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SCUM - AmA party on reddit!



Hello, lovelies!

Tomorrow we won't have a patch as we are getting the next round of optimizations ready. But to compensate (yes we know, it's not even close to a patch) we're gonna have a little AmA with the SCUM dev crew.

So, do you have any questions regarding the game, Gamepires or my aloe vera?
This is your chance!

Tomorrow from 12-2pm GMT+2

https://www.reddit.com/r/SCUMgame/

SCUM - Hotfix 0.2.57.17299





Few changes regarding the drone:

  • Admin drone doesn't have any collision while flying in silent mode. This prevents any random collision with players when teleporting to them.

  • You can now fly through objects (buildings, trees, terrain etc..) with the admin drone.

  • We reworked the admin drone teleports to a player. You should be able to teleport to all players now, not just the ones in 1km radius.

  • Drone visit times have been cut in half. They will visit you less often now.

  • Drone destroyed particle and sound effects should play on all clients now.

  • We also did some overall optimizations of the drones, because lag is history!




  • Fixed the bug with chests disappearing after getting buried.

  • Fixed the bug with sight not disabling zero range change when on rail.

  • Fixed the bug where hair cutting resets hair length.

  • Fixed the bug where blueprint recipes didn't take into account tool needed to finish the blueprint.

  • Improvised tool box doesn't stay in inventory anymore once the usage drops to 0. It gets removed.

  • Fixed the bug where rubber item would not appear in vicinity once dropped on the ground.

  • Fixed the bug where sitting on the floor could cause glitching through the floor.

  • Fixed the bug where MP5 rail would not appear in vicinity once dropped on the ground.

  • Fixed the bug where the metal spear was not visible in vicinity after crafting.

  • Fixed wrong icon for the shovel.

  • Fixed the bug where WW2 bunkers environment produced wrong sounds on interaction.

  • Blueprints that require a tool now can't be finished without it

  • Criminal record now loads skills and attributes better and much more precise.




  • Added .45 cal bullets to crafting list.

  • You can see the compass now over the mini map.

  • Added voice chat loudness slider in menu.


  • You can now disable snapping while placing base elements by holding the left SHIFT key.

  • Some smaller optimizations on both server and client side.

Community showcase QA

Hello hello everyone, it is Monday and I hope you all had a great weekend. Heard a lot of positive feedback from last patch which is a nice break before we break everything again. Circle of life people! To celebrate this peace time and soften the blow of a Monday we have prepared our world renown Community showcase & QA post for you.(by we I mean Sippy ordered me to)

So without further lollygagging here we go!



Damn those Power Puff Girls

Never thought someone would dress up as me for Halloween. Tnx buddy.

Some sources say you can still hear the band playing.

The person on the other side holds a crossbow. inb4 where crossbows.

Alright this is impressive so this is a 2 for 1 special. The spirit of Travis Pastrana is strong with these guys.

Create a graphic of myself inspired by those Gallic females.

Ride together, die together. Bad boys for life

What part of "he knows when you're awake" did you not understand?

Night of fire!!!!

Rare footage of the Area 51 raid. This is what they don't want you to see.



Alright time for some Questions and my semi-useless answers.

  • I'm sorry but that 12 page essay is very important feedback required for further optimization.


  • It's possible. Now you can name your chest whatever pronoun you desire.


  • I like cheese.


  • Thank you! The team worked hard to get this optimization out glad it worked out. As for the suggestions keep them coming in the forum.


  • I ask myself the same question.


  • Extra thicc.


  • Last update was focused on optimization and the feedback is good. Give it a go and let us know.


  • You didn't say please! No, seriously. The command is now "#destroyallvehicles please" to reduce accidental removals.


  • Well when you have unpacked ammo it's supposed to represent like a messy pile of bullets, while in a magazine they are stacked so it takes less space.




That is all from us for now, stay tuned for future updates.

"I swear I'm not an alcoholic" Beda.

P.S. Due to recent optimizations I made yall this meme and a leek spoiler of what's to come wink wink.



SCUM - Patch Notes 0.2.56.17230


So in our last development update this is what we said regarding optimizations.
  • We had a bit deeper look into prisoners (your character that you play with) and vehicles. High populated servers should feel the biggest impact as the server will handle bigger player numbers much better now. We saw much fewer FPS drops and big lag spikes. Vehicle physics are lighter now and driving more vehicles at the same time should not present any problems anymore. this is just the start of optimizations as we got still a lot of tricks up our sleeves.


And here are some of the results.
  • The first results of optimizations is reflected on the client and server. From the client side the gameplay experience should be much smoother with more players on the server. From the server side we managed to gain a FPS boost that should result with less lag on servers with more players.

    This is just the first round of optimizations, and you can expect more of those in the future updates. We are not stopping until lag is history. Optimizations priority all the way!

    Keep in mind that results will vary depending on your PC hardware.

    P.S People with slower CPUs and better GPUs should get the biggest FPS bost today.





Hide your spoils! Now you can safely store your chests underground, just don't forget where you put them!

Here a little video that shows how it works!

https://www.youtube.com/watch?v=1xGiih2bOOE&feature=youtu.be

Also you can name your chests anyway you like!



You wanted more navigation tools, so we started to add them. Welcome your new best friend the compass!



So this is how they work:
  • There are 4 levels of compass items in game. They differ from the amount of information you can read of them.

  • Depending on your survival skill and the type of compass you have will determine how much information you get from them.

  • Just with your survival skill you can have the orientation info that you get from the compass. If your survival skill is lvl 1 you will have the level 1 compass indicator up to level 2, that's the maximum level of information you get without an compass item regardless if your survival skill is above 2.

  • "Then we kinda don't need the compass level 1 and 2 items right?" Well, yes and no. Compass level adds to the survival level.

  • If your survival level is 1 and you have a compass level 1 your compass UI information that you get is level 2. And with this you can go up to level 3 compass information. For level 4 information you need a level 4 compass.

  • Level 1 - You can see just the north (N)
  • Level 2 - You see all 4 sides of the world (N,E,S,W)
  • Level 3 - You see 8 sides of the world (N,E,S,W,NE,SE,SW,NW)
  • Level 4 - You see 8 sides with degrees between them.


A look how the level 4 compass UI looks like.

While we are at navigation we changed the player indicator on the map from the triangle to a red point.




Wouldn't you love to invite your friends to your "Fort Fluff"? Well, now you can put a name on it!



  • We finished up the underground part of the new military base in D4










We did some little rework on our armor vests. Now you have only 3 tiers of vests(gonna add more with time).

Previously vests had varying levels of protection they gave you, they were recognizable by colour, now we have evened out the protection benefit and split them into three categories.

Level 1 - Stabproof Vests (Visual those stayed the same as before)

Level 2 - Military/Police Vests (All the vests that looked them same but had different values)

Level 3 - Armored Vests (Those are new and you can check them out on the pics bellow)









We added 2 more languages to our game!

  • Turkish





  • Korean





  • Fixed the bug where players would become invisible.
  • Fixed the bug where pistols did more damage to armour than rifles.
  • Fixed the bug where killing birds would crash the server.
  • Fixed an item duplication exploit.
  • Fixed improvised bow stand draw animation.
  • Disabled placing base elements on items (fixing placement on barbecue issues)
  • Fixed the bug when sometimes your gear would not disappear after reviving.
  • Fixed the bug where you could autowalk while resting.
  • Fixed the bug when you tried to get up from a toilet in a stall you would get stuck.
  • Fixed the bug where right clicking on an item while resting wouldn't pop up the item menu.
  • Fixed the bug when you would go into prone beside a base wall and you could stand up on the other side of the base wall.
  • Fixed the where screen was not faded when teleporting other players. (Admin related)


  • Improved player teleportation (entering/exiting events, respawning etc..)
  • Improved player corpses
  • Add heavy breathing and heartbeat sounds when burying.
  • Added a camera blend movement between different prisoner height states, it should now make a smooth transition when changing stances that influence camera height.
  • Reduced damage that arrows do to base building elements.
  • Disabled fame point gains from throwing. (Until throwing is fully functional)
  • Blood drop icon will now appear at physical injury phase 2 or higher.
  • Lowered time need to finish urinating.
  • Added command for admins to #destroyallvehicles




Comic time! Number 27 today! That is a nice number, someone give Ivona her raise.

If you missed any pages you can find a full list here:



And the #27!





Sippy "Iggy's future brother-in-law" Sippycup

SCUM Comic #26 Community Showcase

Today is a special day as it's Ivonas birthday (If you don't know who Ivona is shame on you and check out here!)

So lets see those happy birthday wishes in the comments!

Before we dive into the showcase lets talk a bit about optimizations and what we got.
We had a bit deeper look into prisoners (your character that you play with) and vehicles. High populated servers should feel the biggest impact as the server will handle bigger player numbers much better now. We saw much fewer FPS drops and big lag spikes. Vehicle physics is lighter now and driving more vehicles at the same time should not present any problems anymore. this is just the start of optimizations as we got still a lot of tricks up our sleeves.

Keep in mind that results will vary depending on your PC hardware.

Showcase time!!!


It's back to school season.



Wow COPS really lost its ratings huh



Gotta love Russian dash cams



Not sure this qualifies as chilling



Don't think that is gonna help you there buddy



Comic time! Number 26 today! That is a nice number, someone give Ivona her raise.

If you missed any pages you can find a full list here:



And the #26!





Sippy harbinger of Aloe Veras.