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SCUMcast Episode #4

Hello beautiful SCUMmunity!

D1nosaur and Kristian aka GamerBeast are back again to host the fourth episode with our new set of guests, featuring a few of our moderators:

[h3]Swoopflye[/h3]

[h3]KoalaMeat[/h3]

[h3]StabbyMcStomp[/h3]

[h3]Tyl3r99[/h3]

And the podcast you can watch on our official Twitch channel: [h2]
SCUMgame[/h2]
Podcast starts in 30 minutes!

Be sure to pop by and ask some questions in chat, other developers will be there to answer some of your questions since we will be focused on the podcast, till next time!

D1no out.

SCUM - Hotfix 0.3.77.21729

[h3]Hey guys, due to your recent feedback we did some changes on the patches and some more fixes!
[/h3]

Also join us this Saturday on a brand new SCUMcast episode, this week you will be able to talk to our steam, discord and reddit moderators!

https://www.twitch.tv/scumgame



[h3]Colour of patches has been reworked to be less colourful, also dirt is now more realistic[/h3]





  • Reworked size and icons for big and small logs to better fit in containers

    This is inside a car inventory



  • Basic grinding stone can now be crafted

  • Added sounds and increased duration to 10 seconds for trap kill notifications

  • Night vision binding is now on N


  • Fix the bug where players would lose ownership of their flag

  • Fixed an item duplication bug

  • Fixed the bug that caused a crash when reloading M1 with an empty clip and one bullet

  • Fixed kill notifications not getting deleted after login (mine and trap kills)


  • Fixed an exploit through witch servers could be DDoS attacked (Don't make witch servers pls




[h3]So puppet spawning was a bit whacky to set up on private servers, we found the issue and resolved it. Now when you go set up puppet spawners you will have new parameters you can play with.[/h3]

// Modifier that is applied to the number of exterior puppets to spawn after spawn system decided that number
ExteriorPawnAmountModifier=1.0

// Modifier that is applied to the number of interior puppets to spawn after spawn system decided that number
InteriorPawnAmountModifier=1.0

// Modifier that is applied to the number of wild puppets to spawn after spawn system decided that number
WildPawnAmountModifier=1.0

// Time that must pass to allow exterior puppets to spawn
ExteriorPawnSpawningCheckTimeInSeconds=0.0

// Time that must pass to allow interior puppets to spawn
InteriorPawnSpawningCheckTimeInSeconds=0.0

// Time that must pass to allow wild puppets to spawn
WildPawnSpawningCheckTimeInSeconds=600.0

// Determines the probability to spawn exterior puppet
ExteriorPawnSpawningProbability=30.0

// Determines the probability to spawn interior puppet
InteriorPawnSpawningProbability=10.0

// Time that must pass after spawning to allow another spawning of exterior puppets in particular spawn location
ExteriorSpawnerGroupCooldownTime=1800.0

// Time that must pass after spawning to allow another spawning of interior puppets in particular spawn location
InteriorSpawnerGroupCooldownTime=900.0

Recent flag issue.

Hey guys, we are aware of the current issue with flags some players are encountering, we are looking into it. So what's the issue?
  • Some people with old flags lost ownership over those flags.

We are looking into it as we speak, but for now, people who have that problem:
  • Remake the flag in your base, that should fix the problem

If you encounter any other issues with flags or anything else, let us know on our steam forum!

SCUM - Patch notes 0.3.76.21676

[h3]Hello guys! We are here with a new patch and new features, and guess what. [/h3]

PATCHES ARE COOL AGAIN! Not updated patches, but those edgy things you put on your clothes to show that girl in high school that you also listen to her favourite band so she might talk to you? Yea...me neither....f you Tina.

Jokes and bad memories aside, we really hope you will like our new patching feature as the art department did some amazing work with them. Also a big shoutout to all the grandmas who sent their patterns in!

[h3]Here is a rundown video of some of the features coming this week![/h3]

https://www.youtube.com/watch?v=2lrxtOhOOJQ


[h3]We improved our item decay system[/h3]
  • From now the damage your clothing takes will be visually represented on clothing with tears and holes

  • As you patch up items, they will never look pitch new anymore but will have neat little patches on them

  • If the item continues to take damage at one point you won't be able to repair it anymore and it will be destroyed

  • Improved new clothing shader








[h3]We did some changes how taking an enemy flag works![/h3]
  • You are no longer able to destroy enemy flags but instead you need to overtake it.

  • You can still destroy a flag if you are the owner

  • If no one stops the overtake in 24 hours, the flag and the associated base will be yours.

  • The overtake can be stopped by anyone, including you, and doesn't require any additional items or skill.

  • If you were offline at the time, you will get the notifications when you log in.




[h3]You can now craft all locks and lock more things![/h3]
  • Medium and Advanced locks can be crafted now!

  • For medium you need 3 padlocks and for advanced you need 5

  • For medium lock you need medium engineering skill for advanced lock you need advanced engineering skill

  • You can remove locks from owned / friendly chests. Doing so will add the item to your inventory or drop it in vicinity



[h3]Now you can lock your chest and car as well![/h3]
  • As you see there is a small lock icon in the upper left part of the vicinity window

  • You can put 1 lock on chests and cars

  • You can just drag and drop locks on the vicinity window and its locked

  • Once locked only you and your squadmates have access to them





  • Added new sounds to urban ambience soundscapes

  • Added sound on grinding stone repair actions

  • Puppets no longer focus on bullet impacts rather then on shooter

  • Flare gun projectile now acts as decoy for puppets and sentries, when flare gun projectile hits the surface it will attract AI

  • Radios in vehicles will be muffled if camera is not inside vehicle cabin


  • We did level optimizations that should decrease the stutters and FPS drops in urban and rural areas


  • Increased item spawn chance at military locations by 10%

  • Increased inventory size of civil clothing

  • Clothes are now washable in oceans

  • We have also added notifications when you kill someone with traps


  • Crafting metal arrow tips now needs 6 usages of toolbox instead of 10

  • Advanced and medium base wall elements (only walls) now need more components to craft

  • Weapon magazines are now repairable with weapon repair kit


  • Fixed some cases where item decay wouldn't work as expected

  • Fixed some cases where items wouldn't appear visually in inventory

  • Fixed the bug with hair rendering issues

  • Fixed a bug where crafting with stacks of items would cause them to flicker in the crafting panel and make the Craft button unresponsive

  • Vehicle inventory will not be damaged by grenades any more

  • Fixed wall blueprints sometimes having holes after returning to them

SCUMcast Episode #3

Hello beautiful SCUMmunity!



D1nosaur and Kristian aka GamerBeast are back again to host the third episode with our new set of guests, featuring:

[h3]Apex 2.0[/h3]

[h3]CeeJay[/h3]

[h3]KmZKamikaze[/h3]

[h3]Tyrone Shoelacez[/h3]

And the podcast you can watch on our official Twitch channel: [h2]

SCUMgame[/h2]
Podcast starts in 30 minutes!

Be sure to pop by and ask some questions in chat, other developers will be there to answer some of your questions since we will be focused on the podcast, till next time!

D1no out.