1. SCUM
  2. News

SCUM News

SCUM - Development update #34

[h3]Here we go all another Monday, another Dev update.. Check out the situation (our progress on the new features not that guy from Jersey Shore) right below. [/h3]



  • Experimenting with the replication graph.
  • Finishing up the ATM UI.
  • Preparations with implementing the starter bank card.
  • Working on the service mode UI for modular vehicles.
  • Bugfixing.
  • Working on character actions system.
  • Working on the modular vehicles service system.
  • Working on a garden placement system.
  • Finished the first iteration of modular BB.
  • Finishing the banking system.
  • Working on the vehicle spawning manager.
  • Finishing up the fame point rework.
  • Finished the body radiation simulation system.
  • Working on radiation zones.


  • Working on the Nuclear powerplant ambient effects.
  • Nuclear powerplant post processing.
  • Working on the new particles.
  • Cleaning up the car mechanic shop.
  • Working on the Nuclear powerplant riverside.
  • Further work on new BB elements.
  • Re-texturing containers.
  • Bugfixing.
  • Bake defusing texture atlas for new BB elements.
  • Bake defusing texture atlas for the turbine building.
  • Working on the turbine building LOD.
  • Working on farming trees.
  • Finishing the admin building.
  • Finished Nuclear powerplant asset textures.
  • Optimizing assets in UE blueprints.
  • Working on the road textures.


  • Working on the new trailer animations.
  • Working on the new trailer characters.
  • Working on the ATM UI design.
  • Working on new concept art.
  • Working on modular vehicles animations.
  • Finishing farming animations.
  • Working on facial animations for the trailer.
  • Adjusting character grips for new modular vehicles,
  • Adjusting vehicle models for modular vehicles system.
  • Rigging the new crane.
  • Working on farming product models.
  • Working on the Geiger meter model.
  • Working on the hazmat suit models.


  • Working on the modular vehicle sounds.


  • Hunting and banning cheaters.
  • Ban appeals.
  • Steam general discussion and bug reports.
  • Performance benchmarking and optimization testing.
  • Testing of upcoming features.
  • Various bug reports.
  • Revising applications for the International program.


  • Working on the fame rework document.
  • Working on the radiation system document.


SCUM - Development update #33

[h3] Hey hey everyone, welcome to another Development update! [/h3]



  • Working on push mechanic for modular vehicles.
  • Working on implementing ATM UI functionality.
  • Bugfixing.
  • Profiling live server performance.
  • Working on the gardening system.
  • Working on character actions and implementing animations.
  • Adjusting the mechanic NPC for modular vehicles.
  • Resolving issues with the modular vehicles.
  • Preparing modular vehicles for new testing.
  • Working on a request and response system for ATM feature.
  • Working on auto-close BB doors.
  • Implementing radiation sickness and symptoms.
  • Working on the master server.


  • Implementing the barber NPC.
  • Working on the Nuclear powerplant particles.
  • Expanding the cane system.
  • Bugfixing.
  • Optimizing the island.
  • Merging the roads.
  • Expanding the railroad system for the Nuclear powerplant POI.
  • Painting new roads and foliage.
  • Working on the Halloween POI.
  • Working on the procedural buildings for the Nuclear powerplant POI.
  • Finishing the decontamination unit.
  • Retexturing containers.
  • Finalizing the barber shop.
  • Working on the powerplant admin building.
  • Placing down spawners on the new POI.
  • Working on new fruit trees.
  • Working on the modular BB elements.
  • Working on the modular BB element textures.
  • Finished texturing the Nuclear powerplant.
  • Instancing the broken reactor building.
  • Optimizing the broken reactor building.


  • Working on the new male character models.
  • Worked on the Halloween update visuals.
  • Working on new icons.
  • Worked on the Barber UI.
  • Working on new concept art.
  • Adjusting the modular vehicles for animations.
  • Working on the vegetable models for the farming system.
  • Bugfixing.
  • Worked on the puppet suit.
  • Working on the farming system assets.
  • Working on farming animations.
  • Working on modular vehicles animations.


  • Bugfixing.
  • Recording voice lines for new trailer.


  • Hunting and banning cheaters.
  • Ban appeals.
  • Steam general discussion and bug reports.
  • Performance benchmarking and optimization testing.
  • Testing of upcoming features.
  • Various bug reports.
  • Revising applications for the International program.


  • Adjusting trader availability.
  • Adjusting trader prices.
  • Working on the radiation design document.


SCUM - Hotfix 0.7.511.54633

[h3]Hey hey everyone, it is time for Freaky Friday! Celebrate your Halloween weekend with the latest hotfix. [/h3]



  • Fixed the bug where it was able to use the context menu for items that were already removed from hands.
  • Fixed the bug where it was possible to craft .44 and .38 bullets with basic engineering.
  • Fixed the bug where you would get stuck in animation loop when crafting .44 or .338 bullets.
  • Fixed the bug where the #listflag command would crash the game if there were no flags placed.
  • Fixed the bug where the #listflag command would not work if there were too many flags placed.
  • Fixed the bug where the door sliding audio would play after the interaction is done.
  • Fixed the issue where weapons being dropped from containers if they can't be holstered yet still attempted to be holstered.
  • Fixed the issue where locks would drop underneath the wardrobe if no inventory space was available when removing them.


  • Adjusted the loudness of Quad vehicles.
  • Adjusted occlusion modifier for footstep audio.



As Halloween gets near, you might want to revisit the area where ungodliness happens.

SCUM - Development update #32

[h3] Just another manic monday, but at least you have a new development update to look forward to!
Check out what our team has been doing this past week [/h3]



  • Halloween content implementation
  • Barber implementation and polishing
  • Additional work on modular vehicles
  • Finishing touches on the ATM interface
  • Implementation of halloween gestures
  • Final preparations for permadeath testing
  • Creation and implementation of new admin commands
  • Additional work on the farming system
  • Bugfixing


  • Distance rendering optimizations
  • Additional work on basebuilding models
  • Further Samobor optimizations
  • Creation and implementation of new assets for the barbershop
  • Creation and implementation of new assets for the nuclear plant POI
  • Optimization and polishing of the nuclear plant POI
  • Additional work for the halloween location
  • Bugfixing



  • Finishing touches on the barber
  • Farming animations
  • Barber animations polishing
  • Creation and implementation of halloween gestures
  • Modular vehicles animations
  • Additional work on the modular base building UI
  • Creation and implementation of farming assets
  • Creation and implementation of new clothing items
  • Basebuilding walls concept art
  • Finishing touches on the new weapon - SCAR
  • Bugfixing


  • Further investigation and resolving of puppet related SFX bugs
  • Creation and implementation of halloween related SFX
  • Recording and implementation of the barber's voice lines
  • Volume rebalancing of various game SFX
  • Polishing and implementation of additional reverb SFX
  • Bugfixing


  • Hunting and banning cheaters
  • Ban appeals
  • Steam general discussion and bug reports
  • Halloween location extensive testing
  • Additional testing of halloween-related mechanics
  • Performance benchmarking and optimization testing
  • Testing of upcoming features
  • Various bug reports
  • Recording placeholder voice lines and facial animations for the barber
  • Revising applications for the International program


  • Creation and revision of the upcoming radiation effect document
  • Bugfixing


SCUM - Halloween update 0.7.510.54633

[h3]Good evening everyone, are you ready for Spooktober? Well we are! If you are not already shitting your pants every night on the SCUM island, let us enhance the atmosphere![/h3]







Happy Halloween! As is tradition we have some special new features for you all to find on the island!

[h2]Blood moon! [/h2]

There is a new phenomenon on the SCUM island. A legend says some of the prisoners created a cult and excecuted some sort of a ritual. Anyway they turned the moon red. And with it some strange phenomenon started occurring on the island.





[h2]Catacombs [/h2]

Hey you? Yes you! Do you like old adventure movies? Grew up watching Indiana Jones or the Mummy? Well if you feel adventurous in any way there is a surprise waiting for you at the old haunted house. I will not say any more not to destroy the sense of wonder.



[h2]Extra emotes [/h2]

Let's be honest here, the biggest aspect of Halloween is dressing up and getting to do some shenanigans. Now you can already dress up in the game but it is time to advance the level of shenanigans. We are adding new thematic emotes, for free!



There are more surprises waiting for you on the island, but why spoil the surprise.



Hey there sisters. You ready for fall fashion week? You're not? Don't worry we got you covered. Prison renowned stylist and hairdresser prodigy Emanuel has arrived and set up shop on SCUM island.



He has style, he has grace, he will put makeup on your face. But beware Emanuel has set up shop for females only. So you macho men will have to wait your turn (will be available when the men get their rework love). As for the ladies, hope you are ready to get serviced by one of the best, for the premium price of course. Once you can afford the service and decide it is treat yourself day you will be taken to the Hairdresser screen where you can change the style of your character with however you like to express yourself.





We have a new item dropping in. Which one you axe? Well I am so glad you axed. Meet Traynors axe!



Who is Traynor you axe? (ok I'm done I promise) Well he is a promiment member of our community and an incredibly skilled blacksmith who handcrafted a couple of items from the game and sent them our way! You can check out more of his work HERE

  • Fixed the bug where players could not gain XP after reaching a specific point in advanced level.
  • Fixed the issue where trader item icons showed wrong icons.
  • Fixed the bug where the chainsaw did not produce any noise towards AI.
  • Fixed the issue where disarming traps would sometimes crash the server.
  • Fixed the bug where players would run in place after cutting down trees or logs.
  • Fixed the bug where you could not interact with ladders from above.
  • Fixed the bug where pressing the crouch key while in squatting animation would mess with the camera.
  • Fixed the bug where you could not craft improvised raincoat rain collector through craft button.
  • Fixed some errors with the economy log.
  • Fixed the issue where some rooms did not have echo effects on sounds when they should.
  • Fixed the bug where riding a bicycle uphill was considered less difficult.
  • Fixed the issue where underground ambience sounds were not applied correctly in some cases.
  • Fixed the issue where the Check fuel action would not run properly on the chainsaw.
  • Fixed the bug where it was possible to cancel the chamber round animation on AWP/AWM in events.
  • Fixed some of the items caption errors.
  • Fixed the bug where Doctor NPC kept saying idle lines when operating.
  • Fixed the funny bug where player model legs would do the Michael Jackson when walking forward and leaning.
  • Fixed the bug where rowing a boat would cause a freeze where PC restart would be required.


  • Opened up some parts of Samobor city.
  • Players can no longer destroy items if they are not able to stand up.
  • Check fuel action now takes the chainsaw in the hands slot if it was in vicinity.
  • Characters will now remove items in hands when entering rest animations.
  • M82A1 and POSP scopes will now have properly illuminated reticles during night.
  • Adjusted the HS-9 and SF19 weapon parts inventory size.
  • Added the ability to see player names color coded when squaded up, this can be adjusted in ingame settings.
  • Removed hair and makeup related options from character creation and plastic surgery.
  • You will now be able to buy motorboats and SUPs at the C2 boat shop.


  • Added new optional location argument to #DestroyZombiesWithinRadius admin command. Example:

    #DestroyZombiesWithinRadius
    #DestroyZombiesWithinRadius 100 {X=-152157.266 Y=287169.562 Z=69696.133|P=341.697937 Y=189.414261 R=0.000000}

  • Added a #listflags command that lists the ID, owner and location of all flags on the level.
  • Added additional information about teleports when using ShowOtherPlayerInfo, ShowVehicleInfo and TeleportTo commands.
  • Added a parameter to #DestroyCorpsesWithinRadius command to control whether the clothes of destroyed corpses stay on the ground or get destroyed.
  • Yellow worm bait can now be spawned via command.