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SCUM - Patch 0.2.50.15650 SCUM Comic #19

Hello everyone and happy Friday!! We have a new hot & fresh patch for you. That's right a Patch, not another goddamn hotfix. Time to break everything!



Also I don't know if any of you kept count but we did.
This will be our 50th patch total!!!!.
Hoooooraaayyyyyyy!!!!!!!!! Free drinks for everyone!
We want to thank you all for supporting us downthis road and we look forward to see you all with future updates.


Well without further lollygagging lets get this show on a road:
  • Fixed a bug that caused connection timed out to some players.
  • Removed Weird floating white box from level.
  • Fixed the bug where hair and beard would grow in Main Menu
  • Fixed the bug where canceling washing action wouldn't keep wash progress.
  • Fixed the bug where you can cook drinks, they now only loose durability.
  • Removed check taste function on drinks.
  • Disabled dragging items when unable to execute an action.
  • Disabled dragging items onto vehicles.
  • Fixed issues when destroyed base elements would destroy wrong neighboring elements.
  • Fixed a bug where the camera would mess up when eating or drinking in first person.
  • Fixed the bug where holstered weapons would disappear .
  • Fixed the bug where items would appear in vicinity trough base doors.
  • Fixed a bug where weapon attachments could be visually duplicated
  • Fixed a bug where weapon magazines wouldn't show bullets.
  • Fixed a bug where object searching would sometimes falsely report no items found.
  • Fixed a bug where bullets would not pass through car windows.
  • Fixed connection time out bug.
  • Fixed missing bases on server restart.
  • Fixed the bug where Survival stats would calculate calories intake wrong.
  • Possible bug fix to prevent item in hands to become huge in scale.
  • Fixed a visual bug on holstered and in-hands weapon widgets.




  • Admin users can now enable god mode for their user id in config using theirUserId[GodMode]
    Note: God mode means you can build any blueprint without using materials, it does not grant invincibility.
  • Doubled the hair and facial hair growth time
  • Added show base flag area interaction





  • Improved Anticheat system.
  • Reworked base element saving to allow better server restarts and avoid database corruption.
  • Base elements storage optimization in database that will influence faster load.
  • Implemented better penis handling
  • Minor server optimizations
  • Added First Person run stop animation


That's right Tights! Male or female we don't care. Everyone gets some! We have black tights, white tights, leopard tights and tactical tights.All kind of tights. Have I mentioned we added tights yet?





So we all know the famous phrase "get gud" right. The problem arises when getting gud is being obstructed by a target that already got gud. So how a bout a nice safe target that cannot move and you can build in your cozy home. We added 3 targets models so you can practice your sharpshooting whenever you want without annoyances like other human beings or bears. Those goddamn bears...





What is this? Well this is an awesome overhaul that was in the works for some time now. In this game we really tend to go towards realism and the current shooting mechanics felt a bit... off. So an overhaul was made to implement
dynamic weapon movement in first person
.

See it here


We added around 280 animations for hand/weapon movement in first person which includes:
  • Gun sway when aiming around
  • Strafe left/right
  • Gun sway in iron sight mode
  • Idle and walk in iron sights mode
  • Weapon Burst sway in iron sights mode


But we won't stop there more is in the works and waits to be implemented soon:
  • Change fire mode
  • Check fire mode
  • Jump
  • Raise weapon when close to an obstacle
  • Change looking between iron sights and optics when weapon supports both
  • Dual magazines operating (yes, duck taped magazines )


To support new dynamic weapon movement we reworked red dot and holographic sights by adding a parallax effect to it. Now they behave more realistic and follow the direction where your weapon is pointed.

See it here


We are raising the standards so we started replacing all hand-animated weapon handling animations with Motion capture animations that will be recorded with the help of Croatian army weapon specialist so expect that in the future. For now all AK47 animations have been replaced to match new standards.
See it here


See it here





TGIF yaas! Time for a new page, page #19. Soon we will have enough to release chapter. We could have sold those but you deserve it for free so here is the latest issue.

If you missed any pages you can find a full list here:







That is all from us for now, hope you enjoy the new update.
Stay safe out there and see you soon: Baddie B. Beda





SCUM - Patch Notes 0.2.49.15544 SCUM Comic #18



Is that a server wide admin announcement you see? You bet it is! Is it screenshotted with a view of Adriatic sea? Well, everyone is already there except us, so why not.

Today we have a real Quality of Life treat for you, so check out what's new in our latest update:



  • We all have to eat to survive and we all know that a static target is a dead one, so here is where our next QoL addition comes in.
    You are now able to move while eating or drinking in standing, crouching
    or prone position.


  • Except eating and not getting your head blown off in the process, hygiene is also an important part of surviving on SCUM island and that means wearing clean clothes and bandaging with clean rags is a must.
    Grab some soap, stand on a water surface and wash all the dirt away!




    • Soap now has 30 usages.
    • You need 10 usages to clean a completely dirty clothing item,
      2 usages for cleaning a dirty rag and 1 usage for a dirty rag stripe.
    • Wash option cleans an item for 10%, while Wash All cleans it
      until it's completely clean.
    • Soap needs to be selected in your inventory or you need to hold it in
      your hands.
    • Washing in salty(sea) water is disabled.
    • Remember not to go too deep into the water because you might lose
      your precious items.


  • You guys wished for the power of destroying your own window fortifications and your wishes are now granted. You can also see how much HP they have.



  • Speaking of windows, we added the infamous borderless fullscreen mode and that means you can now alt-tab peacefully.



  • You want to announce an event on your server? You want everybody to know that you'll spawn 100 puppets? Perhaps you want to send a love message to that invisible hacker?
    All of the above is now possible using one of three types of messages:

    Admin announcement message

    • Use #Announce followed by your message


    Welcoming message

    • A message shown every time someone logs in on a particular server
    • You can change it in the Basic Settings interface on G-Portal pages


    Message of the day

    • A message shown periodically
    • It is also changeable in the Basic Settings interface on G-Portal pages
    • You can change how often does the messages appear, default time is 60 minutes and minimum time is 10 minutes



  • We did an overall sound volume balancing, the game should be a bit louder in general and a lot of the sounds were tweaked accordingly.




  • Fixed the missing textures bug, the one with a grey chessboard pattern all over the map.

  • Fixed the bug where Scorpion 40# poundage was set to 35#.

  • Building anything on top of a vehicle is now disabled (it was easier than making the snowman melt).

  • Fixed the bug where you would shoot a single shot from M16 and hear 2 gunshots.

  • Disabled some more .ini exploits.

  • Fixed a bug where it was possible to drag and drop an item onto an item in inventory, and it would add the item to the item inside the item (if that makes sense) - ©Jesus (programmer)

  • Removed the floating white cube.

  • The issue with AMD GPUs and Realtime Radiosity should now be fixed. Just make sure to update to the latest drivers




A Friday without the SCUM Comic is not a very fulfilling day, but fret not, Ivona has got you covered!
Take a look at all the previous pages in case you missed some:



After you are up to date, check out the newest edition, page 18:




Just as a reminder to our previous post, new server restart times are at 04:00 (4 AM) and 16:00 (4 PM) local server time.

That is all for this update and remember, you don't need any sunscreen if you stay indoors and play SCUM!

Much love,
Frle

Community showcase QA- PSA

Hello everyone, happy Wednesday once more!

Hope everyone is having a nice summer and that you're keeping off the heat. We are here yet again with another showcase and Q&A. Since you were robbed of a proper Q&A last time, I've added a couple more in this one. Fortunately, there are always people that have something to say. Before all that, a little announcement.

We have changed the server reset times.
So the server resets every day at 04:00 (4 AM) and 16:00 (4 PM) local server time.


We're also trying a new thing. In order to keep up the flow of communication with our community, we have implemented a new thread which is called "Developers Daily Diary & EA Roadmap". In it we will write updated situations on current progress, so check it out!



So lets get into the showcase:



The 3 little piggies might have bested the wolf but they have yet face the most dangerous beast: man.

There is no chicken dinner here.

We also have mountains you can see and climb.



"Hey dev why are my framerates dropping?"

"Did you just look at my girlfirend bruh?"

A certain rapper approves this image.

Careful of the wizard.

Breathtaking. Set the controls for the heart of the sun.

Beware of the radioactive dogs comrade.(And no this does not mean we are adding radioactive dogs.)



Alright time for some Q&A:
  • It is planned somewhere down the line.


  • But it makes the trees grow back faster.


  • This is a problem in single player. It seems to not save the time of local client so it resets every time you login. We are working on the fix.


  • The cooking became more elaborate and we are still working on improving it further. BBQ is meant to be here for raw meat not skewers. Also, be careful on the BBQ. You need to find and tune perfect heat so your meat does not burn. If durability starts dropping rapidly it means it is burning.


  • Sticks and stones...

    Jokes aside we tend to avoid wipes as much as we can but sometimes they are necessary. You should see Leva's face when he figures there will need to be a wipe and he will lose all his progress. I'll tell you what server he is on for 5$ on my paypal


  • As for the wipe same as above. We avoid them as much as possible. But if you feel burnt out it is understandable. Hey, if taking a break means you can enjoy the game even more once we roll more out go for it. As for the update times I answered this before. Things are not that simple. You might not be affected by certain issues, but some players are, and everyone deserves to play right? Also, if we have something we consider ready for release, why not release it and see if or what issues it causes with the rest on live build. It is better practice than releasing a bunch of stuff at once and then everything is a mess.


  • Good news on that front. NPCs and missions are all planned to make an appearance. As well as further loot balances.


  • What the heck are tattons?


  • Wipes usually don't touch single player save files unless something goes terribly wrong but that is another subject.


  • As always, verify your steam files first. If that does not work, try going to: C:\Users\*username*\AppData\Local\SCUM and delete the saved data folder. That usually fixes the situation but unfortunately you will lose your SP progress. Multiplayer is safe as that is stored on the server.


  • I plead the fifth.


  • I censored this reply a little, if you are interested the original is still there so you can look it up. The question is good so here we go: Yes, that function has always been planned.


  • Hard choice.


  • Someone didn't read the FAQ.


That is it from us for now. Stay safe out there.
Your favorite drink, Bedämeister

SCUM - Another hotfix 0.2.46.15471 SCUM Comic #17



Greetings everyone and Happy Friday. Our Hotfix gun is not empty yet so here we go firing another one:



  • Fixed a bug where bases would randomly disappear.

  • Potential fix for a bug where a player wouldn't be able to connect to the servers.

  • Tweaked the HP and damage model on some base building elements.

  • Fixed floating foliage on castle.

  • Fixed a bug on interaction with bushes.

  • Potential fix for server crashes.

  • Removed the ability to build blueprints inside enemy Flag zones.



WIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIPEEEEEEEEEEEEEEEEEEE!!!!!!!!!!!!!!!!!!!!


In order to implement these fixes effectively a full wipe is needed. Also during these issues a lot of players were affected with losses of items so we are leveling the field.



It is Friday! As usual it means a new comic page! We know you love them.
If you missed any of the previous editions here is the list:



And now for the newest edition, page 17:


That is it from us, hope to see you out there on the island.

The one that turns wine into water, Beda.

Community Showcase QA-Situation Update

Hello everyone, happy Wednesday!

We know you are waiting for a new update to fix the issues that affected so many. We are working hard on rolling the fix and the plan is to release it this week so thank you for your patience. Until then we have a new Community Showcase & Q&A to entertain you so hope you enjoy it.


First up we have a Community showcase:

Hear me out comrade: first we gather birds, then we strap bombs on them...

I think someone took that song way too literally

Officially I cannot condone booze and firearms. Officially.

This looks like a nice family friendly photo till you wonder if that is indeed animal meat.

I'M NOT LOCKED IN HERE WITH YOU! YOU'RE LOCKED IN HERE WITH ME!

The bois revising the plan one last time before rushing Area 51...

...only to find something like this.

The sun will rise on the island once again.

But where is the lamb sauce?!?

*Record Scratch* *Freeze Frame* "Hi there, you might be wondering how I got here..."



And now the Q&A:


No standard format of Q&A this time as most comments are related to these same questions.We are aware of the issues everyone thank you for taking time to report them and your patience. We are working hard to fix this issue and have made progress and managed to get a repro but not a stable one. Everyone is working hard on this even our sound guy and 3D artists are currently part of the QA team. This is where you guys come in. We would ask the whole community to help out this time. Any information you might have about this issue, any fixes you have, issues you encountered literally any information now matter how insignificant you think it is, is more than welcome. Feel free to spam it to us either on general forums or directly towards any dev you find online on discord at that time.

Thank you all for your help upfront!

Love and Peace, Beda.