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SCUM - Patch notes 0.2.64.18580

Hey guys, before our big 0.3 patch coming next month, we wanted to give you a small tease of what's to come, so check out some brand new things in SCUM!




Female puppets are here!









Because you need to see what you're shooting at. And with the darker nights we thought that would be a nice addition to the game!







For the improvised flashlight you need to have:
  • Duct tape (15 uses)

  • Deagle flashlight


With the improvised flashlights we added 2 more that can be attached to the Deagle and TEC01 M9



Also to the answer "Why did you add just weapon flashlights, and not a normal flashlight that we can use?" Well, that's also in works but we need to adjust a lot of animations for that. So that will take some time.



We did some tweaking with the night time, so now it should be much darker and prettier as we reworked all of the light sources in the game as well. Have a look!





Sorry to the OCD people



In the last few months we were actively talking with the Croatian Military regarding SCUM and how can we improve it and make more realistic (sounds, animations etc...). The whole military personal was super cooperative with us, and here you can see some fruit of that partnership!

Un-suppressed weapon sounds now consist of more layers of sounds then before:

  • Initial Shot
  • Tail depending on environment
  • Reverb depending on environment
  • Distance
  • Weapon mechanics
  • Bullet breaking sound barrier


Since all of the weapon segments have their own audible distance, it will be easier to pinpoint gunshot origin and distance.

Also weapons which didn't get updated:
  • M82
  • Deagle .50 cal


And this is just the beginning!





There are 2 new pieces of clothing that you can find around the island.
A new jacket and a new stab proof vest







  • Enlarged sled collision size so that it matches prisoner's collision size (this fixes exploit where you could not pass between base walls with prisoner but you could with a sled).

  • Fixed the bug where picking up an item sometimes wouldn't show the item in inventory.

  • Fixed continuous firing sound for weapons on simulated players. That means, sounds of firing is correctly synced.

  • Fixed additional aim stances issues occurring when opening various menus.

  • Fixed the bug where teammates couldn't see your blueprint's required / used materials.

  • Fixed improvised bed turning red after being placed for no apparent reason.

  • Checking time while holding the bow with an arrow ready will now properly remove the arrow and then check the time. Other players will now be able to properly see check time animations from other players.

  • Fixed a bug where a blueprint's ingredients widget was invisible for teammates




  • Added audio panning option (headphones and speakers).

  • Player will receive a notification message when one of his skills levels up.

  • Torches, candles, fireplaces and bonfires are now brighter and have a larger radius of effect.




  • Admin commands settime and setweather are now visually instantly visible. Time of day and storm intensity in single player sessions are now saved (autosaved every 120 s).

  • Added a modifiable server settings variable DarknessIntensityMultiplier which makes nights even darker. The default number is 1.0 you can make it darker or brighter by increasing or lowering that number.

SCUM - Hotfix Update 0.2.63.18218

Hello everyone, me again!

I would like to apologize for the issues that happened on the 13th of November with the hotfix of the same build number.

  • Possible fix for the disconnect occurring due to big number of base building elements being destroyed by decay at the same time.


If you encounter any more bugs or issues, please report them in the bug reports section of our steam forums.

Do not worry, we are still working hard for our next big update, so keep an eye out for more information and dev updates for that.

Thank you for your patience,

Kristian (GamerBeast)

SCUM - Hotfix 0.2.62.18218

Hello everyone!
Sorry for the issues that arose with the latest hotfix, so you can call this a hotfix of a hotfix... Hotfixception?
Yea, yea... I know... stupid joke, but I have to keep up with Beda. Lets get into the bug fixes!



  • Possible fix for lock and door related issues.

  • Fixed a bug where prisoner gets stuck in scoping state if binoculars decay while he/she is still scoping

  • Fixed bug with M1 clip not showing proper icon when placed in chest

  • Fixed a bug where you could use crafting shortcuts in events

  • Fixed issue where door frames would be unfinishable after snapped

  • Reworked car repair a bit - 1 use of the toolbox will repair 1% of the cars health




  • Removed loading screen when drone teleports (this allows usage of chat window during world loading)

  • Reverted Haloween main menu to the standard menu

  • VSync option added in options menu

  • ListPlayers, ListMutedPlayers and ListSpawnedVehicles commands now have an optional boolean argument which allows the user to copy results to the clipboard.


What this means is that the above mentioned commands can be used in a little bit of a different manner :
  1. If you just use the command #listplayers - it will write out a list of players on the server
  2. If you use the command #listplayers true - it will write out a list of players on the server AND copy it into your clipboard (using #listplayers false will be the same as just using #listplayers)


Thank you all for your patience and understanding!

Kristian (GamerBeast)

SCUM - Hotfix 0.2.61.18097

Hey guys, here we are with a new hotfix to resolve some of issues that plague you guys!



  • Fixed client performance drop introduced in the last patch.

  • Minor client performance improvements.

  • Fixed wall blueprints sometimes being un-finishable (red) after already placed.

  • Fixed base door blueprints being un-finishable (red) after relog.

  • Fixed bug with compound bow tuning not working in multiplayer.

  • Fixed a bug where one was unable to interact with ramsons or see ramsons in vicinity

  • Fixed a bug where weapon attachment icons could be overlapping empty slots

  • Fixed a bug where maxing out a skill would still display a 3/4 progress in the GUI

  • Fixed the bug with sunglasses disappearing when dropped on floor.

  • Possible fix for permanently locked doors

  • Possible fix for new base elements not being influenced by existing flags

  • Fixed the bug where you couldn't interact with shelters.

  • Fixed a bug where completely using items doesn't destroy them




  • Removed unused skills from the metabolism GUI.

  • Remove defecate struggle sounds.

  • Player will produce jump grunts only if low on stamina.

  • Reduced attenuation radius for swing and punch impact sounds.

  • Vehicles should not despawn in SP no matter how much time passed.

SCUM - Hotfix 0.2.60.17957 Base building contest

SORRY FOR THE ISSUES!


It was a pretty big patch, so this was kinda expected. But let's dive into it right away!



Before we go into the bugfixes, I owe an apology to Rale, our sound guy. I forgot to include the whole audio part that we added in the last patch on Friday. Beers on me!

  • Sound occlusion is re-enabled, so solid objects between listener and emitter will dim sounds.

  • Noise propagation from bunkers to the outside is applied correctly now search, walking, door opening sounds etc... that are originating in the bunker/outside can't be heard outside/bunker anymore. This is not applied to sentries and puppets at the moment.

  • Animal startle and attack sounds can be heard on a x3 bigger radius now.

  • Puppet intimidation noises can now be heard on a x3 bigger radius now.

  • New weapon sounds for M16, MK18 and shotguns.




  • Fixed crashing when taking things out of chests and usage not showing for items inside of chests.

  • Fixed the bug where right-clicking or holding "F" wouldn't open the interaction menu.

  • Fixed the bug where you could not climb onto ladder on dam power building in multiplayer.

  • Fixed the bug where window fortifications were unable to be completed once placed.

  • Fixed the bug where item usage and magazine ammo weren't visible in the GUI when items were in chests or vehicles

  • Fixed the bug where some base elements would show red (unfinishable) after placed when snapping.

  • Fixed some collision issues with some models.

  • The supporter mask won't spawn anymore in the world anymore.

  • Reduced HRTF and occlusion impact on 3rd person gunshot sounds and reflections.




Gather around everyone! The results are in!

As you already know we had a base building contest and thank you all for your submissions.
Unfortunately, despite what your parents told you not everyone can be a winner. So, we picked 3 best bases, and we promised a special prize didn't we. Well all 3 winners are going to win a shirt signed by the Dev team . Just don't be surprised if you see a penis drawn here or there. So who are the lucky winners? Well....


At 3rd place we have Gremlin and the bois. They sent in their base and the instruction video(originally with a huge mistake, but we sorted that thing out) on how to make it and all the perks of it. Congratulations bois crack open a cold one.

[previewyoutube][/previewyoutube]


Well Jack not a winner but close 2nd mate. Jack sent in a cute little village by the riverside that is open to the public and shows some amazing artwork. Breathtaking.

This is what he said:

"Hello SCUM team,

My base, is a maze of building that extends over several different levels and sizes, it's a village.

It is not fortified but still has watchtowers ensuring its defense by guards.

The village has, 1 main place with a barbecue to relax with friends, a secondary place with sunbeds and benches for sunbathing or admire the landscape overlooking the river and ... a large concrete wall, strangeous . The base has many shops and activities, such as a Christmas shop, to make the best gifts to our teammates. An armory, to equip and loot the largest areas of the island. A church, to pray the ScumGod.

There are three attractives places in this village, the artwork "The legend of the Tractor", it is said that nobody has managed to move it from its rock, it is our Excalibur to us. We also have our own zoo sheltering different species, they can circulate freely under the foundations so we can observe them through different parts of the village via panorama. (no animals were mistreated during the shooting). Thirdly, there is a boxing ring where fights are organized to teach the novice to defend against the dangers of the island, it is obviously a place of entertainment for the inhabitants of the village.

I own my own apartment on two floors, fully equipped and the most important room, my configuration with 3 screens to better enjoy the wonderful scenery of SCUM.



Thank you for taking into account my participation."


Thank you Jack.

P.S. had to re-upload your video on youtube for the public to see. The people deserve to know!

[previewyoutube][/previewyoutube]



This man went ahead and created a whole FOB for this contest. I don't think ya'll heard me. A whole goddamn FOB. Did a pretty good job. Here is what he said:

"Hello all,

My apologies for such a last minute addition. I hope you enjoy this as much as I did making it. I am not sure I can attach a large video size, however, I uploaded to youtube and provided the link. I also provided the link to my account, which houses my screenshots. Thank you for your time.

Kindest regards,

James aka Deschain

Base Description:
FOB Speicher is a fictitious Forward Operating Base, located on SCUM Island. FOB Speicher augments the SCUM Island airfield, which support strategic goals and tactical objectives."


[previewyoutube][/previewyoutube]

Congratulations man.


Now since there were so much submissions, we kinda felt weird with picking just 3. So we decided to do the runner-ups round. All of the entries below won a free SCUM deluxe edition key. Because we are nice like that.




Nice simple and effective. Nade this nubs.



I´ve built this base for the contest, but from now on, we will use it when doing community events like drinking, sledging and having Drinks, just having some fun. Did i said here are Drinks?
I hope you enjoy it, and keep up the great work.

Yours,
Strahlenkatze

is what the message said and already got me on drinks.

[previewyoutube][/previewyoutube]



Nice simple western town. Really pleasing for the eyes.





Keeping up with the simplistic theme, we have a nice seaside house with a grill and plenty of outdoor space. This is what he said:
Hey!
Small but comfy. :)
Small balcony, right next to the Sea and a comfy place for sleeping, eating and cooking inside,
Oh, and a lot of beer.
Sadly friends are missing...lone fighter.

Greetings, Bláhnúkur

Somebody be friends with this man please for the love of what is good in this world.



The_Gump

No description needed just check the video out it is all there.

[previewyoutube][/previewyoutube]

RoneeOnlyOne

Right, I'm not going to say anything about this legendary submission just give it a watch.

[previewyoutube][/previewyoutube]



This is a great idea that players did for the players. Possibly an event idea? Let us know and check it out.

[previewyoutube][/previewyoutube]


Congratulations to all of the winners and keep an eye out on your e-mails in the next few days for the details on your prizes.

If anyone is unhappy with the results feel free to contact me on Discord so I can ignore it. Cheers.

Beda