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SCUM - Development update #38

[h3] Hey hey everyone, happy Monday! First dev update of this year but it won't be the last. So let's get it. [/h3]



  • Refactoring entity autosave system.
  • Bugfixing.
  • Working on the crash folder utility.
  • Preparing the groundwork for new localizations.
  • Working on the new anti-cheat.
  • Working on new admin commands.
  • Bugfixing.
  • Working on new AI navigation system.
  • Refactoring the weathermask component.
  • Even more bugfixing.


  • Working on new documentation.
  • Created the new Chinese shops.
  • Working on the new clinic building.
  • Working on the new post office building.
  • Working on the new hospital buildings.
  • Finishing the indoor pool building.
  • Working on amusement park LODs.


  • Working on the locomotion of the new male characters.
  • Finished the new clothing items.
  • Finished the new melee weapons.
  • Working on new NPC animations.
  • Working on the new handgun model.


  • Preparing the groundwork for future recordings.


  • Hunting and banning cheaters.
  • Ban appeals.
  • Steam general discussion and bug reports.
  • Performance benchmarking and optimization testing.
  • Testing of upcoming features.
  • Various bug reports.


  • Working on new features research.


SCUM - Patch 0.8.020.60099

[h3]Hello everyone! Hope you all had some happy holidays. But now we are back, with some celebrations of another holiday and some fixes for you all. So wait no further the new update is here. [/h3]





Welcome to the year of the Rabbit. To celebrate we've added a ton of new items inspired by the Chinese culture. Clothes, weapons we have it all. So get ready to live out your John Woo fantasies.



















But we get it, fashion is secondary, lethality is primary. We got you covered there as well with these melee beauties.





You will also find a pair of new locations in Samobor city. After all what is a city without those ol' reliable Chinese shops.



So there you go, happy year of the Rabbit! Make sure to take advantage of the photo mode if you have it and share your celebrations!



  • Fixed the bug where spilling the watering can would show particles on wrong location.
  • Fixed the bug when loading M1887 would make the player slide.
  • Fixed the bug where you were not able to use weapons in Laika backseat.
  • Fixed the bug where you were not able to use weapons in boats.
  • Fixed the bug where you were not able to mount boats in Single player.
  • Fixed the issue where wrong usage of nails would be taken when crafting barb spike trap.
  • Fixed some of the wrong captions.
  • Fixed the issue where character would not loose stamina in situations where it should.
  • Fixed the issue where you would not gain attributes when pushing vehicles backwards.
  • Fixed the issue where Laika back seats would get destroyed by any explosion.
  • Fixed the issue where suicide puppets would damage vehicles in safe zones.
  • Fixed the issue where you could pick up an armed mine.
  • Fixed the bug where killbox door would keep consuming keycards after unlocked.
  • Fixed the issue where you were not able to enter Laika after lowering them from car lifts.
  • Fixed the bug where a player who squats on top of a vehicle would lag behind from other players perspective.
  • Fixed the issue where AI would not react to vehicle noise.
  • Fixed the bug where focus mode would stay on after opening chat or entering the menu.
  • Fixed the bug where you could not attach a back bumper on Laika.
  • Fixed the issue where vehicles would have a jagged motion when raising/lowering them on car lifts.
  • Fixed the issue where triggering mines would launch victims body into the shadow realm.
  • Fixed the issue where locks would drop under wardrobes when removed from the wardrobe.
  • Fixed the issue where camera bobbing was still active when disabled in settings.
  • Fixed the issue where vehicle lights would stay on after the vehicle is destroyed.
  • Fixed the bug where projectile damage was inconsistent on BB elements.
  • Fixed the issue where vehicles on car jacks were not properly saved on server restart.
  • Fixed the issue where progress bar was not visible during force push action.
  • Fixed the issue where you could drive a car without a car battery.
  • Fixed the bug where the backpack in hands would sometimes disappear in Single player.
  • Fixed the issue where clothes would disappear when dropped from vehicles.
  • Fixed the issue where some items would spawn with a wrong offset.
  • Fixed the issue where cutting prisoner limbs would provide animal bones instead of human bones.
  • Fixed sentry database errors in Single player.
  • Fixed the issues with detecting flag area placement and elements near flags in some situations.
  • Fixed the issue where interacting with doors in drone mode would sometimes cause a server crash.
  • Fixed the issue where puppets would jiggle up and down when walking on bumpy surfaces.
  • Fixed the bug where chests would decay faster than maintenance period would show.


  • Adjusted fame unlock price on some items.
  • You can no longer service vehicles while someone is in them.
  • Shortened the interaction range for servicing cars on lifts.
  • BB elements can now be destroyed with Faceroll smasher.
  • Game will now automatically recreate database files if unrecoverable database corruption occurs.
  • Players should now take melee damage when mounted in seats with missing doors.
  • Female characters can no longer equip willy warmers.
  • Repairing ripped clothes will no longer have perfect stiches.
  • Bought car batteries will now have 100% charge when installed by the car mechanic.
  • You can no longer move around while servicing vehicles.
  • The howling emote audio is no longer audible at extreme ranges.
  • Adjusted some item selling prices.
  • You can now use contents of gasoline canisters in upgrading to brick/cement walls.


  • #Set and #ChangeCurrencyBalanceToAllOnline will now properly save account states after being used.
  • Trader unlimited stock value in Economy override file should now also affect vehicle parts.
  • New variable in economy file:

    "A_0_Armory":
    [
    {"tradeable-code" : "BP_Frag_Grenade", "base-purchase-price" : "-1", "base-sell-price" : "-1", "delta-price" : "-1.0", "can-be-purchased" : "default", "required-famepoints" : "-1"},
    {"tradeable-code" : "BP_Weapon_AK47", "base-purchase-price" : "-1", "base-sell-price" : "-1", "delta-price" : "-1.0", "can-be-purchased" : "default", "required-famepoints" : "-1"}
    ],
    The attribute added is "required-famepoints" : "-1" the default is -1 and it will set the fame points requirement to default values, users can change that to what ever number they prefer.

  • VeryEasyLocksLoggingEnabled=0
    It's located in [SCUM] section of serversettings.ini and default is 0, when set to 1 it will enable logging of the rusty (10 seconds world owned) locks.
  • When spawning vehicles via the admin command, spawn type can be set.
    The command goes:
    #SpawnVehicle BPC_WolfsWagen 1 Modifier Full

    With the "full" parameter can be:
    None- default
    WheelsOnly- chassis only with wheels
    MinimalFunctional- Minimum required for a drivable vehicle
    Full- All possible attachments on the car.


  • Buried and automatically activated mines will now be logged in the gameplay.log.
  • Drones can now open vehicle inventory.

SCUM - Hotfix 0.8.011.59451

[h3]And we are back with the hotfix! Some quick fixes before we go get drunk over the holiday weekend. [/h3]



  • Fixed the issues where cars would get deleted after 2 weeks even if you interacted with them.
  • Fixed the issue where doing shenanigans with vehicle service would cause a client crash.
  • Fixed the issue where force push interactions were not available on wheelbarrows in MP.
  • Fixed the bug where car jacks would not extend when in use.
  • Fixed the bug where doors would not open on cars when serviced on a car lift.
  • Fixed the issue where C4 planted on walls would destroy elements even though BB damage was disabled.
  • Fixed the issue where you could not attach light door armor on Laika vehicle.
  • Shortened the interaction range for servicing cars on lifts.
  • Resolved some issues of fail to enter car error when you should be able to.


  • Adjusted the fame point unlock level for certain items.
  • You can no longer service vehicles with players inside of them.
  • Game will now automatically recreate database files if unrecoverable database corruption occurs.
  • The locked trader category button desaturation now aligns with locked trader item desaturation.


  • Christmas ghost can now be disabled on private servers:
    [SCUM.ItemSpawning]
    DisableExamineGhost=0
    If it's set to 0 Christmas ghost will be spawning in, if it's set to 1 it will prevent Christmas ghost from spawning in.
    By default this needs to be 0


SCUM - Holiday patch 0.8.010.59451

[h3]Hey hey all, you thought we forgot about this holiday season? Think again friends, santa is here and he has presents. [/h3]





Let's start with the news you want to hear the most right now. Update with vehicles. So the first one is the flashiest one. You wanted more vehicles, we said we will bring them out so here comes the Laika!



Another legendary vehicle is now ready to drop on the island. Another modular vehicle, you will need to put some effort before you drive around in this legend. Some say that it is the only true all-terrain vehicle that can run on anger itself.

That is not all that we have for vehicles. Hearing your issues you had with some of the vehicle spawns and accidents we implemented a couple of more functions for vehicle interactions.



As you can see now you have more options for those tricky situations where you were drunk driving and got your vehicle stuck on a ridge somewhere.

You can also push the vehicles backwards as well. We know, groundbreaking stuff.



We are changing some stuff around the traders as well. First of all we have redesigned the trader UI a bit so it is more clear about your payment options and item selection.



But there is also a function behind it as well. You might've noticed 2 little locks in the navbar of that screenshot. It is a part of the fame point trading redesign. The Fame point spending did not work as well as we planned and it showed by your feedback. So we have put a new system in place. Instead of spending fame points as just another form of currency, items will now be locked behind a fame point level. The idea is that the Traders will not trade with some unknown player they cannot trust. So you will still need to save your Fame points and be carful what you do on the island that you don't loose them.



Do keep in mind this is the first iteration of this new system, more balancing and fleshing out will come as well.



We added some more changes!!! C4 got it's first wave of rework or better to say and addition to the functionality of it.



You can now plant C4 on BB elements. Now this is done with a reason. It showed that with the C4 on the ground system it was easily exploitable with some shenanigan Base Building and a lot of the intended elements would stay still. Now you can plant C4 on the elements and make sure you have a breaching hole once detonated and can raid with assurance. You can still plant the C4 on the ground for ambushes and clearing people out of buildings if you want to so don't worry.

Also this is the first version of it and will be adjusted according to yall feedback.

  • Fixed the bug where Herbicide would not spawn.
  • Fixed the bug related with naming Chests.
  • Fixed the bug where weapon scope would become transparent when entering the photo mode while ADS.
  • Fixed the bug where there was wrong physical material on garden box.
  • Fixed the bug related with writing on blank sign element.
  • Fixed the issue with database performance that would impact partial wipes. ( no we are not doing a wipe some private servers had issues, relax)
  • Fixed the issue where cargo drop notification would show wrong information.
  • Fixed the issue where platers looting from cargo drop directly into vehicles could cause a crash.
  • Fixed the issue where the passengers in boats would showcase dominance through T-pose.
  • Fixed the bug where you could accelerate the boats twice as fast by pressing multiple keys at once like you were the main character in Fast franchise.
  • Possible fix for disappearing items after game restart.
  • Fixed the bug where the steering wheel would not turn when steering the vehicle.
  • Fixed the issue where the Wolfswagen engine was not visible.
  • Fixed the issue where it was possible to re-attach vehicle parts when removing them without a car jack.
  • Fixed the bug where NPC traders would say their voice lines when players are outside of their zone.
  • Fixed the bug where Wheelbarrows would not decay properly when destroyed.
  • Fixed the issue where non functional vehicles would still spawn on a server where the setting forbids them, aka only functional vehicles can spawn.
  • Fixed the bug where projectiles could not damage some BB elements.
  • Fixed the bug where gravel bags found in the world would have a fixed one usage.
  • Fixed the bug where vehicles would turn off when other players are nearby.
  • Fixed the bug where vehicles would not activate mines.


  • Nerfed the strength of brakes on the Wolfswagen.
  • Tweaked gear ratios and gear shift on the Wolfswagen.
  • Added weapon parts category with the armorer.
  • Adjusted hazmat suit effect on lockpicking minigame.
  • Adjusted Fame point gain for selling items.


Again don't forget to have a Christmas tree set up in your base when Christmas comes around or Santa will not visit you.

SCUM - Development update #37

[h3] Long time no see friends! You though these were gone but we are back. I promise it is purely coincidental that they are back just as the world cup ended. I promise. [/h3]



  • Resolving physics issues with the vehicles.
  • Resolving issues with server crashes.
  • HUD optimizations.
  • Bugfixing.
  • Working on trader UI improvements.
  • Working on new FP trader system.
  • Resolving issues with wheelbarrows.
  • Working on new server settings.
  • More bugfixing,
  • Even more bugfixing.


  • Working on the new POI.
  • Working on the new procedural buildings system.
  • Working on the new POI hotel building.
  • Working on the new POI park location.
  • Working on the new POI pool.
  • Working on the new POI fire station.
  • Bugfixing.


  • Working on new male models.
  • Preparing groundwork for new animations.
  • Preparing groundwork for locomotion.
  • Optimizing textures.
  • Designing new trader UI.
  • Finishing seeds icons.
  • Working on new vehicle parts.
  • Reworking locomotion for male models.
  • Working on smoking animations.


  • Working on sound fixes.


  • Hunting and banning cheaters.
  • Ban appeals.
  • Steam general discussion and bug reports.
  • Performance benchmarking and optimization testing.
  • Testing of upcoming features.
  • Various bug reports.


  • Preparing feature designs for a weekly update.