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SCUM News

SCUM - Holiday patch 0.8.010.59451

[h3]Hey hey all, you thought we forgot about this holiday season? Think again friends, santa is here and he has presents. [/h3]





Let's start with the news you want to hear the most right now. Update with vehicles. So the first one is the flashiest one. You wanted more vehicles, we said we will bring them out so here comes the Laika!



Another legendary vehicle is now ready to drop on the island. Another modular vehicle, you will need to put some effort before you drive around in this legend. Some say that it is the only true all-terrain vehicle that can run on anger itself.

That is not all that we have for vehicles. Hearing your issues you had with some of the vehicle spawns and accidents we implemented a couple of more functions for vehicle interactions.



As you can see now you have more options for those tricky situations where you were drunk driving and got your vehicle stuck on a ridge somewhere.

You can also push the vehicles backwards as well. We know, groundbreaking stuff.



We are changing some stuff around the traders as well. First of all we have redesigned the trader UI a bit so it is more clear about your payment options and item selection.



But there is also a function behind it as well. You might've noticed 2 little locks in the navbar of that screenshot. It is a part of the fame point trading redesign. The Fame point spending did not work as well as we planned and it showed by your feedback. So we have put a new system in place. Instead of spending fame points as just another form of currency, items will now be locked behind a fame point level. The idea is that the Traders will not trade with some unknown player they cannot trust. So you will still need to save your Fame points and be carful what you do on the island that you don't loose them.



Do keep in mind this is the first iteration of this new system, more balancing and fleshing out will come as well.



We added some more changes!!! C4 got it's first wave of rework or better to say and addition to the functionality of it.



You can now plant C4 on BB elements. Now this is done with a reason. It showed that with the C4 on the ground system it was easily exploitable with some shenanigan Base Building and a lot of the intended elements would stay still. Now you can plant C4 on the elements and make sure you have a breaching hole once detonated and can raid with assurance. You can still plant the C4 on the ground for ambushes and clearing people out of buildings if you want to so don't worry.

Also this is the first version of it and will be adjusted according to yall feedback.

  • Fixed the bug where Herbicide would not spawn.
  • Fixed the bug related with naming Chests.
  • Fixed the bug where weapon scope would become transparent when entering the photo mode while ADS.
  • Fixed the bug where there was wrong physical material on garden box.
  • Fixed the bug related with writing on blank sign element.
  • Fixed the issue with database performance that would impact partial wipes. ( no we are not doing a wipe some private servers had issues, relax)
  • Fixed the issue where cargo drop notification would show wrong information.
  • Fixed the issue where platers looting from cargo drop directly into vehicles could cause a crash.
  • Fixed the issue where the passengers in boats would showcase dominance through T-pose.
  • Fixed the bug where you could accelerate the boats twice as fast by pressing multiple keys at once like you were the main character in Fast franchise.
  • Possible fix for disappearing items after game restart.
  • Fixed the bug where the steering wheel would not turn when steering the vehicle.
  • Fixed the issue where the Wolfswagen engine was not visible.
  • Fixed the issue where it was possible to re-attach vehicle parts when removing them without a car jack.
  • Fixed the bug where NPC traders would say their voice lines when players are outside of their zone.
  • Fixed the bug where Wheelbarrows would not decay properly when destroyed.
  • Fixed the issue where non functional vehicles would still spawn on a server where the setting forbids them, aka only functional vehicles can spawn.
  • Fixed the bug where projectiles could not damage some BB elements.
  • Fixed the bug where gravel bags found in the world would have a fixed one usage.
  • Fixed the bug where vehicles would turn off when other players are nearby.
  • Fixed the bug where vehicles would not activate mines.


  • Nerfed the strength of brakes on the Wolfswagen.
  • Tweaked gear ratios and gear shift on the Wolfswagen.
  • Added weapon parts category with the armorer.
  • Adjusted hazmat suit effect on lockpicking minigame.
  • Adjusted Fame point gain for selling items.


Again don't forget to have a Christmas tree set up in your base when Christmas comes around or Santa will not visit you.

SCUM - Development update #37

[h3] Long time no see friends! You though these were gone but we are back. I promise it is purely coincidental that they are back just as the world cup ended. I promise. [/h3]



  • Resolving physics issues with the vehicles.
  • Resolving issues with server crashes.
  • HUD optimizations.
  • Bugfixing.
  • Working on trader UI improvements.
  • Working on new FP trader system.
  • Resolving issues with wheelbarrows.
  • Working on new server settings.
  • More bugfixing,
  • Even more bugfixing.


  • Working on the new POI.
  • Working on the new procedural buildings system.
  • Working on the new POI hotel building.
  • Working on the new POI park location.
  • Working on the new POI pool.
  • Working on the new POI fire station.
  • Bugfixing.


  • Working on new male models.
  • Preparing groundwork for new animations.
  • Preparing groundwork for locomotion.
  • Optimizing textures.
  • Designing new trader UI.
  • Finishing seeds icons.
  • Working on new vehicle parts.
  • Reworking locomotion for male models.
  • Working on smoking animations.


  • Working on sound fixes.


  • Hunting and banning cheaters.
  • Ban appeals.
  • Steam general discussion and bug reports.
  • Performance benchmarking and optimization testing.
  • Testing of upcoming features.
  • Various bug reports.


  • Preparing feature designs for a weekly update.


SCUM - Hotfix 0.8.4.59174 & SCUM League Season 2 Announcement

[h3]Another day another hotfix. We ain't stopping with it. [/h3]



  • Fixed the bug where players in combat mode with arrows in quiver would not automatically use arrows from the quiver as priority.
  • Fixed the issue where it was possible to disinfect rags with any liquid inside of absinthe bottle.
  • Fixed the bug where portable work light would bug out in players hand when turned on/off.
  • Fixed the bug where player was unable to drop gardening hoe by drag and drop.
  • Fixed the issue where where it was possible to interact with vehicle door and corresponding seat at the same time.
  • Fixed the bug where garden blueprint would disappear after server restart.
  • Fixed the issue where you could not repair boats.
  • Fixed the issue where you could still do damage to car parts even though vehicle damage is turned off in admin settings.
  • Fixed the issue where you can fill fuel in a chainsaw past the reservoir limit.
  • Fixed the bug where some objects could stay floating in air after BB element under was destroyed.
  • Fixed the bug where cars could clip through the floor when lifted on car jack.
  • Fixed the issue where some item prices would calculate wrong.
  • Fixed the bug where some emotes had wrong icons.
  • Fixed the bug where item weight would sometime show wrong measurement unit.
  • Fixed the bug where some clothing items did not have a wetness indicator.
  • Fixed the issue where vehicles would spawn with driving wheels on the wrong side and inverted textures.
  • Fixed the bug where flare sounds would count as player made sound.
  • Fixed the bug where items in holsters would get deleted if player was in event on server restart.
  • Fixed the issue where sometimes you could not gain Running XP if your Running level was on No skill.
  • Fixed the issue where destroyed vehicles would not be renewed after server restarts.
  • Fixed the bug where player would be stuck with item drag action if he entered photo mode.
  • Potential fix for client crash when destroying BB elements.
  • Fixed the issue where you could operate destroyed vehicles.
  • Fixed the bug where operating the boat via engine would give you ATR gains as if you were rowing.
  • Fixed the bug where you would get decontaminate interactions on vehicle inventories.
  • Fixed the bug where vehicle inventory container could get radiation.
  • Fixed the bug where you would have a blurred garden edges when spawning near gardens.
  • Fixed the issue where you could still lockpick vehicles when the vehicle was parked in a no lockpick area ex. outposts.
  • Fixed the bug where you could install tires without a car jack.


  • ATMs can only be used one person at a time now.
  • Amount of Fame points that player will receive when selling an item now depends on amount of items in stack and amount of remaining uses of that item.
  • Vehicles spawned via admin commands can now be spawned at specific location.
  • Admin drones can now destroy gardens.
  • Plants now have different growth time, optimal temperatures and pests/diseases according to their plant species.
  • You can no longer sprint while wearing a hazmat suit.
  • Added ATM mouse sensitivity setting.
  • Parachute no longer opens automatically after falling to death and attempting to open parachute without parachute equipped.
  • You can now remove locks freely if the car doors are open.
  • Analog Geiger counter scale now twitches accordingly to the sound it makes.
  • Disabled the ability to interact with items in chest when using emotes.




[h3]Prisoners! Are you ready to kick ass and take names?[/h3]



Scum League Official Season 2 is now open for Registrations for a Limited number of contestants, get a chance to show your survival and tactical skills, outplay and outlast the other prisoners in an all-out competition to win big rewards in a crushing and enduring challenge that is not for the faint-hearted. Gather your closest allies and head out quickly to www.scumleague.com to reserve your slots. Strict Terms and Conditions apply for joining the league.

Jagex are buying the Scum devs


Cambridge-based Runescape publisher Jagex have announced they’ve acquired Gamepires, the devs behind open-world survival sandbox Scum. The deal was made for an undisclosed amount. Both companies said they’re now looking to work together to “accelerate Scum”, and release it in 1.0 across multiple platforms in the future.


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SCUM - Hotfix 0.8.0.58828

[h3]Happy Thursday! No Dev update this week needed as actions speak louder than words. So here is another hotfix!. [/h3]



  • Fixed the issue where attempting to operate pre-spawned boat would cause a crash.
  • Fixed the bug where it was possible to place garden blueprints on invalid locations.
  • Fixed the bug where passengers could interact with vehicle lights.
  • Fixed the bug where passengers would gain driving XP.
  • Fixed the issue where destroying vehicles would sometimes cause a crash.
  • Fixed the issue where gaining FP when driving would sometimes cause a crash.
  • Fixed the issue where base elements would sometimes cause a crash on server startup.
  • Fixed the issue where servers would sometimes get stuck on startup and crash shortly afterwards.
  • Possible fix for cars randomly disappearing or floating up in the air.
  • Fixed the issues where brake lights would activate when they shouldn't.
  • Fixed the issue where items would prevent vehicle doors from opening.
  • Fixed the issue where passengers in wheelbarrows did not have proper collision.
  • Fixed the bug where stamina was not drained when pushing a car.
  • Fixed the bug where CON and STR gain was disabled when using wheelbarrows and boats.
  • Fixed the bug where prisoners would run in place after using a saw.
  • Fixed the bug where STR attribute would increase when running or crouching in place.
  • Fixed the bug where vehicles horn would work even if battery is empty.
  • Fixed the bug where headshots would not give FP.
  • Fixed the bug where wheelbarrows were the new TEC01 space program.
  • Fixed the bug where item radiation state would reset when placed inside containers.
  • Fixed the bug where friendly vehicles could still activate mines.
  • Fixed the issue where relogging would bug the garden out so only the central plot would be interactable.
  • Fixed the issue where WolfsWagen can be pushed while limping with no issues.
  • Fixed the issue where car wheels would clip through the vehicle in some cases.
  • Fixed the issue where holding F to see interactions on a vehicle that is on a car jack would cause a crash.
  • Fixed the bug where lockpicking interaction would show as available when it shouldn't


  • Removed the interaction option on vehicles when upside down.
  • New car now has a horn,
  • Balanced the price of farming items.
  • Haircut service will no longer be free.
  • Purchasing tradeables will no longer be limited to 5 at a time.
  • Server setting vehicle purchase limit will now be properly applied.
  • Barbed spike trap will no longer be visible in building menu if mines are disabled in server settings.
  • Added CON and STR gained when pushing a car.
  • Added smoke effects on vehicles and engines with low health.
  • Purchased WolfsWagen will no longer spawn with a back bumper armor.
  • Added bank transactions logging.
  • You can now remove parts from destroyed vehicles (with proper tools and skills).
  • Players are no longer imune to melee damage when operating vehicles.
  • One time reduction of fame points to 1000 for all players that got over 10k FP due to a bug.
  • You can no longer keep pushing vehicles.
  • Increased overall audio loudness.
  • Car jack is nor repairable with a toolbox.
  • Adjusted Car mechanic prices.
  • Adjusted farming items and skill descriptions.


  • Slightly redesigned functional vehicle spawning criteria. Server setting VehicleType.Max determines the total amount of spawned vehicles of that type. VehicleType.MaxFunctional determines the amount of spawned functional vehicles (regardless wether they were spawned naturally or by purchase). VehicleType.MinPurchased determines at least how many vehicles out of MaxFunctional need to be purchased. Values will be clamped so this condition is met: VehicleType.Max >= VehicleType.MaxFunctional >= VehicleType.MinPurchased.