1. SCUM
  2. News

SCUM News

SCUM- Hotfix 0.4.91.25757

Happy Monday folks, we got some quick fixes to drop on you. So here we go:

  • Fixed the bug where pistol holsters would not decay.
  • Fixed the bug where some military area assets would not block sentry vision.
  • Fixed the bug where cutting pistol holsters would give rags instead of animal skin.
  • Fixed the bug where "UseMapBasedBuildingRestriction" config variable did not work.
  • Possible fix for the bug where sometimes when chopping action is completed, sticks would disappear.


  • Pistol holsters are now repairable with sewing kits.
  • M1 clip is now repairable with toolboxes.




Hope you enjoy! Till next time.

SCUM - Patch 0.4.90.25732

[h3]Hello everyone, hope you've been well. We got yet another update for you so let's get to it! [/h3]

Want to see the summary of what was added, but in video format? As usual we released the video updated as well. Enjoy!
https://www.youtube.com/watch?v=-DxIWh-vq2A



Heard you didn't like the nightvision we had in the game? Not realistic you said, can't see anything you said. Well you know what? We kinda agree. So we have revamped the way NVG's look and feel in the game. Instead of the old brightness filter which made it possible to see through certain objects, we revamped it so it actually simulates photons hitting the lenses and the infrared light emitting from the goggles.


Different light sources will impact the vision more as well, hope you enjoy!





We have also implemented the new check chamber animation. This is a continuation of the check magazine feature except when you don't have, well the magazine. Instead of the old boring numeric indicator, each rifle has now received a custom animation to check if the chamber is safe or on friendly fire, I mean round load ofc.








A highly requested item has finally arrived. We added a new pistol last time, now you have something to carry it properly. Pistol holsters can now be crafted in the game. So get your best gunslinger voice perfected. Grab those materials and become even more tacticool.

  • Fixed the bug where prisoner wallet milestone was not saving.
  • Fixed the bug where it was possible to put DJ Mixer Radio in inventory.
  • Fixed the bug where it was sometimes possible to become invisible.
  • Fixed the bug where animals would not continue attacking after the first hit.
  • Fixed the bug where chopping logs indoors spawned boards on wrong location.
  • Fixed the bug where animals would slide through terrain.
  • Fixed the bug where milk would not give vitamin D.
  • Fixed the bug where focus mode would stay activated after changing fire mode.
  • Fixed the bug where filling blueprints would not give XP.
  • Fixed the bug where the BB element would not snap properly if there was a previous snapped element that got destroyed in the meantime.
  • Fixed the bug where the flag area was not visible when placing the flag.
  • Fixed the bug where items in chests could not be dragged directly into hands.
  • Fixed the bug where sometimes holstered weapons would still show even tough the player is out of sight.
  • Fixed the bug where it was sometimes possible to see the censor filter through scopes, even though the player was in cover.
  • Fixed the bug where you would sometimes get invisible wall blueprints when pressing the craft button real quick.
  • Fixed the bug where multiple players could sit on same chair slot.
  • Fixed the bug where multiple players could lockpick the same lock at the same time.
  • Fixed the bug where vehicles would disappear when not near them in SP mode.
  • Fixed the bug where adjusting mouse sensitivity while scoped would not work.
  • Fixed the bug where it was possible to bypass obstacles with vehicles.
  • Fixed the bug where players was not able to use focus mode while looking around.
  • Multiple map fixes.


  • Added the bash ability to bows
  • Reduced the UMP45 rate of fire from 800 to 600
  • Lowered weapon decay per shot for shotguns and bolt action rifles.
  • Made the effect of flashbang grenades much more effective.
  • Added better description on expiring chests.
  • Added new weapon sway in First person (when not aiming) for all rifles, giving them more weight
  • Chest names are now only visible to owners and squadmates.
  • Adjusted the amount of animal skin available when skinning animals.
  • Added the M1911 into events.
  • Nerfed the damage bayonets did to BB elements.
  • Adjusted weight on locks.
  • Added dirty rags for crafting fire ring blueprint.
  • Magazines are now repaired with tool boxes not weapon repair kits.
  • Crafting chests is now tied to the Engineering skill.


  • Added new admin command #setfakename
    • #setfakename - Sets a fake character name for your prisoner.
      -This will show up on the event leaderboard, BCU, squad list, name above the prisoner, kill notifications, chat etc.
    • #clearfakename - clears the fake character name
  • Added better information to kill logs regarding melee kills.




That's it from us for now, we do have some major things in the future so keep an eye out.

Hope you enjoy!

SCUM Video Contest Winners | Tournament VOD

[h2]The video contest winners have been decided, check them out in the showcase![/h2]
[previewyoutube][/previewyoutube]



[h3]1st Place - Loaf Lord | Bare Bear Man[/h3]
  • Damn you for making the song so catchy.

[previewyoutube][/previewyoutube]

[h3]2nd Place - Mr Feudal | Rags to Riches[/h3]
  • The ultimate bambi revenge story.

[previewyoutube][/previewyoutube]

[h3]3rd Place - FPS Survival | They Call Him Trashman[/h3]
  • We live in a society.

[previewyoutube][/previewyoutube]

[h3]4th Place - Juxto | Welcome to SCUM[/h3]
  • Living on SCUM island in a nutshell.

[previewyoutube][/previewyoutube]

[h3]5th Place - BullPlex | A Sniper Tale[/h3]
  • Karma.

[previewyoutube][/previewyoutube]



[h3]To commemorate our 2 year anniversary, we held a battle royale style tournament live on our Twitch channel (go follow if you haven't already #shamelessplug). If you missed the tournament, we uploaded the VOD for your enjoyment.[/h3]

[previewyoutube][/previewyoutube]

Thank you to all who joined in live during the tournament, and everyone that participated in making this awesome event! Despite the technical difficulties, everyone had a great time, also a big congratulations to the winners:

[h2]
  1. TopClass
  2. Dayr
  3. DreamReaper
[/h2]

That's all from us for the weekend, enjoy the Anniversary patch and remember to show some love to these amazing content creators

SCUM - Patch 0.4.88.25324

[h3]Hello everyone, here we are with another update!

As you already know, there was a big SCUM tournament held last weekend to celebrate our 2nd anniversary. We thank you for your amazing support during these past two years, and here is a video showcasing the most important features implemented during our Early Access adventure:[/h3]

[previewyoutube][/previewyoutube]

[h3]Now, lets see what this update holds![/h3]


We've received a lot of feedback from both tournament participants and viewers alike, and now we're releasing the tournament mode out to the world!

Activating tournament mode:
#startournamentmode

  • Center X/Center Y - center point of the event (last point), bare in mind that it can't be outside of the map boundaries so it automatically gets moved within the borders even if you place it outside.
  • Delay - time in minutes from activating the tournament to the tournament actually starting, a preparation time of a sort.
  • Duration - you've guessed it, the duration time of the tournament, also in minutes.


Ending tournament mode:
#endtournamentmode

Rules:
  • If you leave the zone, you have about 5 second to return before dying.
  • You can respawn normally by using fame points, but "At Shelter" respawn is prohibited.
  • When the zone is at 10% of it’s original size, Sudden Death mode will be activated which means no more respawns.
  • The winner is the last person to be alive after Sudden Death is activated.
  • The area is closing in dynamically and the smallest area has a radius of 1 meter.
  • You will get notified (visual and sound notification) about tournament being activated, a little before tournament starts, start of the tournament, sudden death activation and tournament ending.
  • Each participant gets a set of starting gear on every respawn and the starting gear includes:

    • Improvised Handgun .50cal
    • Improvised Courier Backpack
    • 20 rounds of .50AE
    • Painkiller pills

  • Toggle scoreboard by pressing F1.




There is a lot of room to twist the tournament mode to your liking, you can change the map size beforehand, change respawn costs, tweak fame points, tweak loot and a lot of other stuff to customize the whole experience.


Our weapon arsenal is getting a new member!
A real classic amongst its kin, M1911 is a semi-automatic, magazine-fed pistol chambered for the .45ACP cartridge. It will spawn in all the regular places + WWII bunkers. You will be able to find it in three different versions: standard, gold and engraved.



P.S. Check the vicinity next time you poop :)


Feeling tired after a whole day of chasing hot puppets in your area? Found a new tractor and want to treat your squadmates to a cold beer?
Then SCUM Bar is the perfect place for you! The bar is located on the old location in the city of Samobor but it got some upgrades, so go and check it out.





There is no party without good music, so we have a brand new playlist just for the SCUM Bar. Not only that, but you can also start a fight by turning the music off on this DJ mixer.




If you want to be respected in our SCUM Bar society, you have to look cool. What better way than to put some Party Glasses on, eh?
And of course, you don't want to go drinking unprepared. You can use the new Hip Flask and come ready for a wild night!



  • Fixed the bug where you were unable to gain XP for throwing.
  • Fixed the bug where it was not possible to bury a chest after canceling the bury action the first time.
  • Fixed the bug where you were unable to fire shotguns and bolt action rifles after certain actions.
  • Fixed the bug where explosion particles would not show when in a vehicle.
  • Fixed numerous level design issues.
  • Fixed M1891 not spawning in WWII bunkers.
  • Fixed flashlight issues with RPK, UMP, and MP5-SD.
  • Fixed window palisades not doing damage when walking on top of them.
  • Fixed door frames not doing damage when walking on top of them.
  • Fixed placed wall blueprints being finishable even if a flag was built in the area in the meantime.


  • Compass can now only be seen while in focus mode.
  • Player can now unpack ammo box that is held in hands.
  • Removed flashlight attachment slot on MP5-K.
  • Fixed low visibility through OKP-7 and XPS sights.
  • Reduced bullet tracer effect for regular, AP and crafted bullets.
  • Sentries will no longer perfectly aim at a player for a couple of seconds after they have lost sight of them, but rather aim at their last known location.
  • Adjusted the angles of sentry detection.
  • Sentries will no longer attempt to use a kick attack when a player is standing above them.
  • Silent alarms will now send you notifications even if offline (on login).
  • Practice bomb now uses full metal scrap, not it's durability.


  • StormProbabilityMultiplier - Modifies storm probability (default is 1).
    • Default is 1.
    • 0.0 to 1.0 results in more frequent storms - 0.0 represents a never-ending storm
    • 1.0 to 1000.0 results in less frequent storms
  • HideKillNotifications=0/1 - Allows the enabling/disabling of the kill notifications (default is 1).
  • AllowKillClaiming=0/1 - Allows the enabling/disabling of kill claiming (default is 1).


[h3]That is it for this update, have fun![/h3]

SCUM - Patch notes 0.4.87.25021, Private server shoutout and Tournament

[h3]Hello everyone and hope you are enjoying your summer! We are back with another update bringing you some new stuff, some fixes of old and cool new tools for admins.

Here we go![/h3]



Guns, guns, guns!!! To continue on the theme of 0.4 we are adding more weapons! A brand new SMG and 2 new variations of the MP5.

[h3]UMP45 [/h3]

MP5 meet your younger, beefier brother UMP45. A blowback-operated, magazine fed, .45 caliber, high fire rate beauty. Now available on SCUM island.



[h3]New MP5s! [/h3]

New variations of the MP5 have arrived. Presenting the MP5SD the silent brother, and the MP5k the short brother. SD variant has an already integrated suppressor in it, for those extra operative players. While the MP5K is quite smaller making it an excellent backpack-backup solution.





  • Fixed the bug where it was possible to build base building elements in prohibited areas.
  • Fixed the bug where scissors were not repairable with a toolbox.
  • Fixed the bug where the burst fire mode icon was not showing properly.
  • Fixed the bug where flare cartridges were not stackable.
  • Fixed the bug where you would sometimes glitch out in water when too heavy.
  • Fixed the bug where ghille suits were not repairable with sewing kits.
  • Fixed the bug where sometimes audio of heavy fire would come from sentries, even though sentries were not firing.
  • Fixed the bug where sometimes the game would crash when taking medications.
  • Fixed the check ammo bug that occurred on some weapons.
  • Fixed the bug where RPK would always show drum magazine attached when prone.
  • Fixed multiple level bugs.




  • Adjusted some mine activation radius.
  • You can now repair automatic weapons with basic engineering skill.
  • Replaced the blast cap with a pen as a requirement to craft improvised bottle mine.
  • Sentries no longer execute comatose prisoners.


  • Added a new config that allows to set respawn cost multipliers according to a number of squadmembers (online squadmembers).
  • Added a new config that allows enabling/disabling base building on the server.
  • Added a new config that allows limiting the number of squad members in squads.
  • Added a new config that allows enabling/disabling coma feature.


We have also added a new config that allows server owners to limit what part of the map is actually playable.

You can utilize this by going to the new folder [SCUM.WorldSettings].

There you will see these parameters:
  • CustomMapActive=0/1 (default is 0)
  • CustomMapCenterX=0.0
  • CustomMapCenterY=0.0
  • CustomMapWidth=10
  • CustomMapHeight=6


Custom map active enables/disables this feature.
Custom map center X/Y sets the centre (co-ordinates) of the new playable zone, while Width/Height sets how big the new zone will be (in kilometers).

There is also a new command #ReloadCustomMapConfig that lets you turn the custom map on/off and the size of it, without the need of restarting the server. Make sure to wait at least 30sec so the server updates the new setting before entering the command.



Time for another round of private server shotouts!

[h3]SCUM Bandit[/h3]



A recently established vanilla-esq server with active Admins and zero tolerance for cheaters. Our aim is to provide a official like server with regards to server settings but with a active admin team.

- 100% transparency. Admin logs are automatically posted to Discord.
- 64 cars, lots of zombies.
- Build anywhere subject to minimal rules (posted in our Discord).
- Regular events, treasure hunts, pvp events, etc.
- Admin run market system, making use of in game "money" and player BCUs as currency.
- Bespoke Discord bot - custom killfeed, kill/death leaderboards, k/d ratios, longest shot leaderboard and more to be added soon.
- No in game bot shop.
- Friendly Discord community who are happy to help new players with advice to get started.




Discord

Website


[h3]Heaven can wait![/h3]



Our server began 6 months ago, as a place for a group of friends to play the game we love. We had no intention of growing it into what it is today, for that we have our team and our community to thank.
Ours isn't an easy server, it's tough to survive out there with lower loot, more puppets etc, but it IS a fun server. We have designed and built it around Fair PvP, this includes our unique raiding system, The Purge!
Our server also offers almost daily events and a huge one every Saturday, thanks to veda and the rest of the events team.
We have a discord community, this is an important part of our community and is extremely active thanks to W1lly.
We also have 2 teams of Marshals, this means our server has support almost around the clock to cater for all time zones.
The server is set up in such a way that it follows the development of the game closely, we don't use bots, so everything is done by hand, we have a Trader, a running economy with prisoners, a Justice System, Marshal Law and more, all built from our community who created a natural society within the game, just as we think the lore of the game describes. This isn't an RP server, but we have a lot of RP players who are able to play this way within it.
We will continue to follow the development and always keep our players in the loop, Boggy founded the server, but he always says "it was improved by noodle." You're all welcome to come join us.




Discord

Website





As you might have already seen, next week is the 2nd anniversary of SCUM hitting Early Access. To celebrate this we are hosting a tournament in collaboration with a couple of communities, among other things which are TBA. Have a look at the flyer and mark your calendar.





That is all from us for now and see you soon!