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SCUM News

SCUM - Hotfix 0.7.503.54133

[h3]Welp here we are again. A small hotfix will be deployed to fix the SP crash and a couple of small things. [/h3]



  • Fixed the bug where Loading Singleplayer saves would load them incorrectly.
  • Fixed the bug where you could not reverse with a bicycle.
  • Fixed the issue where the custom music path for the music player was not set correctly.

SCUM - Hotfix 0.7.502.54133

[h3]Hey everyone, we are back. We have a hotfix ready for you all to tackle some of the most important issues you might be experiencing. So check it out! [/h3]



  • Fixed the bug where shadow from prisoner head would not cast when in FPP.
  • Fixed the bug where several hair preview colors inside the face modification UI would show up wrong.
  • Fixed the bug where 12 gauge suppressor had wrong rotation.
  • Fixed the bug where body simulation panel would sometimes show age 0.
  • Fixed the bug where the Aeroplane BB doors could not be lockpicked.
  • Fixed the bug where holstering your handgun would sometimes make the handgun float.
  • Updated translations for some languages.
  • Fixed the bug where entering photo mode while teleporting (ex. on event end) would have players stuck on loading screen.
  • Fixed the bug where players would not have any ATR gain when operating certain vehicles.
  • Fixed the bug where some puppets would not produce any sound.
  • Fixed the bug where changing the C2 General goods trader data would also change the Z3 General goods data.
  • Fixed the bug where some of the items were not available to buy at traders when they should.
  • Fixed the bug where urination particles would not properly spawn on the tip of the dong.
  • Fixed the bug where external ambient audio could still be heard when inside bunkers.
  • Fixed the wrong icons on some items.
  • Fixed the bug where DirectX 11 driver would crash on startup for Win7 users.
  • Fixed the bug where the CON gain/loss indicator would not show the correct value.
  • Fixed the bug where no surface audio would play when driving over forest areas.
  • Fixed the bug where hair styles of other female characters would disappear after relogging.
  • Fixed the bug where improvised weapon flashlight would not attach properly on some AWP variations.
  • Fixed the bug where entering vehicles would sometimes make them glitch around and get launched.
  • Possible fixes for a lot of connection lost issues.


  • Removed military items from the general goods store.
  • Removed silver strips from the spawner list.
  • Voice chat should now be audible even when tabbed out of game.
  • Container BB elements and work benches can now be repaired to 100% even if they reached low durability.
  • Updated admin log capabilities.


  • You can now spawn weapon magazines with specific bullet count already spawned in them. Example: #spawnitem BP_Magazine_M9 1 AmmoCount 20
  • Added a new command - #DestroyZombiesWithinRadius which destroys all zombies within specified radius around player.
    Example: #DestroyZombiesWithinRadius 100

SCUM - Development update #30

[h3] Hey hey people, another Monday so you know it's Dev update time. [/h3]



  • Reviewing the code.
  • Working on the modular BB proof of concept.
  • Finishing up the modular vehicle model for testing.
  • Working on the new vehicles damage model.
  • Working on the vehicle attachment system.
  • Resolving issues with experience gain.
  • Tweaking some door related systems.
  • Reworking the character creation backend system.
  • Refactoring the character appearance code.
  • Bugfixing.
  • Resolving issues with the network application graph.
  • Resolving issues with the network performance.
  • Working on the ATM UI.
  • reworking the Character criminal record UI so it's not dependent on UE blueprints.


  • Opening up some of the apartments in Samobor city.
  • Unwrapping and texturing the Nuclear powerplant buildings.
  • Creating the ruined parts of the reactor building.
  • Creating the diesel generator building.
  • Finishing the repair and construction assets.
  • Placing down spawners on the new POI.
  • Working on the Ferris wheel.
  • Finished the nitrogen oxygen processing plant.
  • reworking the office containers.
  • Working on the diesel generator room.
  • Working on the powerplant admin building.
  • Bugfixing.


  • Working on the barber NPC head.
  • Working on the modular vehicles animations.
  • Working on the SKS model.
  • Redesigning the criminal record panel.
  • Working on new concept art.
  • Mapping out the new quad model.
  • Working on the farming animations.
  • Bugfixing.
  • Creating barber NPC clothing.
  • Working on pesticide items.
  • Finishing up farming plant meshes,
  • Working on the barber NPC animations.
  • Working on the SCAR-H model.


  • Resolving the issues with voice chat.
  • Resolving the issues with puppet sounds.
  • Working on new weapon sounds.


  • Testing upcoming features.
  • Community feedback.
  • Catching and banning cheaters.
  • Steam bug reports and general discussion.
  • Working on the International program 2nd wave.
  • Bug reporting.


  • Working on the radiation effects design document.
  • Working on the EOD suit design document.


SCUM - Development update #29

[h3]Hey hey everyone, did you miss us? You might noticed we went a little dark the past week and here we will explain why, so get ready for a special Dev update: Reboot Develop edition. [/h3]





So the boys and girls from your favorite dev team attended one of the biggest Game Dev conferences past week. Networking, exchanging knowledge and unwinding a little bit, it was a dash of fresh air to a work hard play harder day to day we have going on.

The picture is fuzzy as it depicts the way everyone felt that morning.

Darius reporting a real life level design bug.

Brada and xKickx always keeping guard.

Even a couple of our own peeps had lectures of their own including our Senior programmer Kele and our Art Director Shwartz.





and as you can see we showed up in force for support!

Of course we had to hit the afterparty every day, I mean they gave us free drinks!



And to top it all off our football team managed to beat Croteam for the 3rd place on the tournament (I mean there were only 4 teams that entered the tournament, but it still counts!)



SCUM - Development update #28

[h3]Hello there everyone! Happy Monday, hope you are excited for another Dev update! Let's get to it. [/h3]



  • Resolving issues with client crashes,
  • Resolving login issues.
  • Working on the Base Building morphing system.
  • Fixed the issues with Big airplane door damage.
  • Fixing issues with the female models.
  • Finished the character creation and plastic surgery screens for the female update.
  • Working on the modular vehicles system.
  • Bugfixing.
  • Working on new admin logs.
  • Working on the mesh manager system.
  • Working on a corpse rework.
  • Resolving issues with the new hair.
  • Further work on the farming system.
  • Working on the farming widget.
  • Reworking the player criminal record.
  • Working on the modular vehicles damage system.
  • Working on the modular vehicles physics system.
  • Resolved the build devkit system.


  • Bugfixing.
  • Resolving Samobor distant LOD.
  • Working on the compressor station blue print.
  • Working on the nuclear wasteland amusement park POI.
  • Placing assets for construction and repair buildings.
  • Finishing the operating room.
  • Instancing Nitrogen Oxygen Plant meshes.
  • Optimizations.


  • Discussing further UI elements.
  • Finished the female character creation screen design.
  • Finished the hairdresser/barber chair model.
  • Working the farming plant models.
  • Working on the new vehicle variations.
  • Working on the new vehicles decals.
  • Working the new vehicles collision boxes.
  • Working on the new suppressor.
  • Working on the SCAR - H and SCAR - L models.
  • Bugfixing.


  • Working on the trailer music.


  • Testing upcoming features
  • Community feedback
  • Catching and banning cheaters
  • Steam bug reports and general discussion
  • Working on the International program 2nd wave
  • Bug reporting


  • Balanced the traders.
  • Added missing weapon parts kits.
  • Adjusted the item captions and descriptions.