Hunting and banning cheaters.
  • Ban appeals.
  • Steam general discussion and bug reports.
  • Performance benchmarking and optimization testing.
  • Testing of upcoming features.
  • Various bug reports.


  • Working on new features game design documents.
  • Adjusting loot spawners.


SCUM game support announcement.

[h3]Hello everyone, happy Friday. We have some news for you all! [/h3]



What is this, an announcement on a Friday? Yep!

During the years of our journey together we have always strived to be connected to our community as much as possible. And it worked, when we were a small team with a small active community. Happily so we both grew, both you and us as a team. This however started to show some cracks in the wall as it became increasingly harder to keep up with some of the feedback, questions etc, and who of us answered them. So we are happy to announce SCUM support ticketing system which you can find here:

SCUM Game support

What does this mean exactly? Well it allows us to organize ourselves more efficiently with most types of community interactions. From ban appeals, reports to feedback.

Do not worry though, it will still be the same faces that are talking to you and we will still continue to lurk and interact with you on all of our channels. But for some things we will use the support system.

Things you can report at the support page:
  • Ban appeal.
  • Bug report.
  • Chat report.
  • Cheater report.
  • Crash report.
  • Feedback.
  • Server issues (for server owners).
  • Server violations report.
  • Technical support.

SCUM - Hotfix 0.8.532.70438

[h3]Hey hey people, we have another hotfix for you. Check it out! [/h3]



  • Fixed the issue where ranged weapon skills would not gain XP in SP.
  • Fixed the issue where mute chat function did not work.
  • Fixed the issue where zappers on neutral doors would sometimes cause a crash.
  • Fixed the issue where mechanic trader would not be able to service new car parts.
  • Fixed the issue where mines would deal more damage to BB elements if a vehicle was nearby.


  • Adjusted power consumption on all Lock Security items.

SCUM - Development update #57

[h3] Hello there, handling the summer heat alright? Well sit down, relax, and have a cool drink while you are checking out this weeks Dev update. [/h3]



  • Finished the burn injuries system.
  • Code review.
  • Finished sentry flamethrower functionality.
  • Working on inventory rework.
  • Finished the new vehicle damage model.
  • Working on new AI NPC attacking capabilities.
  • Bugfixing.
  • Polishing the new abandoned bunkers functionality.


  • Implemented new abandoned bunkers minigame capabilities.
  • Optimizations.
  • Adapting abandoned bunkers layouts to different biomes.
  • Working on turret design.
  • Working on abandoned bunker collision meshes.
  • Working on abandoned bunkers exterior assets.


  • Working on new trailer faces.
  • Working on new male models.
  • Optimizing UI files.
  • Working on the new trailer animations.
  • Finished m249 model.
  • Working on new enemy NPC animations.
  • Adjusting clothing items to new male models.


  • Bugfixing.
  • Optimizations.


  • Hunting and banning cheaters.
  • Ban appeals.
  • Steam general discussion and bug reports.
  • Performance benchmarking and optimization testing.
  • Testing of upcoming features.
  • Various bug reports.


  • Working on new features game design documents.
  • Adjusting loot spawners.