1. SCUM
  2. News

SCUM News

SCUM - Patch 0.4.92.26701

[h3]Hello everyone and happy Halloween!!! [/h3]

Yeah, we know you've been waiting for a while now for an update, we kept ourselves busy. So what were we doing that you had to wait for so long? Well check it out:

And as always you can check out the update in video format right here:

https://youtu.be/aD2bYlN-Oow

[h3]First of all we have brought SCUM into 4.25 of Unreal Engine!! Wooopieeee![/h3]

But what does that mean for you, the average Joe?

Well SCUM now supports DirectX12, and you should see improvements in performance. If your PC was CPU bound, meaning if the CPU was a likely bottleneck for your performance, you should see an increase in FPS depending on the GPU strength. Some of our testing benches have seen a drastic increase in FPS. This all depends on your own hardware setting and not everyone will experience this optimization pass.

This is also one of the first steps for the future and a complete transfer to a brand new Unreal Engine 5. But more info about this later.

But that is definitely not all we have in store for you.



It's Halloweeen!!! And you know what that means, time to get your spook on. We prepared some new items for you all to play with se here is what you can look forward to.

But first of you will notice that the spooky main menu has returned, now with an extra few details. Can you spot them all?


Time to dress up!

Wanted to dress up for Halloween as you chase around that fresh spawned player, but the masks that are already in are just not cutting it for you anymore? Well we added a couple of new items for you.









Candy corn

What is Halloween without candy? A bunch of toilet paper wrapped around houses that what. And that would lag out the server so here is some candy.



We added a few more suprises, but why spoil the surprise itself :)





Long awaited wolves have entered the fray. These magnificent creatures will stalk your nights, and stalk in packs they will. Make sure to walk softly and carry a big gun, and check if it is loaded. Otherwise, well run and hope for the best.





We have made some new changes to the city landscape. Remember how it was all nice and tidy and the city looked damn fresh? Well away with that son, this is an abandoned island after all. We went through the city again and realized that it does not really fit with the original art style meant for the game, so a more abandoned ruined look. Rubble, tore down buildings and some last stands can be found around the city followed with some awesome new sounds to match.



Not only that, but there was a lot of work done in the background as well. There are tons of optimizations based on uhm... some nerd s*** I don't even understand, but performance boost we recorded is impressive. (especially when combined with DX12)



  • Reduced audible range for movement in bushes.
  • Added new voices for suicide puppets.
  • There is now 5% possibility that you'll produce Wilhelms scream upon death.
  • MP5SD does not cause shooters ears anymore.
  • Redesigned UMP gunshot sounds.
  • Sharp metal objects will now produce distinctive sound when used as a melee weapon.
  • Added new music to radio station.


  • Fixed the bug where player was unable to unload ammo from weapon upon relog.
  • Fixed the bug where too many items were marked as expireable.
  • Fixed the bug where having a fake name would sometimes not work.
  • Fixed the NVG bug where they would sometimes glitch out.
  • Fixed the bug where foliage would not properly cover scopes in ADS.
  • Fixed the occasional movement orientation lock bug after exiting vehicles.
  • Fixed the bug where a wrong icon for M82 stove pipe malfunction would show.
  • Fixed the bug where it was possible to build floating towers.
  • Fixed the bug where it was able to place flags on top of barbecues.
  • Fixed the bug where animals would not react to getting hit with melee weapons.
  • Fixed the bug where tower ladders would have wrong sound.
  • Multiple level fixes.


  • Lowered weight of AK47 magazine from 0.8kg to 0.3kg.
  • Readjusted size of human animal parts that can be put into inventory.
  • Reduced spawn rate of party glasses and removed them from military loot spawners.
  • You can now place 5 locks or upgrades on doors instead of 3.
  • Animals will no longer attack a comatose prisoner.
  • Weapon ghillie is now repairable with sewing kit and adds to cammo
  • Modified the camouflage skill.
  • Cartridge traps now use only one bullet, and give ammo back when uncrafted.
  • Crafting ammo now falls under engineering instead of survival as was intended.
  • Lowered wind change rate.
  • Lowered suicide puppet explosion damage.
  • Aggroed animals will now flee if they take a serious amount of damage.
  • Increased animal capsule sizes so they don't clip through players anymore.
  • Items resting on top of base elements will now drop on the floor when the base elements are destroyed.
  • Refreshed the look of SVD


  • Added an admin command that lists all currently spawned animals.
  • Added a voting system.


Voting system.

So how does it work?
Well you have 3 possible votes:
  • #vote SetWeather
  • #vote SetTimeOfDay
  • #vote InitiateCargoDrop

The admin initializes the vote and all active players can vote with either F2 as Yes of F3 as No.
What if you change your mind you sneaky admin you. Well there is a #cancelvote as well.
In SereverSettings you also have new parameters:

[SCUM.Voting]
VotingDuration=60 - How long is it possible to vote for in seconds
AnnouncementDuration=10 - How long before vote goes into action in seconds
PlayerMinimalConsentPercentage=0.4 - Percentage of people needed to pass the vote (0.2 is 20%, 1 is 100% and so on)



That is it from us for now and we will see you soon!

Until next time and have fun!

SCUM - Community showcase and Q&A

HELLO EVERYONE! Happy Tuesday! Yeah it's been a while since we did one of these, but the time is neigh. So You already know how it is. Bad jokes, useless answers and incredible content provided by you, the community. Let's dive right into it.



Wait a minute these are not screenshots, this is something new? You are quite correct my astute friend.
Screens are not the only content our amazing community has to show so let's have a section where we can properly shoutout these as well. So here we go.

Jon Blaze and his crew played a round of Cargo assault a couple of weeks back. Now you might think so what not that special. Except for one tiny little detail, the darn event lasted for AN HOUR. Nail-biting to the end, here is his video showing you the highlight reel.

https://www.youtube.com/watch?v=gcDJN5DN3pE

Now it's no secret that Pong likes to leak stuff and give out information that makes his community managers die inside. No it's fine, it does not give me a drinking problem. How many shots did I drink today? Round about mind your own business. Anyway if you want a summary of what is to come and a couple of more details head over to Raykit channel and you will find tones. Might even be a sneaky Q&A or 2 in there.

https://www.youtube.com/watch?v=qnu2XlYTYKw


Hey remember the tournament we held a while back? If not you can still check it out here (without the now infamous technical difficulties). However you can also watch it from Loaf Lords perspective, which I highly recommend. Seriously some of the edits this dude makes go highly underrated.

https://www.youtube.com/watch?v=TXty9ubt9Eo

Now I know some of you are lore fanatics and want to know what is exactly the story behind the island. Apart from the comic we released a while ago (which you can find here), and the document you get in the supporter pack, Pathfinder Plays has created a video of the summary for the SCUM lore.

https://www.youtube.com/watch?v=JfAVziIWmN8

That is just a snippet of what the peeps in the community are releasing, so stay tune for more shoutouts in the future.



Well first of I need to do a special shout here. Depschy created some amazing edits that just take the breath away. Here are some but make sure you check everything out and show some love on the originals.









And now back to our regular programming.

Remember folks. It's not the size of the gun, it's how you use it.

Want some peanut butter with that jam?

Yeah it looks like a peaceful settlement till you think about how they all probably ate human meat at one point or the other.

Can you please stop posting pictures of me?

Wake the f*** up prisoner. We have an island to burn.

Still brighter than that one episode from a certain medieval fantasy TV show.

Can we listen to something else besides Work, sleep, repeat?

Thank you all for coming to this meeting, and I hate to be the BEARer of bad news... (my one per list)

Hey look, they are making another Kill Bill!

I'm the mountain! Rising high! It's the way that I survived! (if you don't get it look it up trust me)



We are doing something a little bit different for today's Q&A. The bois from the team have appeared on a lot of Q&A sessions lately and many of answers have been answered there so make sure to check those out. Here are some of them:

https://www.youtube.com/watch?v=PXr0sA9uNLA

https://www.youtube.com/watch?v=WrqC6QGZklc

https://www.youtube.com/watch?v=vXhKOL8tpSc

Next Q&A it's back to my awful answers to your comments so make sure to leave some and phrase the questions well!



That's all for now, hope you enjoy and see you next update.
-Beda



SCUM- Hotfix 0.4.91.25757

Happy Monday folks, we got some quick fixes to drop on you. So here we go:

  • Fixed the bug where pistol holsters would not decay.
  • Fixed the bug where some military area assets would not block sentry vision.
  • Fixed the bug where cutting pistol holsters would give rags instead of animal skin.
  • Fixed the bug where "UseMapBasedBuildingRestriction" config variable did not work.
  • Possible fix for the bug where sometimes when chopping action is completed, sticks would disappear.


  • Pistol holsters are now repairable with sewing kits.
  • M1 clip is now repairable with toolboxes.




Hope you enjoy! Till next time.

SCUM - Patch 0.4.90.25732

[h3]Hello everyone, hope you've been well. We got yet another update for you so let's get to it! [/h3]

Want to see the summary of what was added, but in video format? As usual we released the video updated as well. Enjoy!
https://www.youtube.com/watch?v=-DxIWh-vq2A



Heard you didn't like the nightvision we had in the game? Not realistic you said, can't see anything you said. Well you know what? We kinda agree. So we have revamped the way NVG's look and feel in the game. Instead of the old brightness filter which made it possible to see through certain objects, we revamped it so it actually simulates photons hitting the lenses and the infrared light emitting from the goggles.


Different light sources will impact the vision more as well, hope you enjoy!





We have also implemented the new check chamber animation. This is a continuation of the check magazine feature except when you don't have, well the magazine. Instead of the old boring numeric indicator, each rifle has now received a custom animation to check if the chamber is safe or on friendly fire, I mean round load ofc.








A highly requested item has finally arrived. We added a new pistol last time, now you have something to carry it properly. Pistol holsters can now be crafted in the game. So get your best gunslinger voice perfected. Grab those materials and become even more tacticool.

  • Fixed the bug where prisoner wallet milestone was not saving.
  • Fixed the bug where it was possible to put DJ Mixer Radio in inventory.
  • Fixed the bug where it was sometimes possible to become invisible.
  • Fixed the bug where animals would not continue attacking after the first hit.
  • Fixed the bug where chopping logs indoors spawned boards on wrong location.
  • Fixed the bug where animals would slide through terrain.
  • Fixed the bug where milk would not give vitamin D.
  • Fixed the bug where focus mode would stay activated after changing fire mode.
  • Fixed the bug where filling blueprints would not give XP.
  • Fixed the bug where the BB element would not snap properly if there was a previous snapped element that got destroyed in the meantime.
  • Fixed the bug where the flag area was not visible when placing the flag.
  • Fixed the bug where items in chests could not be dragged directly into hands.
  • Fixed the bug where sometimes holstered weapons would still show even tough the player is out of sight.
  • Fixed the bug where it was sometimes possible to see the censor filter through scopes, even though the player was in cover.
  • Fixed the bug where you would sometimes get invisible wall blueprints when pressing the craft button real quick.
  • Fixed the bug where multiple players could sit on same chair slot.
  • Fixed the bug where multiple players could lockpick the same lock at the same time.
  • Fixed the bug where vehicles would disappear when not near them in SP mode.
  • Fixed the bug where adjusting mouse sensitivity while scoped would not work.
  • Fixed the bug where it was possible to bypass obstacles with vehicles.
  • Fixed the bug where players was not able to use focus mode while looking around.
  • Multiple map fixes.


  • Added the bash ability to bows
  • Reduced the UMP45 rate of fire from 800 to 600
  • Lowered weapon decay per shot for shotguns and bolt action rifles.
  • Made the effect of flashbang grenades much more effective.
  • Added better description on expiring chests.
  • Added new weapon sway in First person (when not aiming) for all rifles, giving them more weight
  • Chest names are now only visible to owners and squadmates.
  • Adjusted the amount of animal skin available when skinning animals.
  • Added the M1911 into events.
  • Nerfed the damage bayonets did to BB elements.
  • Adjusted weight on locks.
  • Added dirty rags for crafting fire ring blueprint.
  • Magazines are now repaired with tool boxes not weapon repair kits.
  • Crafting chests is now tied to the Engineering skill.


  • Added new admin command #setfakename
    • #setfakename - Sets a fake character name for your prisoner.
      -This will show up on the event leaderboard, BCU, squad list, name above the prisoner, kill notifications, chat etc.
    • #clearfakename - clears the fake character name
  • Added better information to kill logs regarding melee kills.




That's it from us for now, we do have some major things in the future so keep an eye out.

Hope you enjoy!

SCUM Video Contest Winners | Tournament VOD

[h2]The video contest winners have been decided, check them out in the showcase![/h2]
[previewyoutube][/previewyoutube]



[h3]1st Place - Loaf Lord | Bare Bear Man[/h3]
  • Damn you for making the song so catchy.

[previewyoutube][/previewyoutube]

[h3]2nd Place - Mr Feudal | Rags to Riches[/h3]
  • The ultimate bambi revenge story.

[previewyoutube][/previewyoutube]

[h3]3rd Place - FPS Survival | They Call Him Trashman[/h3]
  • We live in a society.

[previewyoutube][/previewyoutube]

[h3]4th Place - Juxto | Welcome to SCUM[/h3]
  • Living on SCUM island in a nutshell.

[previewyoutube][/previewyoutube]

[h3]5th Place - BullPlex | A Sniper Tale[/h3]
  • Karma.

[previewyoutube][/previewyoutube]



[h3]To commemorate our 2 year anniversary, we held a battle royale style tournament live on our Twitch channel (go follow if you haven't already #shamelessplug). If you missed the tournament, we uploaded the VOD for your enjoyment.[/h3]

[previewyoutube][/previewyoutube]

Thank you to all who joined in live during the tournament, and everyone that participated in making this awesome event! Despite the technical difficulties, everyone had a great time, also a big congratulations to the winners:

[h2]
  1. TopClass
  2. Dayr
  3. DreamReaper
[/h2]

That's all from us for the weekend, enjoy the Anniversary patch and remember to show some love to these amazing content creators