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SCUM - Patch 0.4.97.29305

[h3]Hello folks happy Friday! Nope, it's not 0.5 yet but don't worry it's coming just a little bit more patience. In the meanwhile we are back with our regular updates for you, so kick back, relax and enjoy.[/h3]



[h2]Single doors[/h2]

It's been a while but fret no further, the single BB doors are making their return. Weather you want to make a whole maze system, make an escape route or just don't want people entering with vehicles.



And yes these new doors are upgradeable!






[h2]Locks[/h2]

As you might've already seen in an announcement made, we have changed the way locking doors work. Instead of just having 5 slots free willy nilly, it is now divided into sections:
  • Locks
  • Lock protection.




This was setup due to balancing reasons. Originally there were always 3 locks maximum planned for the doors.

Level 1 doors will have 2 slots for locks and 1 slot for zappers.
Level 2 doors will have 2 slots for locks and 2 slots for zappers.
Level 3 doors will have 3 slots for locks and 2 slots for zappers.
Pre built doors and cabin doors will have 3 slots for locks and 1 slot for zappers.



Some major changes coming to the cargo drop.



From now on you will see a screen on the cargo drop giving you a timer of how long you got before the drop goes kaboom. Why is this important? Well from now on all lockers inside cargo drops will be locked. That's right, from now on you won't be able to just rush it get all the gear grab it and run off in 1min. Need to put the effort in. However, when the timer hits 25 seconds all lockers will automatically get unlocked. So you still have time to grab something and run.

Now you might be thinking: "I don't like lockpicking, these changes seem to be a bit harsh."

Well finally we have a solution for you.





Crowbar lock breaking can be done only on lockers on the island ( in police stations, inside bunkers, cargo drop lockers).

So what else do you need to break those pesky locks? Well the action is tied to the STR stat and Thievery skill. Higher those numbers are the quicker you will get it open, but if those 2 are too low don't worry you can still get it open, it just takes a bit longer. Also be careful about the noise there, breaking locks is not exactly a ninja thing to do.

Breaking locks this way will damage your crowbar and the contents of the container.



Gone are the days of endlessly drinking from wells!

Wells and water pumps now have a finite amount of water in them. They refill over time and you can always check the amount of water in a well by holding F on it and pressing the new "Check" function.

Now why does that matter you ask?
Because now you can do so much more with your bottles instead of drinking them and throwing them away. You can now transfer liquids between different containers!



Don't want to carry an entire gasoline canister with only 6 uses? Fill that empty Lime Soda in your inventory with gasoline!
You want to gather some fuel reserves at the gas station but don't have a gasoline canister? Those 11 empty water bottles will do the trick!

By holding "F" on a container with liquid, you have 2 new options - Check and Spill.
By using the "Check" function you will get a notification telling you which liquid is in the container.
By using the "Spill" function, you will spill its contents on the ground, allowing you to fill it with a different liquid.



You also do not have to trek to the nearest shore or lake or river to wash you clothes, you can now scrub that blood off at any well! Squeaky clean!

Oh and btw before you madmen start building wells on top of wells on top of wells, only one 1 Water well can be placed per flag, and water wells are disabled outside flag areas.



No longer will you have to fret about sneaky squadmates grabbing stuff from chests and vehicles they shouldn't have access to!



Now you can set specific permissions for locks on vehicles and chests in regards to the squad rank!

If you want a chest or vehicle to be locked for everyone regarding of squad rank, you have the "Private" option.

The squad ranks from highest to lowest are as follows:
Boss, Underboss, Enforcer, Member.

'Underboss' lock access allows only him and the Boss ranks to access the inventory.
'Member' lock access allows all ranks to access the inventory.

The person who placed the lock on the chest or vehicle will always have access to it.




Weapons and attachments, always had a special place in our hearts. Everyone likes to costumize their weapons their own way so we added 2 more attachments to the roster.



2 new suppresors for all you loud ninjas out there, one for the Mosin Nagant M1891 and one for the Kar98 rifle. These can be found in WW2 bunkers, just be careful with the mines!


  • Fixed the bug where destroying foundations near walls or frames it would destroy them as well.
  • Fixed the bug where it was possible to build floating platforms.
  • Fixed the bug where buried traps would sometimes show wrong materials.
  • Fixed the bug where it was possible to arm traps while still in inventory.
  • Fixed the bug where it was possible to see Pick Lock interaction even though it should not be possible.
  • Fixed the bug where wardrobe name would disappear after lockpicking.
  • Fixed the bug where you could not fix construction boots.
  • Fixed the bug where you could not sharpen cleavers.
  • Fixed the bug where wire cutters were not repairable.
  • Fixed the bug where large items in hands would clip through vehicles while entering/exiting.
  • Fixed the bug where holstered weapons would be visible after swapping them while in vehicle.
  • Fixed the bug where Graphic Presets and Dynamic Shadows Quality not showing correct values even though they were properly applied.
  • Fixed the bug where hitting players with cut off arms would not produce correct sound.
  • Multiple level fixes.


  • Modified glove pressure stats when lockpicking.
  • M9 bayonets now deal insignificant damage to BB elements.
  • Reduced damage arrows and bolts deal to players.
  • Disabled the ability to place BB elements on pre constructed Hunting towers.
  • Major improvement in optimizations concerning the amount of items around player.
  • Returning from a game event will now restore the players stance that was active before the event.
  • Adjusted max contained weight on longsheds and tractors.
  • Vehicles should no longer decay in Singleplayer.
  • Replace Rusty lock with Iron lock




We have a new feature incoming for Private servers, and a highly requested one. You can now officially set up your own PvE zones!



PVE SafeZones:

Something new you should find in your server settings is a section dedicated to Custom PvE Zones.

They work similar to how you setup custom zones to play in. Set your X and Y coordinates where the center of the zone will be, set the radius of the zone, determine which types of damage do you want to block or allow, and give your zone a cool name!
Server needs to be restarted after each change .

The following damages can be blocked or allowed:
  • Boxing Damage,
  • Melee Weapon Damage,
  • Throwing Damage,
  • Projectile Damage,
  • Explosive Damage (including vehicle explosions and suicide puppet explosions)
  • Damage to Bases
  • Damage to Vehicles.


And yes you can setup each zone differently.

SCUM - Hotfix 0.4.96.28397

[h3]Thought we were done didn't ya? Nope, as always we got to work and got you a hotfix. Here it is:[/h3]

  • Fixed the bug where it was possible to build walls on top of cabins.
  • Fixed the inventory size for construction rubber boots.
  • Fixed the bug where items that took glove slots but were not gloves would add pressure to the lockpicking minigame (ex. armguard).
  • Fixed the bug where suicide puppets body parts would cause collision.


  • Increased silent alarm, trap kill and cargo drop notification pop up time to 15 seconds.
  • Renamed the destroy interaction in upgrade blueprints to Cancel.
  • Blueprints no longer offer the flip interaction while you are placing it.
  • Crossbow fire will now attract AI in the same range as bows.
  • Weapon ghillies are now repairable.
  • Black and pink ghillie suits can now only be found in the Killbox.
  • Adjusted pressure stats for thin and thick gloves.
  • Returned Christmas items to the island.
  • Added the winter main menu.
  • Added the ability to choose between auto-reloading or manually reloading the crossbow. When crossbow is equipped press the Check fire mode combination to switch between modes.


  • Vehicles will now list their ID as written in the server database. So when you, for example, delete the #72 vehicle on the list, the new vehicle that spawns will not replace that same ID, but will be placed at the end of the list with a new ID.

    - Now you can use the true/false command to copy it directly to your clipboard (#listspawnedvehicles true)
    - You can now filter specific vehicles types you want listed as well
    Example: #ListSpawnedVehicles true SUVs - this will list all the SUV's and put the output of the command in your clipboard
    You can search all the different types of vehicles we have: SUV's,Quads, Pickups, Tractors,Wheelbarrows.
    If you want all MotorizedVehicles in one place, you can type out #listspawnedvehicles true MotorizedVehicle.
    If you want all player-controlled vehicles (wheelbarrows) you can use the argument #listspawnedvehicles true HumanPoweredVehicles

    When using any of the commands listed above, you will also get a total number of vehicles listed at the end.


SCUM - Patch 0.4.95.28348

[h3]Hello everyone, happy Monday![/h3]

First of all, as you may have noticed, this is not the 0.5 update you have been waiting for. The major features for 0.5, the ones you've been waiting for a long time now, are not quite in release steady state so we have decided to push the update a bit. Don't worry, it is still coming and quite soon. In the meantime, we are not coming empty handed for this holiday season. We gathered some of the release ready content and much requested balancing tweaks and are releasing them as our regular update to make sure you have something to play with this holiday season. So kick back, enjoy and see what you can wait for in this one:




As promised we looked further into your feedback to the killbox, and made some appropriate changes. Hopefully these will improve the experience we envisioned and make it a bit more balanced.

Here are the changes to the Killbox:

[h3]C4[/h3]



A lot of changes hit the C4 so make sure you familiarize yourself with it:

First of, we will start with how the C4 is being looted in the first place. Don't worry it's still a Killbox only item, but you can no longer straight up just pick up a ready to go C4 explosive device. Now you have a chance to obtain one of 4 items:
  • Packed C4
  • Timer Circuit Board with cables
  • Keypad
  • Detonator with cables


These 4 items and a couple of more will be needed to craft your own C4 device, as was originally intended. With those items you will also need:
  • Duct tape
  • Wire 2x
  • Blastcap
  • Mobilephone
  • Electrician tools


You will also require a medium demolitions skill. This will hopefully also increase the rarity of the devices making them an item of awe and fear for anyone else that has something looking even remotely to a wall.

Another change hitting the C4 is the damage system. Up until now, C4 had one single radius for damage in which it dealt maximum damage to everything. A new system with 3 layers has been implemented to rectify that.
  • Level 1 - The smallest radius. Everything in it is either dead or destroyed
  • Level 2 - Simulates the initial strongest shock wave, deals massive damage in range to whatever it hits first.
  • Level 3- Simulates the remaining force after the shockwave hits the item in front of it. Damage varies to what the object that took initial hit was.


[h3]Keycard[/h3]


  • Keycards can now only spawn behind locked lockers. WW2 bunker lockers do not count.


[h3]Door defusal[/h3]

We have implemented a new system for the defusal of the electric doors in the killbox. For each failed attempt at defusing the door, you will have increased time for next attempt.

[h3]Gas[/h3]

The room should now fill with gas sooner than before. The gas will start releasing at the 5 minute mark instead of 2. This means unless you have a gasmask, you should consume a lethal dose around 3 minute mark, depending on your CON skill.

[h3]Weapon locker changes[/h3]

We have also added new weapon packs in the Killbox. The new packs are as follows:

  • AK15 pack

    1. weapon
    2. suppressor
    3. mag x 3
    4. ammo box x 3
    5. OKP holographic sight
    6. ACOG scope
  • Standard military Pack 1, 2, 3

    1. MK18/ M16/ AK15
    2. Bulletproof vest
    3. Military jacket
    4. Military pants
    5. Helmet
    6. NVG
    7. mag x 2
    8. Ammo box x2
  • Armored Military Pack 1, 2, 3

    1. MK18/ M16/ AK15
    2. Heavy bulletproof vest
    3. Military jacket
    4. Military pants
    5. Helmet
    6. NVG
    7. mag x 2
    8. Ammo box x2


  • Kar98 pack

    1. weapon
    2. bayonet
    3. rails
    4. scope
    5. ammo box x 3
    6. ghillie jacket
    7. ghillie pants
    8. ghillie weapon
  • M16A4 pack

    1. weapon
    2. mags x3
    3. ammo box x3
    4. suppressor
    5. ACOG scope
    6. Red dot sight
  • M1 pack

    1. weapon
    2. clip x3
    3. ammo box x3
    4. bayonet
    5. sight experimental
    6. suppressor
  • M82A1 pack

    1. weapon
    2. suppressor
    3. scope
    4. mag x 3
    5. ammo box x 3
    6. ear muffs
  • MK18 pack

    1. weapon
    2. suppressor
    3. mag x3
    4. ammo box x3
    5. XPS holographic sight
    6. ACOG
  • MP5 K pack

    1. weapon
    2. mags x3
    3. ammo x3
    4. suppressor
    5. Red dot sight
    6. rail
  • MP5 SD pack

    1. weapon
    2. mags x3
    3. ammo box x3
    4. ACOG scope
    5. Red dot sight
    6. rail
  • Ninja pack

    1. katana
    2. scout black
    3. kunai
    4. shuriken
    5. black boots
    6. black gas mask
    7. smoke grenade
    8. ghillie jacket (black)
    9. ghillie pants (black)
    10. night vision goggles
  • Kinky pack

    1. pink ghillie jacket
    2. pink ghillie pants
    3. pink gas mask
    4. pink boots
    5. cigarettes
    6. rope
    7. dildo
    8. candle
    9. lighter
    10. duct tape
  • UMP 45 pack

    1. weapon
    2. mags x3
    3. ammo box x3
    4. suppressor
    5. ACOG scope
    6. Red dot sight
  • Vietnam pack

    1. M1 helmet
    2. bulletproof vest
    3. tactical jacket
    4. military pants
    5. combat boots
    6. M16
    7. mag x2
    8. ammo box x2
  • World War 2 pack

    1. WW2 helmet
    2. tactical jacket (dark green)
    3. work pants (dark green)
    4. stabproof vest (dark green)
    5. karabiner
    6. rail + scope
    7. ammo box x2
    8. bayonet



[h3]Other changes [/h3]

  • Zappers now have multipliers depending on how many players are in the killbox.






You requested it, you've been teased with it and now it is finally here. Crossbows!!!

Silent yet deadly, these beauties come in 2 variants as is tradition by now.

  • Improvised crossbow.
  • Blackhawk crossbow.


And of course we have more types of bolts for it as well:
  • Metal bolts.
  • Carbon bolts.
  • Wooden bolts.
  • Wooden bolts with stone tips.
  • Wooden bolts with metal tips.


Here is what you need to know about Crossbows:
  • It is tied with rifles skill, due to usage of crossbows is more similar to rifles than archery.
  • Crafting bolts however is tied to Archery skill as it is more similar to arrows.
  • If you have STR under 3.0 you will have a hard time knocking the crossbow.




Gloves will now have an impact on how you lockpick and will influence several different factors.
For example, how much pressure is on the lockpick (how easy they break)

Because of this, we have a few categories of gloves:
  1. Open-finger gloves:
    • they recieve full damage from lock protection items (zappers)
    • they don't add any pressure to lockpicks
  2. Thin gloves
    • they recieve full damage from lock protection items (zappers)
    • pressure increased by 25%
  3. Thick gloves
    • they recieve 50% of damage from lock protection items (zappers)
    • pressure increased by 50%
  4. Special gloves
    • special parameters are set for these gloves
    • for example, bear gloves will not get damaged a lot from zappers, but pressure on lockpicks will be massive


We previously added electrician gloves (thick) and medical gloves (thin) in the game.
Both of those will now protect you from zapper damage, but will also take damage from them and wear out.
Also, please don't try to fight zappers with wet gloves.




We have added 3 more ghillies to the game, reflecting some areas of the map.

First off we have the snow ghillie for that high altitude hunting.



And then we have the Dark ghillie for those Night time operations, or you want to roleplay a modern ninja.



We have also added a Pink ghillie if you are really brave and ready to get shot from a mile away. Because we can.





We have now implemented multiple Radio stations!!! You can switch between them by pressing ALT+J.
So now you can choose thematic tunes to your killings all across the island.

  • Fixed the bug where it was possible to upgrade walls that were not yours.
  • Potential fix for a bug where C4 would appear to stay armed after defusal.
  • Fixed the Night vision goggles exploit bug.
  • Fixed the bug where new BB walls could not be placed even though they should be.
  • Fixed the bug where weapon lockers in cargo drops were not locked.
  • Fixed the lock duplication bug exploit.
  • Fixed the bug where the diving mask did not have the filter in 1st person.
  • Fixed the bug where it was possible to glitch out locks making them unpickable.
  • Fixed the bug where it was not possible to bury traps in SP mode.
  • Fixed the bug where it was possible to see items in vicinity through BB elements.
  • Fixed the bug where it was possible to place cabin doors outside of their designated place.
  • Fixed the bug where player would be stuck in rifle holding stance after throwing an item.
  • Fixed the bug where it was not possible to repair the Improvised Workbench.
  • Fixed the bug where locked doors would display locked despite having all lockpicking items ready.
  • Fixed the bug where it was not possible to arm traps on stairs.
  • Fixed the bug where commands would not autocomplete when using combination of upper and lower class letters.
  • Fixed the bug where upgrading BB elements would not give XP points.
  • Fixed the bug where arrows would do max damage regardless of their durability strength.
  • Fixed the bug where sometimes during loading memory spike would occur and crash the game.
  • Fixed the bug where scopes and sights would not render properly on First person only servers.
  • Fixed the bug where lockpicking minigame would display both success and failed on successful lockpick with the last lockpick.
  • Fixed the bug where puppets would not take damage from suicide puppets.
  • Fixed the bug where sentries were not distracted by signal flares.
  • Fixed the bug where you can place blueprints inside the killbox.


  • Lockpicks now have proper weight.
  • Gas lanterns can now be repaired with tool boxes.
  • Gas mask is now repairable with tool boxes.
  • The game will now inform you of any file integrity problems and disable Multiplayer mode until resolved.
  • Reworked the AKS-74u with new motion captured animations.
  • Repeated usage of painkillers should now properly extend limping removal.
  • You are now able to set your own time for the lockpicking and bomb defusal practice boards.
  • Added spikes on basic BB walls to prevent people jumping over them.
  • You are now able to use voice chat with a drone!
  • NVG, Radio, Boombox and flashlights now need to be fueled by batteries.
  • Improved wall placement.




  • #NightBrightness (0 - 1) - allows admins to increase nighttime brightness in the game (client side only).


NEW - [SCUM.KillBox]
  • ElectricalDoorUnlockFailureAssistanceBonus=0.25

    - Time added in seconds on every consecutive failure of the electric door defusal inside Killbox.

  • GoldLockZapperDamageModifier=1.0

    - Modification of the gold lock zapper damage inside Killbox.
[SCUM]
  • LockProtectionDamageMultiplier=1.0

    - Modification of the damage on zappers (excluding killbox zappers)


[SCUM.Vehicles]
  • MaxNumberOfDaysVehicleInactivity=10.0

    - Number of days that a vehicle has to be inactive before it gets destroyed.


[SCUM.RespawnSettings]
  • CommitSuicideInitialTime=0

    - Initial wait time before 'Commit Suicide' option becomes available

  • CommitSuicideCooldownTime=60

    -Penalty wait time applied to 'Commit Suicide' option after each use

  • CommitSuicideCooldownResetMultiplier=1.25

    -Amount of time required for the penalty to reset for 'Commit Suicide' option


That will be all from us for now. We wish all of the Scummunity Happy holidays, we will see you all in 2021 with even more great things and updates for SCUM. Cheers

SCUM - Hotfix 0.4.94.27643

[h3]Hello everyone happy Saturday! Hope you all enjoy the patch, we are dropping a little hotfix/balance fix to address some of the issues. Hope you enjoy and have a great weekend![/h3]

  • Fixed the bug where the Portable Work Light would discharge too fast.
  • Fixed the duplication bug.
  • Fixed the bug where prisoners entering vehicles would glitch out when teleported to events.
  • Potential fix for key cards expiring after relog.
  • Fixed the invisible exploit.
  • Fixed the bug where improvised workbench would disappear in SP.


  • Increased the rarity of key cards.
  • Decreased the blast radius on the C4 explosive device.
  • Reduced Frag grenade damage to BB elements.
  • Added a panic button to the killbox. Killbox doors now properly close when entered and you can hit the Panic button which opens the door and gives you 30 seconds to exit. Gas starts to fill the room.




P.S. We are fortunate enough to be nominated on the Steam awards for the Labor of love this year. So head on over and vote for us, we would really appreciate it. It's free and takes only 5 seconds. Thanky you all for all your support!

SCUM - Patch 0.4.93.27599 & Private server shoutout

[h3]Hello everyone happy Thursday![/h3]

We have another update for you and this one is a big one. So prepare your lockpicks and sharpen your screwdrives, let's dive into it!

No video update from us for this one but we have shared the info with some of the content creators you may know. This is experimental as we wanted to provide some content to people that supported us through the years and gave exposure to the game. It also lightens the load from our dev team so we have more manpower on the patch itself. You can find them here:

https://www.youtube.com/watch?v=tSBsk3jwm2E

https://www.youtube.com/watch?v=JgggAhMjnCk

https://www.youtube.com/watch?v=kL9_-tsNclM

https://www.youtube.com/watch?v=XP-qtWNbzTY



Introducing the, queue the dramatic drumroll, the Killbox! A new area added to bunkers all around the map that will surely make you fight in the forums how it should work.

This new area works pretty different to the rest of the high loot areas and will require some work to be put into it. So how does it work?

First off you will need to find a brand new item. Keycard. Keycards can be found all over the map, but there is a catch. All keycards only open a certain bunker and can only be used once. To know which bunker the keycard opens look into the keycards description.



Once you managed to make your way to that bunker and unlocking the door you will enter the Killbox and will be greeted by a friendly voice. Once the Killbox door is opened, the 15 minute timer is started.



When the timer hits 2 minutes, the Killbox starts to fill with deadly poisonous gas, which you can withstand if you have the brand new gas mask.



After the timer runs out lasers activate and the Killbox is purged of all living things inside.

"Sounds horrible why would I go in there then?" you ask.

Well my curiosity killed the cat friend, the rooms are filled with high stakes high rewards military loot, guns and ammo. These are going to be even more important since all weapon lockers across the map are now locked and need to be lockpicked. This will not only decrease the amount of military loot available all around, but also increase the survival segment of the game. Chambers of the killbox are also locked, but not with actual locks but magnetic ones. They will need to be opened by the bomb defusal minigame. Careful tho failing to unlock the door means triggering the punishment event, but I don't want to spoil the surprise.

Once inside the chamber you will find locked cabinets with that sweet sweet loot.



There are several types of cabinets and they go like this:
  • 1 rust lock - submachine gun packages
  • 2 rust locks - assault rifle packages
  • 1 silver lock - sniper rifle packages
  • 1 gold lock - 100% chance of getting C4


Wait did I just read C4? Yes, yes you did. C4 is now live and armed on the island.



Once you get through the Killbox and manage to get into the chambers you will find a live and armed C4 explosive device which you will need to defuse. If you manage to defuse it great! You now have C4 explosive device available to you. If not, great! You are now part of the killbox decorations.

Now you may ask, why would I need C4. Well simple answer. Base raiding. C4 is the ultimate breaching tool for bases on the island. Set the C4 by the walls of that pesky neighbors that never returned that lawnmower you loaned to them 3 months ago, set it to blow, get back to a safe distance, and watch their walls disappear. What we are saying is C4 does massive damage to all base building elements.



Oh and btw we realise that we have put a bit more emphasis on the lockpicking currently so we added a smaller more common screwdriver. It has 5 uses but it still works fine.






We touched upon base raiding but what about base building? Some major news on that front.

We have completely revamped the way BB walls work and are made.

The old palisades were great and all but there were a lot of features we wanted to do with them that we could not, plus they kind of stuck out and were not that original feeling we wanted with the game. So introducing new walls to Base buildings.



These walls make more sense in the abandoned island atmosphere and have a couple of nifty little features as well!

Take note that the arrow points to the outside part of the wall.

To start off we have 3 different walls:
  • Wooden walls-No skill engineering
  • Barbed walls-Basic engineering
  • Metal walls-Medium engineering




But here is the catch, these are not 3 seperate walls. Well they are and are not at the same time.

Base building walls are now upgradeable. This means if you want to add more protection you don't have to build another set anymore. Instead simply hold F on the walls and press upgrade, a new blueprint will pop which you can fill and BAM a new wall!



With the wall changes and the new look you no longer have pillars, so now there are wall blocks. There are 6 different wall sizes and each of them have different HP and material requirements.
If you build on a steep surface, the walls will tile themselves so you will get smaller wall chunks. When you want to upgrade the walls, you need to do it chunk by chunk.

Do keep in mind you cannot immediately build Metal walls, you need to start from basic and upgrade up!

Not only walls received this upgrade but, towers, doors and doorframes as well.

You might be concerned about old bases and what happens to them. Don't worry they are still there and your stuff is protected. Old base building elements are removed as a crafting option and will degrade more and more over time to give you time to replace with new ones and keep your hermit holes safe.

We also added 2 new elements:

[h3]Workbench[/h3]



You can now craft your own workbench. It's functionality is similar to drill presses and lathe machines so you can craft ammo with it and other things that require it. But there is a trade off. All things crafted on it have only 50% durability. Which you already know can lead to weapon jamming and other nasty things.

[h3]Bunk beds [/h3]



Let's face it, you have characters that can make constructions that can enter the list of national wonders. Yet you still sleep in that old raggedy improvised bed. Well no more as bunk beds are now available. Not only will they bring great comfort to your character they also function as the respawn point like the other does as well.

[h3]Light sources [/h3]

As nights in SCUM get really dark and constructing a base at that time could be a real hassle, we added 2 new light sources.
Portable Work Light and Gas Lantern.



The Lantern can be fueled with gas, while the Portable Work Light can be charged with batteries.
Along with the normal batteries we have, we also made the smartphone battery rechargeable. All you need is a car battery and car wires and you're ready to go.





Well we got new base building elements and you'll need more materials to build them, especially wood. And yes you could use an axe like before to chop it down but we know you. You want power. You want strength. You want... a chainsaw! Well here you go my little lumberjacks:



The chainsaw, a saw with a chain. This tool is not here purely for the fun of it tho. Ok maybe alittle bit for the fun of it but it is quite useful. So yes you can cut everything with it, with it's own special sets of animations as well!



So what's the real kicker? Well with the chainsaw you get more materials for each cut than you would get with the axe. So if you want to build those real big walls you have less trips to the forest. It also cuts way faster than the axe does. I mean it is a chainsaw after all.

There is a drawback tho, you will need fuel. Yes the chainsaw does indeed use fuel in order to operate. To fill it you will need 2 things, gas canister and gas itself. Once you have it simply hold F on the saw or right click it and refuel the chainsaw. Also take note that the chainsaw will not cut anything if not fueled and switched on.

So how do you turn it on? Well the controls are pretty much the same as weapons so you don't have learn that much:
  • Press R for switching it on/off.
  • Press SHIFT+R to check fuel amount.


Important thing to notice is that it takes strength to start the chainsaw. So if you create a character with low STR it will take a lot more pulls for the chainsaw to start compared to a character with high STR.

But I know what you want to know the most, you psychos. Can I chop people with it. Well yes yes and soon.

Yes you can cut at people as a melee weapon with it and yes you can chop bodies with it. Soon tho means that special melee attacks with the chainsaw are going to be implemented in the future.



Well you already saw a lot of material on this one, we did have fun with it on Twitter. But here they are in all their glory! Wheelbarrows!



There are 2 types of wheelbarrows:
  • Improvised wooden wheelbarrow.
  • Metal wheelbarrow which spawns.


So there are 2 main differences between the 2.
  1. Improvised wheelbarrow has less hit points than the metal one.
  2. Improvised wheelbarrow has less inventory space than the metal one.


Now HP is important because not only do wheelbarrows take damage when you hit or shoot them, they are also susceptible to fall damage and durability drops slowly when you drive them around. So make sure you have a toolbox handy so you can make those emergency repairs.

And yes as seen live on TV you can shoot from the wheelbarrows:



So important thing to note when using the wheel barrows is that part of their weight carries over to the player and encumbers the weight load on the player. So let's recap some old stuff here.

Weight load

Weight load is total overall weight of all the gear that is currently on your character. This includes items in hand, on your back, in your inventory and everything equipped. This all matters because of the weight load threshold. Weight load threshold is a feature that is calculated from your characters STR+CON, and is different on the type of action.
There are 3 types of actions in the game: Easy, demanding and very demanding. Examples would be walking, jogging and running in the same order. Everything that a player does in the game is considered an action. This is important when talking about weight load because each type of action has its own separate weight load threshold. For an example threshold for a character build could be 40 kilo walking, 20kilos jogging and 15 kilos sprinting. Now when the weight load of the player goes over the threshold it starts to increasingly drain the players stamina, calories, water and DEX stat overall. Dexterity because it is the stat that determines the speed of action execution.

How the wheelbarrow comes into play and why revising this is important. Well part of the weight that is stored in the wheelbarrow is carried over into the overall weight load that currently encumbers the player. So, it is quite important for players to keep that in mind so they can watch their metabolism intake and stamina usage. Also, there is a mechanic in place where the game detects if you are pushing the wheelbarrow uphill or downhill. Since if you are pushing the wheelbarrow uphill most of the weight shifts backwards towards the player, weight load will increase. But if the wheelbarrow is being pushed down hill weight will shift forward on the wheel and weight load will be less but some of it will still carry on the player.

There class dismissed. Oh and lastly when destroyed the items in the wheelbarrow don't get destroyed since the wheelbarrow does not blow up.



We also have some new items for you fashionistas and RP players, check them out:

[h3]Short cargo pants[/h3]



[h3]New boots[/h3]



[h3]New work pants [/h3]



[h3]Jeans jersey jacket: [/h3]



[h3]Electrician gloves [/h3]



[h3]Medical gloves [/h3]



[h3]Safety goggles [/h3]



[h3]Ear muffs [/h3]



  • Fixed the bug where it was sometimes possible to crash the game.
  • Fixed the bug where it was not possible to craft cartridge trap while ammunition is in inventory.
  • Fixed the bug where crafting improvised mine would not properly use gun powder.
  • Fixed the bug where aiming with spears while not standing showed the ADS animation.
  • Fixed the bug that sometimes caused server hang.
  • Fixed the bug where As Val would cause issues when scope was attached.
  • Fixed the bug where you could lie down underwater indefinitely.
  • Possible fix for multiplying sentries.
  • Fixed the bug where it was possible to connect to a server if already logged in.
  • Fixed a bug where it was possible to dupe items in multiplayer games.
  • Fixed the bug where destroying furniture would sometimes destroy other BB elements nearby.
  • Fixed the bug where chests would not get any weight no matter how full it is.
  • Fixed the bug where opening the door of a vehicle while someone just entered into the driver seat would get the player stuck in door opening state.
  • Fixed the bug where existing chest items would not be given the same unique id.
  • Fixed multiple chest explotation bugs.
  • Fixed the bug where secondary trap damage would not apply multipliers correctly.
  • Fixed the bug where it was possible to craft suppressors with cocktails.
  • Fixed the bug where the AK47 engraved was not able to malfunction.
  • Fixed the bug where the ghillie on AK47 engraved did not render.
  • Fixed the bug where weapons do not reload properly when there is magazine from different weapon that uses the same caliber as the weapon in hand but has the larger bullet capacity.
  • Fixed the bug where the ingredients widget would go out of screen when placing wall blueprints.
  • Fixed the bug where door upgrade widget sometimes lingered when it should be invisible.
  • Fixed the bug where ingame voice communication did not work.
  • Multiple map fixes


  • All glasses are now repairable by toolbox.
  • Boombox and radio are now repairable with electrical repair kit.
  • Increased the audible range of Wolves.
  • Practice lockpicking item will now be usable even if player has 0 or less famepoints.
  • You can now choose whether the radio will play music or static noise.
  • Safe zone force fields now block projectiles.
  • Items in cabin now dropped when cabin is destroyed.
  • Various optimizations up to 10% in performance boost.
  • Reduced crafted ammo damage to BB elements.




First of all thank you all who contacted me to get their servers on the list for a shout out. Unfortunately one did not drop last week due to work being done on this patch. Rest assured these are still going so if you want to put your server on the list and have not yet please contact me, Beda, on discord to find out the deetails.

So to make up for last week lets pop a few in here so people looking for something new have a couple ideas for the weekend.


[h3]SCUMFREE - Pandemia[/h3]



IP
92.223.103.45:29402

Description
SCUM server was opened in March 2019. The server has no playing administrators and gold drones, no bugs-users and cheaters. The task was to create a server on which it would be comfortable and interesting for everyone to play. SCUMFREE server is a real challenge for any player. The server settings will open for you SCUM absolutely from the new side. One of the best and most convenient Discord server, active players support, unique translations of news from developers. The most complicated server in psychological terms. It's up to you how to play! You can build the game to your liking and not pursue any goals or beliefs of others. Create a huge base or fight with hostile world around you in the game and players. As long as your character is alive, everything is possible!

Discord

Website

https://www.youtube.com/watch?v=tHYS5rMNtLs

[h3]321Spiele [/h3]



Hi there,
our Server, 321Spiele, is a whitelist PVP and PVE server.
This Server is owned by the german streamer Tim aka 321Spiele

https://www.youtube.com/user/321Spiele

Cause of our 4, shift working, admins you can get help at nearly every time.
We have a lot of events like „capture the flag“, car race, defending aeras, sniper league, search and destroy, defend/capture a VIP, searching for signs arround the map and much more. In general the events are built up for single player as well for big squads.
For money transactions we use a browser based banking app. You can open your account with your discord username and password. There you can open your private and/or squad account. The money transfer is done in realtime.
We use the ingame currency SCUM$. 2 Days a week our car sales has opened. You can use our black market who is hosted by the admins. There you can buy several stuff like weapons, ammunition, clothes and special food like Honeycombs. It is also possible to deposit looted scum$ or Famepoints (ratio 1:2) at your bank account. This is a fair and safe way to trade.
2 towns in scum island are declared as additional safezones. There you can claim a house and park your car. In this aeras is PVP forbidden. Actually the two towns are Ston in the north west and Spickovina in the center oft he map. The ingame safezones are also aviable for safe building.
We set great store by mutual respect. Toxic players are not welcome. The community gives new players a great support.



New players get 5000 $ transfered to their bank account.

Feel free to join our Discord Server. Then you have to read the rules and accept them.
As soon as possible one of the admins will whitelist your steam account.

  • Slots: 70, no password, whitelisted
  • Language: German
  • Game mode: PVE & PVP
  • Discord

We hope to see you at our Server.

[h3]Dark Island [/h3]



This is a server for PVP lovers! You can build everywhere, the economy is hard, is not P2W and there is a bot with a lot of functions! We are trying to build a friendly community of this game from all over the world.
The server is totally free, and has no time limits! You can play it all night and all day with your friends.
There are no specific rules except to respect other players.
What are you waiting for, don't waste time! Enter the Dark Island Scum Server and enjoy yourself.

  • BOT system
  • HIGH LOOT
  • BUILD EVERYWHERE
  • LOW DAMAGE ZOMBIE / SENTRY
  • WARZONE WITH ZOMBIE HORDES AND MUCH LOOT
  • MAX VEICHLE
  • PVP FACTION
  • BUILD EVERYWHERE
  • ACTIVE ADMIN
  • MUCH EVENT WITH REWARD
  • IP 176.57.160.204:28102
  • WELCOME PACK
  • DIFFICULT ECONOMY
  • MORE PACKS


Discord

Website

https://www.youtube.com/watch?v=ocPoCDOLDBQ



That is all from us for now, have fun out there and stay safe. See you next time!