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SCUM - Development update #9

[h3]Hello everyone another Monday is here. Check out this weeks Development update. [/h3]



  • Fixing the issue with puppets spawning in outposts.
  • Fixing the issues with ladders.
  • Fixing some of the issues with the ragdoll.
  • Fixing exploitation bugs.
  • Reworking the rain rebasing system.
  • Fixing the issues with flickering on the rivers.
  • Implementing the pricing system.
  • Bugfixing the trader issues.
  • Fixing the Unreal substepping crash.
  • Further work on the replication system for vehicles. (minimizing desync)
  • Rebinding instrument controls.
  • Fixing the sell panel.
  • Implemented multiple items selling capability.
  • Implemented the ability to sell vehicles.
  • Further work on the system that will allow players to remain in vehicles in case of server crash.
  • Re factoring the code for the master server.
  • General bugfixing.


  • Placing the remaining traders.
  • Fixing the water shaders.
  • Further work on walls and floors retextureing.
  • Retexturing houses.
  • Further work on reworking furniture.
  • Further work on ruined stoned houses.
  • Retexturing continental houses.
  • Bugfixing.


  • Working on trader models.
  • Working on facial animations for traders.
  • Created trader clothing.
  • Created the topology for the new car model.
  • Reworked the improvised hammers.
  • Finished the GL model.
  • Working on the new handgun model.
  • Reworking the Block model.
  • Finishing the new bike model.
  • Started working on a new van vehicle model.
  • Finishing touches on new women clothing.
  • Finishing touches on the new parachute model.


  • Working on the trader voice lines.
  • Working on improvements to the ingame voice chat.
  • Working on the parachute sounds.


  • Catching and banning cheaters.
  • Reporting feedback from the community.
  • Reporting the bugs.
  • Reporting the 0.7 build bugs and issues.
  • Working on 2 mystery events.
  • Testing the ingame economy.


  • Replaced the old money with new functional money.
  • Tweaking the influence of wind on parachutes.
  • Fixing the tooltips.
  • Tweaking the bullet count on some stacks.
  • Created the new controls for instruments.




That's all from us for now folks, talk to yall soon. Real soon.

SCUM - Development update #8

[h3]Happy Monday! Road to 0.7 continues on, let's see the progress at this pitstop. Check it out! [/h3]



  • Fixing the development crashes.
  • Created support for new materials.
  • Resolving bugs related to rain and new outposts.
  • Implemented the new animations to the trader NPC faces.
  • Tweaking the trader pricing system.
  • Investigating the trader loading issues.
  • Optimization of vehicle physics replication system (will result in less vehicle rubberbanding).
  • Creating new replication system.
  • Creating the new server prices caching system.
  • Implemented new UI for parachutes.
  • Created the buy panel UI.
  • Further work on the sell panel UI.
  • Implemented new validation system on character creation,
  • Fixing bugs related to the killbox.
  • Working on a new save state system when relogging into vehicles after sever crash.
  • Optimization of the master server.
  • Testing out the new substeping changes.


  • Blending the roads with terrain.
  • Created new particles for 2 wheeled vehicles.
  • Fixing the issues with the foliage.
  • Reworked the improvised rope.
  • Retexturing boxes.
  • Further work on ruined houses.
  • Further work on sea drywalls.
  • Layering shaders.
  • Retexturing houses.
  • Fixing the leftover bugs from the merge.
  • Implementing photo scanned assets.
  • Further work on the furniture optimizations.


  • Implemented the metahuman heads into the UE engine.
  • Tweaking the vendor animations.
  • Further work on the new car.
  • Concept art for the new environment.
  • Reworking wooden sticks models.
  • Reworking the improvised hammer model.
  • tweaked the UV map for blood.
  • Polishing the textures for the new bike model.
  • Working on the new parachute model.
  • Finished the tuxedo suits.


  • Working on the parachute sounds.


  • Catching and banning cheaters.
  • Reporting feedback from the community.
  • Reporting the bugs.
  • Reporting the 0.7 build bugs and issues.
  • Working on 2 mystery events.





That's all form us for now folks, talk to yall soon. Real soon.

SCUM - Development update #7

[h3]And we are back with another Development update, this time on time! Curious about the progress on 0.7 we made this week? Check it out! [/h3]



  • Fixing the build machine.
  • Merging development builds from different branches.
  • Finishing touches on the Phoenix tears effect.
  • Implemented particle effects support for bicycles.
  • Tweaking the first person view in planes.
  • Created support for locking the camera in first person while operating vehicles.
  • Implemented mouse control support for operating planes.
  • Implemented support for switching seats while in airplanes.
  • Fixing issues with the parachutes.
  • Working on a system where the player can remain in the vehicle in case of a server crash.
  • Investigating the desync issue.
  • Support for caching data on server restart.
  • Resolving issues with animals and vehicles.
  • Resolving placement issues.
  • Testing and improving the vehicle desync issues.


  • Optimizing terrain shaders.
  • Reworking material textures.
  • Further work on ruined houses.
  • Reworking ruined houses.
  • Further work on stone houses.
  • Optimization of furniture.
  • Creation of ruined coastal dry walls.
  • Level bugfixing.


  • Exporting head models for the NPCs.
  • Reworking the Block handgun.
  • Creating new clothing options.
  • Resolving animation bugs.
  • Working on the 0.7 trailer.
  • Finishing the new car model.
  • Texturing the new Grenade Launcher.
  • Retexturing the wooden bats.
  • Creating new female clothing options.
  • Making the destroyed airplane mesh.
  • Finishing the new bike.


  • Working on the trader NPC audio.


  • Catching and banning cheaters.
  • Reporting feedback from the community.
  • Reporting the bugs.
  • Reporting the 0.7 build bugs and issues.
  • Started working on 2 mystery events.





That's all form us for now folks, talk to yall soon. Real soon.

SCUM - Development update

[h3]Hey hey everyone! Did an oopsie nad forgot to post this Monday but have no fear the new Development update is here! Check out the progress we've made this past week! [/h3]



  • Fixing the bugs related to Metahumans.
  • Fixed the issue with the master server.
  • Created the cache system for items in chests.
  • Created the cache system for bullets in magazines. (both should result in better performance of servers)
  • Fixing the issues with Phoenix tears.
  • Fixed the issue with whitelisted servers.
  • Fixed the issues with caching textures.
  • Further work on trader UI.
  • Optimizing the crafting cache system.
  • Backend work for UI.
  • Created location damage model for airplanes.
  • Working on a mount weapon system for airplanes.
  • Working on a solution for possible disconnects when player is flying around.
  • Adding new server admin options,
  • Further work on inventory rework.
  • Bug fixing.


  • Exporting the meta human heads for traders.
  • Fixing the issues with facial hair on meta humans.
  • Working on model for Mr. Brenner.
  • Reworking the bicycle animations.
  • Creating new concept art.
  • Creating a fireproof suit.
  • New clothing.
  • Re texturing the Block.
  • Creating different versions of the plane.
  • Added mounting pylons on the plane.
  • Texturing the new car interior.
  • Reworking the primal weapons.


  • Created the medical containers.
  • Created new firework particles.
  • Level optimizations.
  • Optimizations of building interior.
  • Further work on stone houses.
  • Further work on ruined buildings.
  • Re texturing the furniture.
  • Further optimizations for 0.7.


  • Working on traders.


  • Testing the aircraft mechanics.
  • Cheater hunting.
  • Collecting feedback.
  • Reporting bugs.
  • Testing the Traders.


  • Re committed changes for the merge.
  • Feedback document and changes to the plane design.
  • Feedback document and changes to the traders.




We also have revisited our official servers for Hardcore and PvE experience. If you are looking for that kind of experience you can check them out here!

[h3]Hardcore servers [/h3]
  • SCUM Official Server Hardcore #1 - Europe
    IP: 176.57.168.191:28102
  • SCUM Official Server Hardcore #1 - US East
    IP: 172.107.179.31:28202


[h3]PvE servers[/h3]
  • SCUM Server Official PvE #1 - Europe
    IP: 176.57.168.191:28202
  • SCUM Server Official PvE #1 - US East
    IP: 172.107.179.31:28302







SCUM - Hotfix 0.6.19.43166

[h3]Told you we will see you in a hotfix. Check it out! [/h3]



  • Fixed the bug when injecting Phoenix tears would sometimes cause a game crash.
  • Fixed the bug that allowed Base building in forbidden zones. Existing elements will be deleted.
  • Fixed the bug where you could not craft items with Foosters blade.
  • Fixed the bug where sometimes items would not show usage when in hands.
  • Fixed the bug that caused whitelisted and password protect servers not register logs.
  • Fixed the bug that made killbox gas always kill prisoners.
  • Fixed the bug that prevented drag and dropping sledgehammers.
  • Fixed the bug where admin drones could not drag and drop items.
  • Fixed the bug where picking up the double bang firecracker would cause the pick up sound play on loop.
  • Fixed a bug where you could not cycle or type in chat when in the drone.
  • Fixed a bug where admin commands were being logged in the login log.