1. SCUM
  2. News

SCUM News

SCUM - Hotfix 0.3.82.23360

[h3]Quick fix, quick post, here's the news! [/h3]



  • Fixed the bug where lighting fireworks with a lighter in inventory would crash the game
  • Adjusted Flare gun damage
  • Fixed the bug where failed lockpicking could get you into negative famepoints ( you can still loose them but it cant drop below 0)




  • Admins can now remove locks from vehicles by holding F on the vehicle instead of the inventory marker.
  • Improved ambient sounds in bunkers


Patch notes - 0.3.81.23331

[h3]Yeap, another patch! We got some things ready for you all so let's get to it! But first, as per usual, here is the new update video.[/h3]

https://www.youtube.com/watch?v=qEQ4kesZ2TM



We know you like traps, so why not bring more traps? Yeah, we got traps for days!

Introducing 3 new non-lethal alarm trap systems:

  • Flare alarm trap
  • Firework alarm trap
  • Silent alarm trap




[h3]So how do they work? [/h3]
Well, simple. You place one down and when a pesky intruder tries to cross into your property it notifies you to get ready.

Flare alarm trap and firework alarm trap work the same. They are activated and the projectile gets shot in the air. Imagine the panic on the poor guy's face!

But what if you don't want your enemy to know you know they are there? Well, first off Sun Tzu would be proud, secondly we have a solution for that. Presenting the new Silent alarm trap.

How does it work?

First off you will need a brand new item: the cellphone.



When the pesky trespasser crosses into your territory and sets the trap off, you will receive a notification.



You can also set name of each trap so you can know exactly which trap was set off.



Ever wanted to lock pick, maybe try out some bomb defusal without blowing your body parts away?

Good news! Now you can do that. We created 2 new items for you:
  • Practice bomb
  • Lockpicking board




You can craft these with no skill, and have at it!

After all practice makes perfect, so practice away.



Ever wake up on the island, maybe had a rough night sleep and feel a bit drained?
Like you are missing something, some sort of a ritual, that little pick me up to give you a kick to start off your day?
Something like... hmmm coffee!



Know those coffee machines around the island? Well now they actually work. Loot a couple and you might just find yourself a nice, maybe not so fresh, cup of coffee!

Not only will it bring you comfort but it will also give you just a bit of an energy boost.



We got some new admin commands for all of you private server owners, including one of the more requested features!

Introducing #showotherplayerinfo and #showotherplayerlocations!

What do they do?

#showotherplayerinfo true/false

This will show all online players and their names on the map. Not only that, but you can also simply just click on their little dot and it will teleport you straight to them. Neat!

#showotherplayerlocations true/false

This has more or less the same function but will only show the dots without player names.





We have also made some addition to the #spawnitem command. You can now set the number of usages and health of the item when you spawn it. For an example, the commands now look like this:
  • #spawnitem Watermelon 1 Uses 50% Health 20%
  • #spawnitem Watermelon 1 Uses 3 Health 20%

As you can see, you can use either percentage or the actual numeral to set the value of the item you want.

And last but not least we have added a new parameters regarding gas consumption in the server config files:

InitialAmountMultiplier=1.0
  • Multiplier applied to the initial amount of gas in a gas station. 1.0 is default parameter(25 liters).
MaxAmountMultiplier=1.0
  • Multiplier applied to the maximum amount of gas in a gas station. 1.0 is default(150 liters).
ReplenishIntervalMultiplier=1.0
  • Multiplier applied to how long it takes for gas stations to be replenished. 1.0 is default(every 2 minutes)
ReplenishAmountMultiplier=1.0
  • Multiplier applied to an amount of gas in a gas station that is replenished every replenish interval. 1.0 is default(1 liter).






  • Fixed the bug where you couldn't use the Kitchen knife to destroy chests.
  • Fixed the bug when crafting cantonese sweet and sour, optional ingredients would not be used.
  • Fixed the car pushing physics.
  • Fixed the bug where it was possible to build foundations on top of cabins
  • Fixed the bug where stake pit traps were indestructible
  • Fixed the bug where cargo drops would not spawn in Single Player
  • Fixed the bug where carrying wooden logs would sometime make you a human cobra
  • Fixed the exploit where it was possible to search another player through walls
  • Fixed the bug where items would vanish if picked up too quickly
  • Fixed the bug where squad limit would be set to 0 till Squad leader came online
  • Fixed the bug where mine kills wont give you the "Claim Kill" option
  • Fixed the bug where achievements would not get updated
  • Fixed the bug where lighting fireworks would not use fire source usage
  • Fixed the bug where boombox would clip through floor when thrown




  • Added tutorial intro to the bomb defusal minigame
  • Adjusted lights on defusal minigame
  • Vehicle battery drain when starting engine, using horn, lights or radio is reduced by 50%
  • Sped up game time by 10%, allowing more diverse time of day during playtrough.
  • More optimizations




That is all for now, enjoy the update and we will see you all next time!




SCUM - Patch Notes & Nitrado servers

[h3]PATCH TIME! New features, new notes and a new video![/h3]

https://www.youtube.com/watch?v=Vd6QzdotZoY



[h3]We are happy to announce that from today you are able to get your SCUM private servers from Nitrado! On our way to make SCUM available to everybody, the first step is to introduce more server providers and options to our players! [/h3]

[h3]More info here!!
[/h3]


[h3]Removed on-screen info about the player you've just killed. [/h3]

Now you need to approach the corpse and select claim kill that will reward you extra fame points and drop the player's BCU with their name on it.





[h3]Doesn't work for emotional pain[/h3]

  • Painkillers now temporarily remove the limping effect.

  • Pills need some time to take effect.

  • Initial duration of the effect is determined by constitution attribute (1 minute x CON). Additional pills add a fixed amount of time (1 minute).

  • Repeated abuse of painkillers has a chance of causing forced defecation (20% chance per pill consumed above the limit set by CON attribute).






  • Clothes decay faster depending on if they're wet, on the stance you move in, your pace, your weight, the weight of the contained inventory items etc.

  • Clothes that reach 0% durability will now remain on the player instead of being dropped on the floor. However, they can't be repaired and they will get destroyed eventually when being dropped on the floor. Please leave us feedback regarding this feature so we can balance it correctly




  • Fixed the issue where high fire rate attack sound was being played after sentry switched to melee attack mode.

  • Sentries will now instantly fire on prisoners detected near critical locations.

  • Sentries no longer fire beyond the range of their line of sight.

  • Sentry positions are now saved in SP


  • Craft button will now execute upon releasing the LMB instead upon pressing it. Pressing the craft button will no longer randomly make the player throw a punch.

  • Items which reach below 20% of their health will now only be repairable to 50% of their full health

  • Implemented auto maintain for all items in flag area once a prisoner enters the area

  • You can now see if a door is locked from drone mode when hovering

  • Options menu text should be more visible on bright surfaces now

  • Updated interior visuals on SUV and Pickup vehicles.


  • Puppets can now climb over vehicles.

  • Ignited flare now attracts AI

  • Reduced urinated sodium


  • Fixed base building elements damage causing phase 0 injury (You couldn't recover from the phase 0 injury)

  • Fixed the bug where additional sounds would play when opening a chest (fixing being audible in drone mode)

  • Fixed the bug where arrows picked up from puppets would disappear from the inventory

  • Fixed the bug when you were close to water surface your picture would be distorted

  • Fixed the bug where prisoner would be snapped back at various map locations

  • Bird spawner no longer crashes the server if the player is out of island bounds.

  • Fixed wooden and metal palisade sometimes not damaging the player

  • Fixed the bug when moving items into a chest from the driver's seat

  • Fixed the bug where shadows wouldn't be drawn correctly


  • Admin drones can now see the owner of certain game objects, such as chests, doors, vehicles, and
    traps

  • Admins can now visualize player aiming direction using the #VisualizePlayerAiming command

  • Added time of day and killer immortality flag to kill log

  • Kills are now logged in JSON format for easier parsing

  • Updated kill log with more information

SCUM - Hotfix 0.3.79.22628

[h3]Hey guys, just a small hotfix to fix the missing localization and few other things![/h3]

  • Fixed missing localization

  • Fixed a bug where items could disappear when transferring them from chests to inventory in certain cases

  • Fixed traps sometimes getting triggered by cars when they shouldn't be

  • Fixed sentries idleing in A4 harbour.

  • Fixed the bug where knifes would be dropped to the floor, instead put back in boots inventory

  • Fixed sentry multiplying glitch

  • Fixed large log shed log meshes sometimes not matching the number of stored logs

  • Fixed being able to overlap improvised beds when placing

  • Possible fix for LOD material switch on some base building elements

  • The #setweather command should work much better now

SCUM - Patch Notes 0.3.79.22573

New week, new patch, new video!


https://www.youtube.com/watch?v=opSISrEPQgc


[h3]Before we go into the notes, we highly recommend that you check for the latest graphic drivers and verify your game files on steam after downloading the patch![/h3]

After a long battle, we finally converted SCUM to a new version of the engine. It was a long and difficult process as we skipped 4 engine versions at once.

For this reason, various problems can appear, but with your help, we will fix them. So please report any problems and issues as soon as you encounter them. The version has been extensively intensively tested, but bugs are possible because it is difficult to cover all the different hardware that players use.

The reason for the transition is due to the possibilities that the new engine brings us, as well as better performance of clients and servers that will grow from version to version.

Already with the first version, we achieved less CPU load on the client and server, as well as better GPU performance on the client.

The transition allows us to explore DirectX 12 support in the future because 4.24 has a stable DX12 implementation.



[h3]Many players felt that the squad respawn system we had was unfair, so we added a new revive system to replace it.[/h3]

  • When a prisoner takes a large amount of damage in one hit or their health drops to zero they will now fall into a coma

  • While in a coma the familiar spawn screen will appear where they can choose to respawn if they wish, but as long as they are still alive they will now have an additional timer on screen

  • This timer depends on the prisoner's constitution and determines how long the coma will last

  • If the prisoner has no health once the timer expires, they will be dead and will have to respawn using the respawn menu, but if they still have some health left they will get a new button that allows them to wake up from the coma.

  • While a prisoner is in coma, other prisoners can check their pulse, search their inventory, patch them with bandages, and attempt to revive them

  • If the revive attempt is successful, the coma timer is skipped and the comatose prisoner gets to wake up

  • In any situation when you get out of the coma, your health will be at 10%




[h3]Vehicles now have visual damage on them as their health starts to drop![/h3]





[h3]Some more fixes and updates for sentries[/h3]
  • Sentries will now properly forget a player after they've been out of sight for a certain period of time

  • Simplified the surrendering process after the initial sentry detection, now it resets properly after you obey his command

  • Sentry will now leave the alerted state and enter relaxed (patrolling) state after all players have been forgotten and minimum state time expires

  • Sentries now have a very brief pause before they start shooting

  • Fixed sentries rotation occasionally snapping to players position before starting the high fire rate attack

  • Sentries now properly face the noise location

  • Sentries now step on zombies instead of walking around them

  • Sentries high fire rate attack will no longer play its sound effect while not shooting

  • Sentries now properly rotate/turn in place




[h3]Some improvements some new shocking additions[/h3]

Lock Protection
  • This new item is the first iteration of lock security, more of them of various qualities will be added later.

  • When someone tries to lockpick your door, and it has the lock protection on, each fail the person will be shocked and he will take 1.5% damage

  • You just drag and drop the lock protection on the door like locks, the order of lock protection and locks on the door doesn't matter

  • Lock protection will be destroyed if all locks are successfuly lockpicked

  • Lock protection can be only crafted with basic engineering skill and above

  • If there are more lock protections on 1 door, the damage will add up



QoL and balancing
  • Canceling the lockpicking minigame will now be instant

  • Lockpicking minigame can now be canceled even when lockpicking

  • Reverted lockpicking to the F key

  • Reduced the angles at which locks start turning while picking them

  • All locks have now a window of 2.75 seconds to lockpick them, and up to a bonus of 1.5 seconds on advanced thievery skill. (Less bonus time on lower skill levels)

  • Lockpick durability in the mini game now depends on the type of lock, type of the lockpick and skill. Improvised lockpick will break sooner while pressing the F key than a factory made lockpick




[h3]We adjusted some things regarding spike traps[/h3]
  • Burying spike traps now looks better

  • You can't destroy spike traps if they are buried anymore

  • Placing spike traps on wall platforms is now easier

  • Fixed spike traps getting unburied after server restart

  • Adjusted bury mound on barbed spike traps




[h3]We added official servers with higher loot[/h3]

The loot on them is x3
  • SCUM High Loot Server #1 US East

  • SCUM High Loot Server #1 Europe




  • Patching and unpacking the game after an update should be faster now

  • Improved streaming and loading bigger locations, that should result in less hitches




  • Flashlights should flicker less now when being looked at in proximity, overall blinding and intensity effects have been toned down

  • Flare projectile now illuminates better and lasts longer

  • Weapons in events now have attachments on them

  • Increased the amount of sodium urinated by 5 times

  • Base build element decay will start slower when repaired to full health

  • Repair base elements action can now be done when the elements drop to 99%, before you could repair them when it was above 99% (99.89% etc..)




  • Fixed the bug where locks weren't properly lit in the lockpicking minigame

  • Fixed log sheds being buriable

  • Fixed the bug where FPS would drop if someone would bleed beside you

  • Fixed not being able to put non empty backpacks in storage shelfs and improvised wardrobes




Today we have a special shoutout to the SCUM Italia private server. They made a pretty amazing tool for server owners to take their SCUM experience to the next level the SCUM Admin Helper.

https://www.youtube.com/watch?v=30oa7ai6jTk

Scum admin Helper is a tool that aims to provide a better game-experience between admin and their players.
SAH offers several features that make it flexible under several aspects:

  • Map always up-to-date (available in three colours)

  • Teleport (player towards player or simply by pointing at the map)

  • Multi-Teleport (teleport simultaneously an unlimited amount of players)

  • Point Of Interests (in map there are over 100 POI that can be used to teleport in some specific
    locations such police stations, inside bunkers or military bases and cities)

  • Set Fame Points system (adding or removing points)

  • Customizable Currency Converter (you can set the ratio and calculate the conversion[fame points]:[currency])

  • Conversion between fame points and currency and vice versa

  • Management and creation of player lists (in game name and steamID [optional])

  • Import of player names from loging logs of G-Portal

  • User Interface always at a click (can be minimized to a float icon)

  • Multilingual (at the moment only English and Italian)

  • List of over 1300 items with pictures and link to related items

  • Spawning Items system, easy and fast without amount limits

  • Fast search of the items and filtering by category or alphabetically

  • Automatic updates (contents always up to date to the game version)


You can download here: https://sah.scum-italia.it/

And if you are interested check out SCUM Italia server here: https://scum-italia.it/

Disclaimer: The Gamepires team is not connected to the development of this tool