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SCUM - Hotfix 0.4.99.30219



[h3]Hello once again! You know the drill here comes the hotfix![/h3]

  • Fixed the server crash bug.
  • Fixed the bug where stored items on searched body would drop on the ground.
  • Fixed the mine ownership bug.


  • You can now wear earmuffs and helmets at the same time.
  • Clientside optimizations.


SCUM - Patch 0.4.99.30179

[h3]Hey hey, people. Time for another regular update! Not 0.5 yet but an important step towards it. Find out more below![/h3]




With this update we have transitioned from 4.25 to 4.26.

Now what does this mean? Well a lot of things in the future and a major step towards 0.5. One might say the biggest step. It allows us much needed support for the features planned for 0.5. The transition tho might not be as easy as we see it or is expected. Or better yet some issues and problems are expected right now but better to get them away now rather than have them in 0.5.

So please any and all issues you may encounter in this patch, no matter how small or big please report them to us so we can improve the experience for everyone!


Thank you!





Even though we know yall managed to make your own "improvised metal/mine detectors", here are some actual legit ones.
Heading to a well known POI and don't want to die from mines? Pop out the metal detector.
You have a suspicion that some sneaky nemesis buried his loot in the area? Pop out the metal detector.
You want to roleplay that weird old guy at the beach looking for treasure? Pop out the metal detector.
Want to find remnants of aliens so you can bother everyone on social media? Pop out the metal detector.

So how does it work ingame?

First off we have 2 of them as the picture shows, military and improvised. So here is the difference between them.

  • Improvised cannot be repaired while Military can be with Electrician toolkit.
  • Military has bigger range than improvised.
  • Military holds bigger battery than improvised.


To craft an improvised metal detector, in addition to items required you will also need at least medium engineering skill.

Now, as for the mechanic itself it's pretty simple. You will need to have the detector in your hands and some battery charge. Then simply press TAB and right click it for the Turn on option.



Your character will start sweeping the ground looking for any metal. Proper metal not that pozer stuff the mainstream listens to, but that hardcore band you found one night drunk at 3am on youtube.



You will hear beeping sound and closer you are to a find the more frequent will beeping be. It is that simple.





Alright hoarders your time to shine now. Presenting further lock protection!

Got tired of the same old zappers and want some spice in that zap? We got you.

There are now 3 different zappers:
  • Level 1- Basic
  • Level 2 - Medium
  • Level 3 - Advanced


For each zapper you need the appropriate engineering skill. So basic for basic, medium for medium and advanced for advanced.
Appropriately they each do different damage:
  • Level 1- 0.5 per fail.
  • Level 2 - 1 per fail.
  • Level 3 - 1.5 per fail.

Now you see the previous change of separating slots was actually planned, shocking I know!



Or better to say one sign. Yo want to tell people you mean business about protecting your base? Or you could just place it on empty field to troll others. A new sign got you covered:



  • Fixed the bug where it was possible to build some floating elements.
  • Fixed a possible ammo duplication bug.
  • Fixed the bug where the game would reset your settings on restart.
  • Fixed the bug where some parts of scope reticles could become invisible.
  • Fixed the bug where flare sound would hang after player would get shot by it.
  • Fixed the bug where it was possible to melee autolock on players behind cover (walls etc.).
  • Fixed the bug where lock breaking would not give Thievery XP.
  • Fixed the bug where Sentry audio would hang.
  • Fixed the bug where some placed items could not be destroyed.
  • Fixed the bug where killbox drops would give incorrect loot.
  • Fixed the bug where puppet growl sounds would sometimes hang.
  • Fixed the bug where admin drone would become a fidget spinner when slowing down.
  • Fixed the bug where you could get stuck when opening the map and searching the container.
  • Fixed the bug where arrows and bolts shot in events could be used after the event.
  • Multiple level fixes.
  • Fixed the bug where C4 was still visible after detonation.
  • Fixed the bug where you could build window fortifications outside of windows.


  • Squad rank lock accessibility now available for doors as well.
  • You can now adjust light level on lanterns.
  • You can now drink soy sauce if you want.
  • You can no longer bury items in H barriers.
  • Item attachments will now take damage if the item takes damage.
  • Added an option to map ADS hold/toggle.
  • Remapped scope zoom to mousewheel due to feature above.
  • Chests are no longer damaged by melee or explosives.
  • Mines now decay after 10 days when inside friendly flag area.
  • Mines now decay faster when outside friendly flag area.
  • Mines now activate on anyone when outside friendly flag area.


  • Player names are now hidden when drone HUD is disabled.
  • Admins can now spawn small animals.
  • Server owners can now choose to disable lethal traps/mines on the server.


A new command is added:
#renameVehicle

First argument is the ID (or alias if it has one) of the vehicle. The other argument is the new alias of the vehicle. Alias is case insensitive and it cannot be a number.

Command #destroyVehicle can be used with ID or alias.

Command #listSpawnedVehicles will now also display the alias of the vehicle if it has one as the last column.

Command #teleportToVehicle can be used with ID or alias.




That's all from us for now folks, but there is still one more thing. If you are reading this and still don't have the game, what are you waiting for? SCUM is currently 40% off on Steam. Get it for yourself, get it for your friends, hell get it for your nana. See you out there on the island!





Private server shoutout

[h3]Hey hey everyone, long time no see with one of these. Just in time for the weekend we got another round of private server shoutouts! So here we go!
[/h3]

The Bierbunker




The Bierbunker on its island has been home to many serious criminals and petty criminals since October 2019. Okay, let's be honest - especially petty criminals who think they're felons.

There is no escape from the island, so be careful. Because dangers lurk everywhere - animals, zombies and of course the other prisoners not to be forgotten. They all make life difficult for you.

Even on a prison island like the beer bunker, there are a few rules that are monitored by three guards.

Of course, the mob - uh - want to be entertained, the dangerous felons. The ancient Romans already knew that. In addition to occasional Friday events for light entertainment, all inmates are therefore invited to take part in the purge every Saturday from 8:00 p.m. to 12:00 p.m. Because during the purge, the peaceful areas of the island are also transformed into a battlefield in which robberies and murders take place.

How do you survive in the beer bunker? Do you take care of yourself or are you looking for the protection of a group? Do you work for yourself or do you take it from others? Maybe you're trying to bribe the guards to get weapons and ammunition?
But be careful - if you forge too many intrigues, your fellow prisoners could put a bounty on you!

Visit us on our Discord server to find out more and immerse yourself in the great community of the beer bunker.

  • ! [GER] BEER BUNKER PvP / PvE-2xLoot-Free Respawn-Shop-MaxCars- NoMech
  • IP: 176.57.160.250:28202
  • Discord


[EU] The ALCATRAZIUM SCUM Server




-MAX LOOT, VERY HARD ECONOMY, EVENTS, GIVEAWAYS!

Hello SCUMers! We at Alcatrazium server have decided, that It is time for a change. We are setting a new era for the Alcatrazium server.

We will be shifting to PvP Heavily. the new era will be a lot more hardcore than it ever was. The only thing containing in the welcome pack are 1000 coins that you will be able to spend on resources, guns, food and so on. You will have to earn everything. Nothing will be given anymore. With a new event every month players will be motivated to kill as many players as possible, obtain certain items, find certain items on the map with clues, etc. for some great rewards.

Players will be able to separate into 3 different gangs across the scum island. The gangs will not be run by the admins, but by players themselves. All the names will be chosen by the Community. If everyone will agree the sectors will be able to be bought via the gang’s money, resources, guns, etc. Maximum of three gangs will be allowed on the server.

But don't get gangs mixed up with squads in SCUM. Squads are just allied in the same gang. They will be able to gather resources on the gang area, or risk going on the rival side of the territory.
With that said the players are of course allowed to speak to each other trade with each other attend events with each other but of course the gangs will set their own rules as well.

A lot more can be added as the community grows and more and more ideas are presented to admins and the owner. With these updates to the Alcatrazium scum server we are trying to return to the roots that scum has given us with the difficulty of survival but at the same time keep the shop bot active for at least some fun and economy on the server.

With economy being a lot harder than it was, there will be exclusive items added either daily or weekly depending on its rarity and price. The rarer the item, the pricier and the shorter its lifespan on the shop. Don't worry this won't be the only time that such item can be in the shop it can be included multiple times but note, that these items will be a lot pricier than normal ones since they are very difficult to obtain in the game.

There will be some events where the whole community comes to one place to talk with each other share experiences, live chat with the owner himself and present them with new ideas for the server. This will be hosted by the owner himself so no food or drinks needed. Also the guns will be prohibited on the barbecue.

Come and join us as we become a great Alcatrazium community!
Welcome to The ALCATRAZIUM SCUM server!
  • SERVER IP: 176.57.171.178:28602
  • Discord


Boom boom room




We are the oldest SCUM server in existence.
Formed in early October of 2018, the Boom Boom Room community has been there through all of SCUM's growth.
We have four admins, two player admins who stream and two non player admins. We cater to the survival experience, 500 puppets with amplified damage. If you do not create a spear after spawning in, you will certainly die quickly. Lower loot to keeps end game out of reach and creates value to high end items. We run on a dedicated server, we do not share our machine with other servers allowing for smooth gameplay. Coming soon with the release of .5 patch we will have a trader in a small PVE zone. A functioning economy will be implemented using in game currency, people will be paid for missions, services, bounties, and items. All trader inventory will be looted and NOT spawned in. Our trader will be a single player/streamer with no affiliation to any other group. Once our economy has kicked off we will be posting applications for other traders who would like to create some economic competition. Join in and loot up, be a part of our server and community!


  • 70 Slots
  • Dedicated Server
  • Live Admin Logs on Discord
  • Mechs Damage = .3
  • 500 zombies
  • 25 SUVs 25 Pickups 30 quads 10 Tractors
  • Loot = 0.8x
  • Zombie Damage = 1.5
  • Complete Weekly Vehicle Wipes/vehicle respawn if not used in 3 days
  • Discord


SCUM - Hotfix 0.4.98.29524

There it is folks, hotfix for yall just in time for the weekend. Check it out!

  • Fixed camera exposure bug at night
  • Fixed sometimes not being able to place BB wells
  • Fixed being able to build watchtowers on top of cabins
  • Fixed not being able to place cabins under existing flags
  • Fixed issue where you could build under enemy flags
  • Fixed the bug where some cargo lockers were lockpick proof.
  • Fixed the bug where charging the smartphone battery would not work properly.
  • Fixed the bug where car cables would not work in Multiplayer.
  • Fixed old (pre-patch) bottles/containers not working well with the fuel/water system causing them to drain the items you tried to fill. If you fill them now nothing will happen. Please find new batteries or refuel your gasoline canisters with fuel from after the patch for normal use.
  • Fixed the bug where players could see enemy traps after leaving the squad.
  • Fixed issue where animals would not move at certain locations.
  • Fixed the bug where prisoner was unable to enter focus mode in vehicle if it was in boxing combat mode while entering the vehicle.
  • Fixed the bug where metabolism UI would not display liquid names correctly.
  • Fixed not being able to eat food when close to usage limit
  • Fixed an issue where you were able to interact with locked containers


  • Base Building Wells now have the wash option.
  • Removed Spill interactions from items where it made no sense.
  • Added base building restrictions on more tunnels, bridges and narrow roads.
  • Rebalanced cargo drop loot with new packs and improved randomness.
  • Buffed the damage on arrows and bolts again.
  • Electrician and medical gloves are not repairable anymore.


  • Puppet damage and Lock picking can now be disabled in the PvE zones
    -PlayerLockpicking will allow or block lockpicking of player placed locks
    -WorldLockpicking will allow or block lockpicking of world placed locks (Cargo drops, weapon lockers on the island, killbox electrical and normal locks)


SCUM - Patch 0.4.97.29305

[h3]Hello folks happy Friday! Nope, it's not 0.5 yet but don't worry it's coming just a little bit more patience. In the meanwhile we are back with our regular updates for you, so kick back, relax and enjoy.[/h3]



[h2]Single doors[/h2]

It's been a while but fret no further, the single BB doors are making their return. Weather you want to make a whole maze system, make an escape route or just don't want people entering with vehicles.



And yes these new doors are upgradeable!






[h2]Locks[/h2]

As you might've already seen in an announcement made, we have changed the way locking doors work. Instead of just having 5 slots free willy nilly, it is now divided into sections:
  • Locks
  • Lock protection.




This was setup due to balancing reasons. Originally there were always 3 locks maximum planned for the doors.

Level 1 doors will have 2 slots for locks and 1 slot for zappers.
Level 2 doors will have 2 slots for locks and 2 slots for zappers.
Level 3 doors will have 3 slots for locks and 2 slots for zappers.
Pre built doors and cabin doors will have 3 slots for locks and 1 slot for zappers.



Some major changes coming to the cargo drop.



From now on you will see a screen on the cargo drop giving you a timer of how long you got before the drop goes kaboom. Why is this important? Well from now on all lockers inside cargo drops will be locked. That's right, from now on you won't be able to just rush it get all the gear grab it and run off in 1min. Need to put the effort in. However, when the timer hits 25 seconds all lockers will automatically get unlocked. So you still have time to grab something and run.

Now you might be thinking: "I don't like lockpicking, these changes seem to be a bit harsh."

Well finally we have a solution for you.





Crowbar lock breaking can be done only on lockers on the island ( in police stations, inside bunkers, cargo drop lockers).

So what else do you need to break those pesky locks? Well the action is tied to the STR stat and Thievery skill. Higher those numbers are the quicker you will get it open, but if those 2 are too low don't worry you can still get it open, it just takes a bit longer. Also be careful about the noise there, breaking locks is not exactly a ninja thing to do.

Breaking locks this way will damage your crowbar and the contents of the container.



Gone are the days of endlessly drinking from wells!

Wells and water pumps now have a finite amount of water in them. They refill over time and you can always check the amount of water in a well by holding F on it and pressing the new "Check" function.

Now why does that matter you ask?
Because now you can do so much more with your bottles instead of drinking them and throwing them away. You can now transfer liquids between different containers!



Don't want to carry an entire gasoline canister with only 6 uses? Fill that empty Lime Soda in your inventory with gasoline!
You want to gather some fuel reserves at the gas station but don't have a gasoline canister? Those 11 empty water bottles will do the trick!

By holding "F" on a container with liquid, you have 2 new options - Check and Spill.
By using the "Check" function you will get a notification telling you which liquid is in the container.
By using the "Spill" function, you will spill its contents on the ground, allowing you to fill it with a different liquid.



You also do not have to trek to the nearest shore or lake or river to wash you clothes, you can now scrub that blood off at any well! Squeaky clean!

Oh and btw before you madmen start building wells on top of wells on top of wells, only one 1 Water well can be placed per flag, and water wells are disabled outside flag areas.



No longer will you have to fret about sneaky squadmates grabbing stuff from chests and vehicles they shouldn't have access to!



Now you can set specific permissions for locks on vehicles and chests in regards to the squad rank!

If you want a chest or vehicle to be locked for everyone regarding of squad rank, you have the "Private" option.

The squad ranks from highest to lowest are as follows:
Boss, Underboss, Enforcer, Member.

'Underboss' lock access allows only him and the Boss ranks to access the inventory.
'Member' lock access allows all ranks to access the inventory.

The person who placed the lock on the chest or vehicle will always have access to it.




Weapons and attachments, always had a special place in our hearts. Everyone likes to costumize their weapons their own way so we added 2 more attachments to the roster.



2 new suppresors for all you loud ninjas out there, one for the Mosin Nagant M1891 and one for the Kar98 rifle. These can be found in WW2 bunkers, just be careful with the mines!


  • Fixed the bug where destroying foundations near walls or frames it would destroy them as well.
  • Fixed the bug where it was possible to build floating platforms.
  • Fixed the bug where buried traps would sometimes show wrong materials.
  • Fixed the bug where it was possible to arm traps while still in inventory.
  • Fixed the bug where it was possible to see Pick Lock interaction even though it should not be possible.
  • Fixed the bug where wardrobe name would disappear after lockpicking.
  • Fixed the bug where you could not fix construction boots.
  • Fixed the bug where you could not sharpen cleavers.
  • Fixed the bug where wire cutters were not repairable.
  • Fixed the bug where large items in hands would clip through vehicles while entering/exiting.
  • Fixed the bug where holstered weapons would be visible after swapping them while in vehicle.
  • Fixed the bug where Graphic Presets and Dynamic Shadows Quality not showing correct values even though they were properly applied.
  • Fixed the bug where hitting players with cut off arms would not produce correct sound.
  • Multiple level fixes.


  • Modified glove pressure stats when lockpicking.
  • M9 bayonets now deal insignificant damage to BB elements.
  • Reduced damage arrows and bolts deal to players.
  • Disabled the ability to place BB elements on pre constructed Hunting towers.
  • Major improvement in optimizations concerning the amount of items around player.
  • Returning from a game event will now restore the players stance that was active before the event.
  • Adjusted max contained weight on longsheds and tractors.
  • Vehicles should no longer decay in Singleplayer.
  • Replace Rusty lock with Iron lock




We have a new feature incoming for Private servers, and a highly requested one. You can now officially set up your own PvE zones!



PVE SafeZones:

Something new you should find in your server settings is a section dedicated to Custom PvE Zones.

They work similar to how you setup custom zones to play in. Set your X and Y coordinates where the center of the zone will be, set the radius of the zone, determine which types of damage do you want to block or allow, and give your zone a cool name!
Server needs to be restarted after each change .

The following damages can be blocked or allowed:
  • Boxing Damage,
  • Melee Weapon Damage,
  • Throwing Damage,
  • Projectile Damage,
  • Explosive Damage (including vehicle explosions and suicide puppet explosions)
  • Damage to Bases
  • Damage to Vehicles.


And yes you can setup each zone differently.