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SCUM - Patch notes 0.3.76.21676

[h3]Hello guys! We are here with a new patch and new features, and guess what. [/h3]

PATCHES ARE COOL AGAIN! Not updated patches, but those edgy things you put on your clothes to show that girl in high school that you also listen to her favourite band so she might talk to you? Yea...me neither....f you Tina.

Jokes and bad memories aside, we really hope you will like our new patching feature as the art department did some amazing work with them. Also a big shoutout to all the grandmas who sent their patterns in!

[h3]Here is a rundown video of some of the features coming this week![/h3]

https://www.youtube.com/watch?v=2lrxtOhOOJQ


[h3]We improved our item decay system[/h3]
  • From now the damage your clothing takes will be visually represented on clothing with tears and holes

  • As you patch up items, they will never look pitch new anymore but will have neat little patches on them

  • If the item continues to take damage at one point you won't be able to repair it anymore and it will be destroyed

  • Improved new clothing shader








[h3]We did some changes how taking an enemy flag works![/h3]
  • You are no longer able to destroy enemy flags but instead you need to overtake it.

  • You can still destroy a flag if you are the owner

  • If no one stops the overtake in 24 hours, the flag and the associated base will be yours.

  • The overtake can be stopped by anyone, including you, and doesn't require any additional items or skill.

  • If you were offline at the time, you will get the notifications when you log in.




[h3]You can now craft all locks and lock more things![/h3]
  • Medium and Advanced locks can be crafted now!

  • For medium you need 3 padlocks and for advanced you need 5

  • For medium lock you need medium engineering skill for advanced lock you need advanced engineering skill

  • You can remove locks from owned / friendly chests. Doing so will add the item to your inventory or drop it in vicinity



[h3]Now you can lock your chest and car as well![/h3]
  • As you see there is a small lock icon in the upper left part of the vicinity window

  • You can put 1 lock on chests and cars

  • You can just drag and drop locks on the vicinity window and its locked

  • Once locked only you and your squadmates have access to them





  • Added new sounds to urban ambience soundscapes

  • Added sound on grinding stone repair actions

  • Puppets no longer focus on bullet impacts rather then on shooter

  • Flare gun projectile now acts as decoy for puppets and sentries, when flare gun projectile hits the surface it will attract AI

  • Radios in vehicles will be muffled if camera is not inside vehicle cabin


  • We did level optimizations that should decrease the stutters and FPS drops in urban and rural areas


  • Increased item spawn chance at military locations by 10%

  • Increased inventory size of civil clothing

  • Clothes are now washable in oceans

  • We have also added notifications when you kill someone with traps


  • Crafting metal arrow tips now needs 6 usages of toolbox instead of 10

  • Advanced and medium base wall elements (only walls) now need more components to craft

  • Weapon magazines are now repairable with weapon repair kit


  • Fixed some cases where item decay wouldn't work as expected

  • Fixed some cases where items wouldn't appear visually in inventory

  • Fixed the bug with hair rendering issues

  • Fixed a bug where crafting with stacks of items would cause them to flicker in the crafting panel and make the Craft button unresponsive

  • Vehicle inventory will not be damaged by grenades any more

  • Fixed wall blueprints sometimes having holes after returning to them

SCUMcast Episode #3

Hello beautiful SCUMmunity!



D1nosaur and Kristian aka GamerBeast are back again to host the third episode with our new set of guests, featuring:

[h3]Apex 2.0[/h3]

[h3]CeeJay[/h3]

[h3]KmZKamikaze[/h3]

[h3]Tyrone Shoelacez[/h3]

And the podcast you can watch on our official Twitch channel: [h2]

SCUMgame[/h2]
Podcast starts in 30 minutes!

Be sure to pop by and ask some questions in chat, other developers will be there to answer some of your questions since we will be focused on the podcast, till next time!

D1no out.

SCUM - Hotfix 0.3.75.21392

[h3]What would be a patch without a hotfix huh?[/h3]

No big deal, just a few things to fix up and we are good to go!



  • Increased the precision of event wall dealing damage

  • Shotgun shells can be crafted with lower skill now




  • Chests are now repairable with a toolbox

  • Fixed a bug being able to start disarming the trap if you place wire cutters back to inventory

  • Fixed item duplication when placing an examined item into a stack

  • Fixed a bug where burying a trap made it yours

  • Fixed inventory size for crocs and skinned goat

  • Reduced the damage on wire cutters when you throw them at someone

  • You can drink vinegar now instead of eating it

  • Fixed a bug where some item durability could be displayed wrong when unstacking items in multiplayer

  • Added demolition skill experience to player when successfully disarming bombs

SCUM - Patch notes 0.3.74.21350

Hey guys, before we go into the patch notes just a little message from Gamepires.

Croatia's capital Zagreb was hit by the strongest earthquake in the last 140 years. We at Gamepires are fortunately all safe, but many people lost their homes and some of the ruined infrastructure is still being fixed. Our thoughts are with everyone who was affected by the earthquake.

Here are few pics how our office looks.











[h3]Now, what did we prepare for you this week? A lot of goodies![/h3]


[h3]We added the first version of stacking. How will it work?[/h3]
  • For now only, bolts, nails and money have that option as it's still in the testing phase

  • You can stack them simply by dragging them over each other.

  • For now, stacking doesn't work in chests, only in vicinity and backpacks






[h3]Item decay, lets see how it works[/h3]
  • Each item's inventory can now contain damaged cells, depending on the durability of the item in question

  • The damage spreads from the bottom right corner in circular motion

  • If an item stays inside the damaged zone, it will be damaged over time (1% per damaged cell they are covered by per hour)

  • You can take items out of the damaged zone, but you cannot put them back into the damaged zone

  • If your inventory container (e.g. backpack) takes damage from outside sources (e.g. bullets), all items inside the damaged area will be additionally damaged (5% per damaged cell they are covered by)






[h3]Bomb defuse minigame![/h3]
So for defusing bombs we got you a game inside a game, this is how it works:

  • There are 3 types of LEDs, red, yellow and green

  • You can cut yellow ones and green ones, the bomb will only defuse if you cut the green ones, and nothing will happen if you cut the yellow ones

  • If you cut the red one, you get a suprise...yea, you die

  • The number of each color LED and time you have depends on your demolition skill

  • You cut the wires on the metal plate on the left

  • At no skill you have 4 seconds to defuse the bomb, at max skill you have 6 seconds






We implemented an UI marker for placed traps, visible only to trap owners in focus mode (similar to burying)





[h3]So our players can be safe ingame as well! [/h3]
  • It can be found in medical and lab areas






[h3]We added a simple improvised sewing kit so you can craft it and fix your clothes[/h3]
  • Its crafted out of a needle (normal or bone) and thread.

  • It has 15 uses




  • Fixed issue with search sounds alerting sentries and puppets on long radius

  • Added sound on event border, one while static and distinctive one while border is moving

  • Reduced loudness of event announcer

  • Tweaked outdoor distant reverb for better approximation of sound source distance




  • We reworked the way players receive initial world state (fortifications, base building) so it is internally cleaner and intuitive to extend for future needs (e.g. synchronising the state of those elusive trees and bushes) In normal terms, this will make it easier for us to implement some features that are coming, and should fix the issue of doors being open to some players and being closed to others.

  • Redesigned level up notifications. Removed level up text message in the bottom left corner


  • Lowered maximum HP value on suicide puppets, reduced the range of the explosion, minimal damage and base damage it does

  • Arrow tips now have 6 uses instead of 5

  • Reduced the weight of compasses

  • Hospital clothes have the same inventory size as inmate clothes

  • Doubled the time between drone visits

  • Increased weight load of work and military pants




  • Fixed the bug when you would draw the compound bow the string would stretch in a demonic way.


  • Fixed an issue where lots of torque would be applied when the player was further from the vehicle they were pushing.

  • Fixed some issues with the event wall

  • Fixed the bug where sorting servers by version didn't work

  • Fixed and tweaked drawing centre dot when aiming bow in first person view

  • Fixed the size of body parts of animals and humans in inventory If you had them in your chest or backpack its possible that they overlap now, just remove them from the container and put them back in

  • Fixed stretched pistol icons in events

  • Fixed a bug where slippers were too small in inventory



[h3]Our second episode of SCUMcast is live! Check it down bellow![/h3]

https://www.youtube.com/watch?v=NCk8eYl0OdA&feature=youtu.be



SCUMcast Episode #2

Hello beautiful scummunity!

First of all thank you so much for the support on the first episode, we'll make sure to keep these coming as much as we can! We're glad you're enjoying the SCUMcast so we brought you a new one.



D1nosaur and Kristian aka GamerBeast are back again to host the second episode with our new set of guests, featuring:

[h3]Juxto[/h3]

[h3]RayKit[/h3]

[h3]TopClass[/h3]

And the podcast you can watch on our stream: [h2]SCUMgame[/h2]
21.03.2020 19:00 CEST so basically in 5 hours.

Be sure to pop by and ask some questions in chat, other developers will be there to answer some of your questions since we will be focused on the podcast, till next time!

D1no out.