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SCUM News

SCUM - Hotfix 0.6.5.38140

Hey everyone, happy Friday! We are not done with the fixes, so we are releasing another on e regarding the server crashes! So happy playing this weekend? What you are not playing this weekend? What are you waiting for it's free!



See you on the island!

SCUM - Hotfix 0.6.3.38122

Hey everyone, releasing a small fix for the hotfix yesterday and some updated localizations!

  • Fixed the decay bug.
  • Fixed the bug with shelter overtake if another person upgrades the shelter.




[SCUM.ItemDecay]
ItemDecayDamageMultiplier=0.5
FoodItemDecayDamageMultiplier=0.5

Private server owners can now tweak how fast will all items decay, including food.


See you soon!

SCUM - Hotfix 0.6.3.38106

[h3]It's that time again! Patch has passed and here cometh the hotfix! Check it out! But first a word:[/h3]



SCUM International has finally started in full swing and we can already show some results! We have added updated translations for:
  • Spanish
  • German
  • French
  • Russian
  • Chinese simplified


Special thank you for our partners in the program and we have only just started! More translations are coming soon and we will have announcements about Community ambassadors even sooner! Very interesting stuff in the future so stay tuned!

Alright on to the bugfixes!

  • Fixed the bug where footwear would decay faster than it should when mounted on vehicles.
  • Fixed the bug where canceling the loading magazine animation would sometimes cause an infinite loop.
  • Fixed the bug where dropped chests would delete loot inside.
  • Fixed the bug where camera would sometimes bug out when going prone on vehicles.
  • Fixed the bug where crafted water containers would be filled with mystery liquid on creation.
  • Fixed the bug where A4 naval underground sentries would escape to the surface.
  • Fixed the bug where loading the RPK drum mag would mess with the FP camera.
  • Fixed the bug where the MP5 magazine idle animations would bug out.
  • Fixed the bug where opening the chat while in photomode would lock the game out.
  • Fixed the bug where the bag on your back would deflate when you take another bag in your hands.


  • Removed antenna, aluminum strip and copper strip from the spawn table because they have no use.
  • Added proper sounds to loading crossbow animations.
  • You can now craft rain collector with puppets raincoats.
  • Reduced the damage boots and gloves take when in melee combat.
  • Players now get foot abrasions when running with footwear at 0% health.

SCUM - Patch 0.6.2.37976

[h3]Lets get on with the post 0.6 updates! There are some heavily requested features, bugfixes and you can get drunk again, what more can you ask. [/h3]


You need to outrun those puppets and you have a base to build, but all of that makes you really thirsty?We got you covered!

From now on, you will be able to collect and drink rain.

All you have to do is take any viable water container, like a water bottle, and leave it outside while it rains. Although you can leave a regular bottle, it will fill quite slowly so we're introducing a few new items to help you collect the rain faster.

You can cut all of the bottles in half and use them to collect rain, just don't put them in your inventory/hands while they have any water in them because the water will spill.

You can also craft an Improvised Raincoat Water Collector which has a whooping 30 L of capacity.





Here's a pro tip, even though you can't bring the new water collectors with you, you can pour the water to regular bottles and canteens and take them instead.
Oh, and you can also collect water in pots and buckets!


[h4]Drunkenness[/h4]
So, now that you have water to get sobered up, you can also get drunk..because why wouldn't you?

We have re-implemented and improved Drunkenness which now occurs if you have more than 0 g of alcohol in your blood.

The maximum alcohol amount in the prisoner's body is determined by the Constitution attribute and the blood amount in the body. Once you reach the max alcohol amount, you die.
This means you can now have proper drinking contests with your crew! (in-game please)

Being drunk introduces a couple of "difficulties" for every prisoner, including Double Vision, Disorientation, and Dizziness. It will be tough to see what's happening, move straight, you will probably puke, and you may have occasional blackouts.
Disorientation will also make your compass HUD disappear, but only the one you got from the Survival skill. If you have a compass item, you will still have the HUD.

Treatment is pretty straight forward, stop drinking and flush all of the alcohol from your system by any means possible.





[h4]Foot Abrasions[/h4]
Imagine this, you get drunk with your friends, buds, pals, and you decide to go hiking barefooted, or even worse, in crocs. Not such a smart idea.

From now on, if you walk barefooted you will get Foot Abrasions after a short period of time, and if you wear shoes they will get damaged depending on the terrain difficulty.

So yes, please follow the instructions showed on the image below verrryyy carefully, because nobody will come and save you on The Island.



Movement speed, carry weight and terrain difficulty will influence how much abrasions will you get and how much do your shoes decay (wetness is also a factor for shoes decay). Foot Abrasions come with symptoms such as Pain and even Bleeding (starting on C2 severity).
The pain will reduce your movement speed and you maximum pace to the point where you can only walk but it can be dealt with by taking painkillers.

Treatment:
If there is no bleeding, treatment consists of resting and putting on footwear. It is also advisable to use other movement types such as swimming or driving as they don't scrap your feet.
If there is bleeding, you can use the same medical items for treatment as you would for Bleeding Injury, but there is something more!
By using items to treat the condition, you get Bandage Protection which primarily serves to stop the condition from progressing, but beware, the protection wears off if you continue to move (see the protection level in the condition's tooltip). Bandage Protection is needed only if you still continue barefooted, the best solution would be to put on some shoes.


You better shake the drunkenness off before this part, believe me.

[h4]Loading magazines[/h4]
You maybe have fast hands in real life, but do you have them in-game too?

From now on you will have to manually load each and every magazine, bullet by bullet.

Reloading speed depends on your DEX attribute as well as Rifles or Handgun skills respectively. You can stop the reload by pressing Esc or LMB, with the exception of the M1 clip.




[h4]Weapon parts[/h4]
A feature heavily requested by the community!

From now on, you can disassemble all weapons and use the parts to repair another weapon.

To disassemble weapons, you will need a Toolbox. All weapons have their own disassembled parts meaning that if you dissemble a Kar98, you can only fix another Kar98 with those parts.
Also, if you have any attachments equipped on your weapon, they will fall on the ground upon disassembly.





  • Fixed the bug where vehicle would jump if malfunctioned weapon is put in its storage
  • Fixed audio issue when refueling dirt-bikes
  • Fixed nutrition data for Crow Drumsticks
  • Fixed hand grip for Crow Drumsticks
  • Fixed typo in Beepollen Pills item caption
  • Fixed the bug where burying from inventory was not possible on very steep slopes
  • Fixed the bug where ZF39 scope was not centered properly on Kar98 and Mosin Nagant
  • Fixed the bug where traps where displayed as "Unknown" in the kill logs
  • Fixed the bug where players would get fame points when someone they killed committed suicide right after
  • Fixed the bug where Drill press and Lathe machine would take damage
  • Fixed First Person drinking animation
  • Fixed incorrect crosshair reticle position on multiple scopes
  • Fixed the bug where Improvised Stab-proof vest was stronger than the regular ones
  • Fixed the bug where you couldn't place any items in the improvised raincoat
  • Fixed the bug with crafting the Island Special cocktail
  • Fixed the bug where Hemostatic dressing wasn't showing properly in the vicinity
  • Fixed the bug where tooltip entries wouldn't update properly
  • Fixed multiple level, foliage and terrain design bugs
  • Fixed the bug where you were not able to use handgun on hellrider bike
  • Fixed the bug where items would stay in hand while picking up a bike
  • Fixed the bug where metabolism tab would overlap over other tabs
  • Fixed the bug where the health panel button was glowing when health panel was open
  • Fixed the bug where magazines in throwing slot was not updating when filled with ammo
  • Fixed the bug where cocktails would have no usage after crafting
  • Fixed the bug where puppets didn't drop clothing properly upon search
  • Fixed the bug where parts of the interaction menu would sometimes appear out of the screen bounds
  • Fixed the bug where player would sometimes recover form knockout on the other side of the wall
  • Fixed the bug that would cause you to die in Single Player by falling out of the map


  • You can now perform bondage using wire and tree bark rope
  • Magazine icon will now show if there are bullets in the magazine
  • Rag shoes are now easier to craft
  • Improvised Bulletproof armor, Improvised raincoat and Improvised shotgun are now easier to craft
  • Endurance skill experience gain is faster now
  • Radio and Music Player volume increment/decrement step is now smaller
  • Quick access bar and its accessories will be hidden when any UI tab is open
  • Motorcycles decelerate less when having a handgun out
  • All dances are now looped
  • Increased Wine Cork spawn rates
  • Adjusted rain falling intervals


  • Endurance skill now properly affects energy/water usage speed
  • Drinking gasoline will now make you vomit earlier
  • Buffed 9mm damage (a tiny bit)
  • Tooltips for Running skill, Endurance skill and Stamina have been improved
  • Improved weapon magazine, bolt and arrow icons
  • Strength gain now reduces if strength is above 4 and reduces further as STR approaches maximum
  • Audio optimizations


SCUM - Hotfix 0.6.1.37499

[h3]Hello everyone, happy Tuesday! You ready for a hotfix! Let's get to it![/h3]

But first, let's get to the missing features on the last patch notes that are already in the game:


[h2]New character creation menu:[/h2]

We have revamped the UI and the system for the character creation. it is much more pleasant looking and streamlined compared to before.

  • You can see it is a lot less confusing here as you can distribute your attribute points more easily with just the bars. We have also reduced the size you are able to enlarge your special parts with due to the new feature. From now on, the longer you stay alive on the island the bigger the special part. Don't worry tho, owners of the supporter pack #1 you still get your extra inches. So now when you see a man on the island with the big D he truly does have big D energy and better to not mess with him.


  • We did the same with the skill points section as well.


[h2]Empty/full backpacks.[/h2]

A nifty new feature we introduced is the visual representation of how full your backpack is. If it is completely empty it will sort of collapse on itself since there are no items to extend the fabric, but the more items you have in it the more it will expand. This effect will show how full the backpack is but not heavy.

To see how heavy the backpack is your character will bend forward to compensate the weight. Obviously the STR attribute also comes in play here and it depends on far your character will or will not lean.




[h2]Wells [/h2]

All wells on the island work now on a new system.

Proximity replenishment is the new system that works on every well that is out in the world. Every well has a certain range, in which you walk in and then there is a chance that the well will have water and its a random amount how much water it will be.

If you leave the range of the well, there is a timeout cooldown until you can re-enter its range and then the game checks again if there is any water in it and how much. If you enter the range before the cooldown ends, the timer resets and the well will show its last known amount. If you wait out the cooldown and then re-enter, the dice is rolled again to see if there is water in the well.



[h2]New forest textures[/h2]

We have completely revamped and refreshed the look of forests in game, not only do they look better they should also be easier on your hardware. Well let the pictures tell the tale.





[h2]Water intake [/h2]

Ok so not a forgotten feature but there seems to be a lot of confusion with this one. So let's get down to it:
  • There is water absorption system in the game, or better to say all of the minerals and nutrients. Your characters body has a limit on how much it can absorb over time, anything excess it will quickly expel. So be careful how much water you intake at once. So if you drink 2L of water at once but can only absorb 400ml anything over 400ml you will quickly have to piss out the excess. So it is better to to take a breather drink 0.5L and once that is absorbed drink some more and move. Or store the extra in the bottle. Also keep in mind that the higher your CON the less your body will use less water so the reserve will last longer.


  • Fixed the bug where destroying a vehicle while someone is entering/exiting it would bug the player out.
  • Fixed the bug where you could not load arrows from vicinity into bows if there was no inventory space.
  • Fixed the bug where it was possible to build double doors on cabins.
  • Fixed the bug where you would get ridiculous amount of experience from repairing vehicles.
  • Fixed the bug where sentries would push motorcycles below the map.
  • Fixed the bug where you could move sentries with vehicles.
  • Fixed the bug where squad member limit would sometimes calculate incorrectly.
  • Fixed the issues with weapons scopes when aiming from vehicles.
  • Fixed the bug where Attribute circular bars would randomly switch colors.
  • Fixed the bug where M16 magazine were not visible in vicinity.
  • Fixed the bug where camera would sometimes bug out on vehicles.
  • Fixed the bug where safe zones were not functional.
  • Fixed the bug where dirtbike audio would sometimes hang.
  • Fixed the bug where some weapons could not take appropriate attachments.
  • Fixed the bug where traps would not trigger on failed defuse attempt.
  • Fixed the bug where some weapons would have no recoil.
  • Fixed the bug where it was fine to drink salt water.
  • Fixed the bug where hazelnuts were repulsive to eat.
  • Fixed the bug where smoked goose meat was considered raw.
  • Fixed the bug where skewers with sausages were not eatable.
  • Fixed the bug where white flour was not repulsive to eat raw.
  • Fixed the nutritional values of insects.
  • Fixed the sounds on eating insects.
  • Fixed the bug where arrows with hard tips would break after one shot.
  • Fixed the bug where bullets would sometimes flicker in revolvers.
  • Fixed the bug where you could not drink from some office water dispensers.
  • Fixed the bug where you could sometimes jump through window fortifications.
  • Fixed the issue where holding a revolver in relaxed state would sometimes bug out.
  • Fixed the bug where sentries would deal damage even if the server setting is set to 0.
  • Fixed the bug where it was possible to wash clothes on empty wells.
  • Fixed the bug where you could not fill improvised water container.
  • Fixed the bug where reload, check ammo, unload ammo etc. was not possible while prone.
  • Fixed the bug where suicide zombies would sometimes not drop C4 materials.
  • Fixed the bug where prisoners would get soft locked when trying to chop items from prone position.


  • If you hold crossbow, default interaction with crossbow bolt is now "nock".
  • Visual effects for conditions will now fade in and out more smoothly.
  • You are no longer able to jump if your stamina dropped to zero.
  • Added bomb defusal minigame mouse sensitivity setting in options.
  • Puppets can now inflict C2 wounds if they hit same location multiple times.
  • Treatment UI will now gray out when in process of treating wounds.
  • Reduced the explosive damage on BB elements.
  • Modified explosive arrow damage range.


  • Added a new server setting:

    [SCUM.Prisoner]
    BodySimulationSpeed=3.84

    This setting will separate the actual Metabolism simulation time from the world time. So in cases of servers that run faster day and night cycles the Metabolism simulation can now be set to follow the world time or run slower. Default value is 3.84.
  • Kill logs now record everything properly.
  • Admin drones will now see motorbike owners when hovering over them.
  • OpenInventory on vehicles with drones should now work all over the vehicle