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SCUM - Community showcase

[h3] Hello, prisoners! Your weekly portion of entertaining community contributions is about to be served so make sure to sit yourselves down and enjoy what we've prepared for you! ->[/h3]



Oh no, it's the Pantsless Pirates! Run for your lives!

Everyone's favourite communication tool in action.

''Country road, take me home, to the base, I beloooooong''

That's a nice view. Too bad its going to be your last...

Damn that's some prime real-estate over here! Nice job, love the architecture!

These guys are taking freedom of practice to a whole new level.

The thousand yard stare of SCUM CM's after going through the submissions in the 'screenshots' and 'artworks' sections.

Is that a silencer or are you happy to see me?

Somebody made a docked aircraft carrier. Nothing funny to write here. It's just awesome!

I won't tell anyone that I've become a server admin, but there will be signs...



Having an awesome community means being there for each other. Here's a quick shout out to our awesome YouTube creators and make sure to take a peek at what their working on:

First off we're featuring an up-and-coming creator from Japan called カニ🦀, who made a chill video consisting of looting and doing some quests.

[previewyoutube][/previewyoutube]

Next, we have Anna with a short compilation of all sorts of funny mayhem that you can encounter in SCUM so make sure to take a look.

[previewyoutube][/previewyoutube]

To top things off, here's a gang from Down Under with a cool-looking tournament concept involving katana blades!

[previewyoutube][/previewyoutube]


Enjoy the rest of your week. As you were, prisoners!

Fratman

Don't forget to follow us on our socials if you haven't already!
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SCUM - Development update #127

[h3]Hello everyone. Another Monday, another update on how things are going on our side. Check it out -> [/h3]





Our programmers are putting in a great amount of effort in a variety of things. This includes but is not limited to rain effects, some work one the armed NPC's and sentries, but most notable is the amount of bug fixing that is getting done.



The level design team has continued to exterminate as many bugs as they can. The death toll is rising and so are the corners of our mouths, as the demise of bugs simply puts a smile on our faces.



The animators are continuously polishing weapon animations and working on the tractor, while also focusing heavily on bug fixes

Hard surface is also working hard on fixing any bugs that surface.

Soft surface on the other hand was focused on multiple tasks, which are comprised of testing

2D has been making some improvements in the server browser and fixing some issues that arose with the tractors icon.



Our sound team (literally just one dude), has had "their" hands full with their work on DEENA's voiceovers and bug fixes.



Same old, same old. Testing features, animations, sniffing out bugs and marking them for death, hunting cheaters and engaging with you guys, of course.



The game design department has commenced their work on polishing codex entry and has also begun adding new entries into it, expanding the onboarding process even further.


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Let's move onto the next segment - your thoughts and prayers from last week:

  • The guns shouldn't be jamming at 100% in the first place and this is something we are already working on and it will be fixed with the full release of the game. Another thing that you should look out for is the condition the magazines and ammunition are in, since they also play a role in guns jamming.
    Adding this as an optional feature in the server settings hasn't been planned for the full release of the game, but the idea does have some merit and we might consider it after the 1.0 release.


  • We'd like to take this opportunity to shed some light on this sentiment, since it is a recurring one.
    The concern you are having is exactly what we do not want to happen and the reason why we are putting so much effort into optimising the game as much as we can with the full release, so you guys get the most smooth and bug free experience in SCUM we can make.


  • So this issue occurs mostly due to the two players having a gap in performance when it comes to their respective rigs and their respective streaming speeds. This issue should appear less frequently with further optimisation of the game, but what you can do for now is to let the player with the better setup take the wheel in order to avoid this occurrence.



  • Sorry to disappoint you, but this will not be a feature in the 1.0 version of the game.
    Base building however, will certainly be expanded on in the future and options like for example having a stone oven at your base might be something we will consider down the line.


  • There is no information currently as post 1.0 plans are still in discussion crossing the t's and dotting the i's. Once we have that roadmap finalized, it will be shared do not worry.


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And this wraps up this weeks transmission. For more SCUM content, make sure to keep an eye out on the following platforms:

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-Perito

SCUM - Community showcase

[h3]Greetings prisoners! Your boy is back with the latest edition of our community showcase. Since you've been pretty keen on makings selifie's this past week, I've decided to make a little contest out of it and rank them from worst to best. Check it out -> [/h3]



A good example of a bad selfie, I'm scared, confused, kind of turned on, but that only leads to more confusion, please never smile into a camera again

Putting that aside, every selfie is going to be a good one, as long as your character looks like Travis Bickle.

Right when you think they got it, there comes along a dude who still uses every opportunity to flex his whip

"I swear, for the 100th time Kristi, that is NOT a selfie"

Looks like aura farming while looking into the distance doesn't count either.

For the effort, 5th place.

Outstanding example and I can't be the only one to see the optical illusion in this

Our 3rd place goes to KrisTi, it might have been the last one your character took, but it was totally worth it.

Look at this hungry lil fella, lusting for fish and ships. Second place

Shocker. Welp, I've gotten a good laugh out of it and since I make the rules, first place goes to you Chainzs!


Now that we all had good laugh and by "we" I mean myself, we can commence with our program and get into the next section->

First up, we have Gaming Central, showing us how an unforgiving PvE environment can lead to reallz tense PvP moments.

[previewyoutube][/previewyoutube]

Next in line is rk_malimaks. An up and coming streamer, who besides making streams like these, also has these little snippets of those little moments in the game that make it so special. It's definitely worth checking out.

[previewyoutube][/previewyoutube]

And to tie it all up nicely, here's John _ Dominator with some high octane raids and he compliments it well with his commentary. (I also think he puts a curse on everyone who watches his videos and doesn't subscribe, but I'm not sure, so watch at your own risk)

[previewyoutube][/previewyoutube]


That's it from me for this week, have nice one and make sure to follow us on our socials if you haven't already!

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Perito

SCUM - Development update #126

[h3]PRISONERS! Your weekly PSA on the development of the game is about to drop. Enjoy your read![/h3]





The programmers are mainly focused on clearing that infamous backlog of bugs—and you’ll be pleased to hear that the list of these pesky critters is steadily shrinking. More specifically, improvements have been made to the encounter manager, along with various graphical and localization fixes. On top of that, several changes and improvements have been applied to tutorial tasks. While there may not be a ton of flashy new things to show right now, we can't stress enough how hard the team is working on bugfixing and ensuring the launch is polished and ready for version 1.0.



The same can be said for the level designers—they’re heavily focused on bugfixing as well. Specifically, they've been working on adding group spawners for NPCs, tractor vehicle attachments to the map, distant LODs for landscape foliage, and reworking asphalt and landscape roads.



The animators are also putting their efforts into bugfixing, polishing weapon animations and grips, and making some adjustments to the tractor.

The hard surface team’s primary focus last week was—you guessed it—bugfixing.

The soft surface team is still preparing assets for the trailer and, like the rest of the team, focusing on overall bugfixing.

The 2D team has made improvements to the criminal record screen.



The sound team is focused on bugfixing as well, particularly Deena’s voiceovers and environmental sounds.



QA is doing what QA does best—nothing new to report there.



The game designers have been making changes to the codex, adding new entries, creating loot tables for armed NPCs, and developing new Deena tasks to improve the onboarding process for new players.

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Now, onto your feedback from last week's transmission:

  • Prefab houses and bases currently don’t have working plumbing or sewage systems, which would make toilets pointless. However, adding outhouses as a base-building feature is a cool idea—they wouldn’t require plumbing. 😄 Workout mechanics aren’t planned at the moment, but it’s a great suggestion and definitely not off the table.


  • Unfortunately, there’s no way to modify loot spawns without editing the .ini files. We might add these settings in-game at some point, but there are currently no plans for that. In the meantime, here’s the link to the document that explains how to modify loot spawning on your server.


  • There are currently no plans to officially support VR mode for the game. That said, we've seen some unofficial solutions that allow players to experience the game in VR—you’re welcome to check those out.


  • We understand your frustration, and you’ll be happy to know that the animation for entering and exiting vehicles has been modified. Reloading weapons already depends on your skill level, and it’s unlikely that will be further adjusted.


  • We’re working on a wide range of optimizations across the game to ensure it runs much more smoothly when we hit version 1.0.


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This marks the end of the update. For more SCUM content, make sure to keep an eye out on the following platforms:

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SCUM - Community showcase

[h3] Attention prisoners. Weekly community entertainment based on your contributions is being dispatched immediately. Enjoy...while you can... ->[/h3]



How I look at my vegetable stew when I decide to eat healthy.

''I'm a SCUM girl, in a SCUM wooooorld! Life is drastic, it's fantastic!🎵

The council of SCUM - Scoundrels, Cutthroats, Undesirables and Murderers.

Average living room ornaments if you're inordinately enthusiastic about freedom.

All that is missing here are some tables, ladders, chairs and buff, oversized people 'hitting' each other with them.

Heads have indeed rolled.

Nothing like a breath of irradiated air in the woods!

''I'm not asking for much. Please, God, I just want the tractor back!''

Attention! Captain Neckbeard of the SS Tryhard on the bridge!

Just an amazing screenshot of an intricately designed base. No caption needed.


As is customary, we are now featuring some SCUM-related videos from our community and we ask you to show some love and support->

Here's an up-and-coming streamer from Brazil named M1zu44 on a quest to get rich or die tryin'so make sure to check him out.

[previewyoutube][/previewyoutube]

On the other hand, here's a more chill and laid-back video from AceSaanvi on her quest to build a mansion.

[previewyoutube][/previewyoutube]

To top it off, we're giving a shout out to DenysTv, who's made a video detailing the basics of the game.

[previewyoutube][/previewyoutube]


This is it for this week's entertainment transmission. You are to return to your duties. Also, make sure that you did not forget to follow us on our socials if you haven't already!

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Fratman